Mako said:
Again, sucks for them
Still think it's a bit of a hard sell to call it "the FFX experience" and compare it to FFXIII. But I did just remember that the PAL territories got the Dark Aeons, so there is a fairly significant population who only ever experienced that one version.
I think I'll halfway concede this one to you.
Mako said:
That's possible too, but given how FFX tells us they had a bounty on their heads, I find it a bit suspicious they'd just leave a high ranking Yevon mook to just sit in backwater Besaid until she finally could be arsed to get there. Wasn't there a Besaid fuck there who wasn't trusting of Yuna in the Temple?
Well, what makes more sense: a) they left a high-ranking mook in Besaid in case she showed up, or b) somebody spotted her on the path to Besaid, used a telephone they didn't have to call an office that doesn't exist in Bevelle, and somehow a priest took a boat that Spira doesn't have that was fast enough to get him from Bevelle to the town of Besaid before Yuna and her guardians could even finish walking down the path?
Mako said:
Not just certain places. Certain places that are either on the path to Yevon temples/cities, or places that are sacred to Yevon proper.
Not really. Mushroom Rock Road? The Thunder Plains?
The ruins of Home? Not exactly sacred.
For that matter, these and all the other locations -- with the exception of the entrance to Besaid, and, to a lesser extent, the entrance to Macalania Temple -- are easily avoided.
These are all the locations:
-Entrance to Besaid (Valefor)
-Ruins of Home (Ifrit)
-Thunder Plains (Ixion)
-Entrance to Macalania Temple (Shiva)
-Yunalesca's chamber (Bahamut)
-Cavern of the Stolen Fayth (Yojimbo)
-Entrance to Mt. Gagazet (Anima)
-Mushroom Rock Road (Magus Sisters)
Mako said:
FFXIII's gameplay is ridiculous at best, if they tried to keep it convincing with the plot. How many fucking ironic situations where the party gets separated, or cut off from ever EVER going backwards or to the damn side, can happen in a scenario realistically?
It is pretty funny, actually. XD It's like the first 15 or 20 hours of FFXII, with being shuffled from one jail to the next.
Force said:
(And doesn't the game open up at a certain point allowing you to "go back?" I haven't played so I don't really know, but I keep hearing about how it opens up later on.)
It does once you reach the final dungeon. Still think there's a lot of places you can't go back to, though, if I remember right (i.e. towns).