ForceStealer
Double Growth
Yeah if you split one game into three and still can't manage a 9-person cast (and potentially 8), that'd be pretty sad.
But her memory powers (at least visions of the future?) are now gone with the Whispers being gone, right?
Besides, if Vincent and Aerith don't meet, then there's going to be some upset I Know What's Beneath the Snow Fields fans out there.
I’m going with my boy Max on this. He’s convinced me. I think the ending cinematic for Part 2 will be Tifa and Barret in Junon about to be executed.
I do wish we could ban the constant references to ESB, it is already feeling overwhelming now, and will only increase I'm sure XD But I get why it's used, and it makes sense. I wouldn't be surprised at all if Kitase had it in mind when he was talking about sequels.
Well, i think youre all wrong because honestly, I dont think this game is going in any direction we've ever seen...I think remake was about as close to the originals storyline as it will get. Now its time to go completely off the rails! That's just my opinion though. Of course they will encounter these same locations, but in A different order and under different circumstances I believe. I mean, you heard aeriths warning in the trailer. Be prepared for everything to be completely differ and don't be mad lol
The novel a tale of two pasts tells us that the crew is at least gonna get to Junon, use Shinra infantryman and sailor uniforms to smuggle onto to a ferry to Costa Del Sol. From there how different can the order be? Corel is the next closest thing geographically, Red wants to go home, Vincent is waiting in a coffin a Nibelheim beyond Cosmo Canyon and on the other side of the Nibel mountain we got Cid. We aren't gonna miss those guys. The logo hasn't changed, we still need to pick up the Black Materia and deliver it to Sephiroth in the Northern Crater. Gongaga will have new relevance given the Zack situation but the order isn't all that flexible.
Interviewer: I’m also curious about how you’ll reproduce the original game’s world map.
Hamaguchi: That’s another area we’ll be looking into going forward. The overarching goal with Final Fantasy VII was to let players experience Midgar, but next time we hope to create content where players can actually get a sense of Final Fantasy VII’s vast world. As far as presentation goes, I’d like to explore how we can deliver a dramatic story while also imparting a sense of the wider world.
Interviewer: In that scene with Sephiroth, you can see that the distance to the destination is quite far. It seems like the maps are extrmely huge.
Nomura: I can't talk about that much yet, but it is very vast.
Kitase: I hope you can also recall the original as well. Once you left Midgar, you had a feeling of "well, where do we go now!?"
When/where you guys think Zack will join the party? (or fight the party) It's gonna happen.
I will say it because it seems to go over the heads of a lot of people BUT in FFVII what matters are the BONDS between the characters; so no party member is going to arrive after Aerith's death. I think we would gain immensely from having everyone actually interacting and bonding with her before she goes, which was not necessarily seen in the OG - yet they ALL mourn her.
This is a fair assumption. Honestly the ending is kind of cagey right? Folks are wild with speculation as to what exactly Zack is doing and that is their intention. What holds me back on this is that Zack didn't need to be shown surviving his battle and picking up Cloud if we're doing an afterlife story with him. That's just really, purposefully, confusing. Not like Cloud's Nibelheim memories confusing either: but rather purposefully set up so the audience is confused and misled. That doesn't seem like our creators.I still think he's technically dead, so it won't be till the final battle in the third game. He'll be a "lifestream warrior."
Thanks for the maps and work on this. I get where you're coming from and that streamlined nature would work really well in a lot of ways. Doubling back on Gold Saucer to find the Key to the Ancients was always a bit weird to me. That key could have literally been anywhere in the world, including a new location or even Wutai to make that sidequest lest of an optional sidequest. While i think the devs could play with this bit, I think story could really benefit from doing that.And here's everything that would be moved to Part 3:
Gongaga
Cosmo Canyon / Cave of the Gi
Nibelheim / Shinra Manor (Vincent)
Mt Nibel
Rocket Town / Grassland (Cid)
I imagine Gongaga or Northern Crater would be the place for some kind of fight with Zack (I’d prefer the latter) and as far as actually joining party, I would guess either while Cloud is in Mideel or after the Lifestream leading up to the final battle against Shinra and SephirothWhen/where you guys think Zack will join the party? (or fight the party) It's gonna happen.
