That pacing would make disc one take 3 or 4 parts on its own
Not really. Part 3 ends at the temple. Part 4 ends with meteor, part 5 is Cloud coming back. Part 6 is endgame.
What did you do to Cloud's teeth, mako?
In regards to map size/realism, if the world were scaled to match Midgar (more or less), that would mean massive open areas of nothing between towns/cities/etc. Which would only serve to take away from the overall experience, I feel.I don't know where Part 2 would end. It takes traveling about 7 to 8 times the diameter of Midgar just to reach the Chocobo Farm, and that's if SE doesn't expand the distances. How far can one reasonably travel on a world map matching the scale of Part 1's Midgar? Because the scale has to match to make sense, which would make the map absolutely huge, probably bigger than any other RPG world ever seen. Could the entire world map at that scale even fit into a single game? As far as I'm aware, FFXV's world was only a partial one, not the entire globe like VIIR's would be, and only one or two real towns were even visitable. VIIR's world is bound to be much larger with a much greater density of content and many towns that will no doubt feel fully alive and lived-in. Not to the scale of Midgar, of course, but still big enough to provide that feeling of authenticity. I just wonder how far it's possible to travel in a single game in a world that's likely to be on such an unprecedented scale.
I don't know where Part 2 would end. It takes traveling about 7 to 8 times the diameter of Midgar just to reach the Chocobo Farm, and that's if SE doesn't expand the distances. How far can one reasonably travel on a world map matching the scale of Part 1's Midgar? Because the scale has to match to make sense, which would make the map absolutely huge, probably bigger than any other RPG world ever seen. Could the entire world map at that scale even fit into a single game? As far as I'm aware, FFXV's world was only a partial one, not the entire globe like VIIR's would be, and only one or two real towns were even visitable. VIIR's world is bound to be much larger with a much greater density of content and many towns that will no doubt feel fully alive and lived-in. Not to the scale of Midgar, of course, but still big enough to provide that feeling of authenticity. I just wonder how far it's possible to travel in a single game in a world that's likely to be on such an unprecedented scale.
I'm so sorry! I figure at this point people know what happened in the game. It has been 3 years. How long do people continue using spoiler tags? I do apologize though. I never want to ruin things for peoplePandemonium, I wish you would have put that bit about Luna in a spoiler tag. Some, like me, haven't finished FFXV yet, and I would have liked to have not had that spoiled. It wasn't you originally, though. Some wit commenting on an FF Youtube video did the same thing and that's how I found out. Still, though, I wish people would remember to use spoiler tags for that stuff.
Anyway, I'm not sure where Part 2 will end. Given how big Midgar is, the rest of the world has to be scaled up to match. And just how far is it feasible to travel in a single game on a world map with that huge a scale? Look at the size of Midgar compared to the rest of the continent it's on. It's about 7 or 8 trips across the diameter of the whole city just to get to the Chocobo Farm, and that's if they don't expand the geographical distances to be more realistic.
Also, why are there such low estimates for game time? This is two full blurays worth of content. Even for just the story, with that much space being used, 30 hours seems a bit low. I'd say 50 hours for the main story might be more realistic, with 70-80 to account for all the side quests and optional content. That matches up more closely with the original, which could easily be an 80-hour game if you set out to do everything that could possibly be done in the game.
Definitely missing out on 12Full disclosure: the only other game I've played after X was XV.... So I have no idea what those look like.
It's always going to be subjective; somewhere, someone is playing the original FF7 for the first time today. They might have avoided learning any shocking spoilers prior to this point in time, but the odds of unintentionally learning the forbidden knowledge increase over time.