What holds me back on this is that Zack didn't need to be shown surviving his battle and picking up Cloud if we're doing an afterlife story with him. That's just really, purposefully, confusing.
Ah yes. I've always been in the "Aerith will live" camp, so that opens the door for Vincent and Cid to meet her in Part 3 in my theories
Personally, one thing has been on my mind since the announcement of Remake: "How will they handle the world map?" I have a nostalgic connection to this question. The sense of adventure between Midgar and the Forgotten Capital is my favorite feeling from the original game. I find the pacing brilliant and the diverse scenarios to be fun and engaging. Plus the Main Theme of Final Fantasy never fails to take me back.
As such, I'm incredibly excited to see how Rebirth tackles this. And so is the development team it seems! Here's director Naoki Hamaguchi's thoughts on it from Remake's Ultimania (translation by @TurquoiseHammer):
And in recent times we have Nomura and Kitase commenting on Rebirth's vastness (translation by @aitaikimochi):
I originally thought the Remake Project would be pretty linear, but the responses above have ignited my imagination. I'm not a fan of open world games, nor do I think an open world would work with the planet's scale, but I'm a huge fan of "open areas". Bigger than the corridors of Remake, but smaller than the map of Final Fantasy XV. I wanna try and divide Rebirth into these open areas.
I imagine these areas to be big enough to hold two or three towns each. Additionally, between any two areas would be a dungeon. The dungeons would be linear and provide a challenge and a story beat before the party is allowed to move on to the next area. Here are the areas (orange circles) and dungeons I've imagined so far:
View attachment 12754
Note: After Rocket Town the party would acquire the Tiny Bronco. This would allow them to travel back to any previous area or continue the story at the Temple of the Ancients. Afterwards, the party would be moved to the northern continent for the final act.
I feel this is ideal. However, the recent interviews also imply that locations could be mixed up or temporarily omitted. As such, I need to make some cuts as Rebirth likely won't follow the original game perfectly.
I took the feedback from my last post in the other thread and started considering how the Gold Saucer could be streamlined. Perhaps instead of cutting North Corel, I cut everything afterwards instead. So we arrive at the Gold Saucer, Cait Sith joins the party, then Cloud is informed about the Key of the Ancients by Dio. After obtaining it, the party heads to the Temple of the Ancients and the story continues from there. It'd look like this:
View attachment 12755
And here's everything that would be moved to Part 3:
Gongaga
Cosmo Canyon / Cave of the Gi
Nibelheim / Shinra Manor (Vincent)
Mt Nibel
Rocket Town / Grassland (Cid)
I feel like the volume of content for Rebirth in this scenario is realistic. However, I would bemoan the loss of Vincent and Cid. It's not ideal for me personally, but it's a possibility I need to consider. Cosmo Canyon would be a loss as well. As a substitute I could see Aerith and Red XIII being used to fill in the party on the nature of the lifestream, but nothing would beat the real deal of seeing Bugenhagen's observatory ourselves.
It's hard for me to imagine where else they can make cuts if not the western continent. We know from Traces of Two Pasts that the party will board a cruise liner, presumably between Junon and Costa del Sol. I'm going to assume we travel across the eastern continent as usual seeing as Chocobo Bill makes a cameo in Intermission's ending, foreshadowing his involvement. And the poll above shows that most people think Rebirth will end somewhere in the northern continent. However, the northern continent is pretty small, there's really not too many ways to reorganize its content. That's why I feel like the western continent is the best candidate to be remixed, even if it does hurt to do so.
We could go through Nibelheim but the basement door where we get Vincent is locked or the room is unattainable somehow