That's again only one person. The villain. Sephiroth.
Aerith's not from the future. I know some people theorize that, but she isn't. Her "knowledge" of things that are outside her experience comes from her being a Cetra and being in proximity to the Planet's entities that apparently hold knowledge of how the OG of FFVII played out. She's not a time traveler. That's how it is explained and detailed.
And ultimately this isn't a carry over or continuation of FFVII. That's not what this is. This is an adaption of those events playing out in a different way within itself. How the Remake is "canon" to the OG remains to be seen. That's another ambiguity it plays with. But the OG is done. This isn't carrying over some unresolved narrative or something from FFVII. This IS FFVII, in a literal different way.
I know for me personally, that it would be so much fucking easier, more comfortable and just.... Pleasant if this were a straightforward remake of FFVII.
But at the same time... I don't think I'd be as engaged or interested in such a capacity as I am now. Nor would I be as captivated, or immersed within the narrative. I'd be far more comfortably removed from the story. Sephiroth and his bullshit hasn't carried any tension for me since 2004, until now. Which is saying something.
It's frightening and incredibly amusing the writers have been able to so far hold this kind of controlled tension within their story like this, which is ultimately something very few remakes are capable of pulling off. That's a very effective creative development and something far more meaningful than a rote retelling. However, it's also scarier because you really don't quite know what's going to happen. You may know something(s), but not everything.
I get why this doesn't count as a "remake" as a way some are saying because it isn't. This is an adaption where things are not as they seem, and there's a obfuscated direction that adds uncertainty to what's going on. And that's not inherently pleasant for everyone going into this.
Kat Bailey’s argument about losing the themes of the original and being self indulgent are logically incoherent; Remake is a story about remaking the world that birthed it. It necessarily must use the existence of the source material as the foundation from which any sort of story can be told. To ask them to be less self-reverential is just an exercise in redundancy. The themes of FFVII have already been explored in, guess what? FFVII! The Remake project is exploring meta-concepts that people who believe in nothing but material reality have a hard time comprehending. I love that.
Hmm, the convo has moved on, but I wouldn't recommend singling out one person's opinion on social media a nd exposing it to a whole community. I mean I like to think we're a cool group, but this is exactly how severe trolling occurs in other circles.
If you ever have something to say, say it yourself that way we can troll you!
If it makes you feel any better, I am not on social media and have memberships to exactly zero other message boards. I just made a comment about how I disagree with a public figure on her opinion of FFVII Remake. And this is an FFVII Remake discussion board. I feel like worrying about severe trolling among this particular group is going from like 0 to 100.Hmm, the convo has moved on, but I wouldn't recommend singling out one person's opinion on social media a nd exposing it to a whole community. I mean I like to think we're a cool group, but this is exactly how severe trolling occurs in other circles.
If you ever have something to say, say it yourself that way we can troll you!
If it makes you feel any better, I am not on social media and have memberships to exactly zero other message boards. I just made a comment about how I disagree with a public figure on her opinion of FFVII Remake. And this is an FFVII Remake discussion board. I feel like worrying about severe trolling among this particular group is going from like 0 to 100.
Well, it’s either that or nothing. At some point people are gonna have to make peace with the fact that the remake they wanted just wasn’t the devs’ vision. I really don’t see anything productive about still being hung up over the remake being what it is at this point, and it’s gonna be a looooong next few years for people who can’t just get over that and move on if they’re that unhappy with it.Someday, in some universe, people will stop thinking this line is in any way convincing or productive.
Aerith then asks the main cast (and by extension, the player) to help her, but the speech is more than a plot point. It’s a plea from the developers. Anticipating the vast differences between people that will play and scrutinize Remake, the developers are stating their case. "Let us create." "Let us surprise you." This is the beating heart of Remake.
I've read the critiques that the Whispers are bad because they don't fit the source material. I mean, Spider-Man certainly didn’t start with the Spider-Verse. The One Ring had no corrupting powers originally. But now? We can’t imagine those stories without those elements. FFVII needs to be given its chance to push its boundaries as well.
For years the message we were sending had been clear: “We are not interested in progressing the story. Give us what we know.” We only looked back. Remake is the antithesis of that sentiment. Remake looks forward for us.
I’d agree with it being rushed and random if there was zero build up to the last chapter but that wasn’t the case seeing as they’d been setting it up all throughout the game. Neither here nor there though, whether or not you like something boils down to opinion.
The amount of magic shit that happens in the final chapter alone isn't proportional. We don't have really idea of how time-shenanigans work at all, so while the ghosts alluded to something they ultimately build up to nothing at all or offered any concrete awnser or set of rules, just a KH boss. That's why everything that happens feels random and convenient (without a clear set of rules, anything can happen). Then we have the amount of insane unjustified anime skills, we can now cut trains and fly. It's just spectacular imagery without any substance or emotional gravitas.Yeah, I've always disagreed with the claim that Remake's polarizing ending "came out of nowhere." The Whispers appear in half of the game's chapters and twice as a minor boss fight before Chapter 18. Looking back at my experience, by Chapter 4 I was already figuring out that the Whisper's goal was to maintain the events of the original game. They aren't subliminal. There's real buildup that needs a payoff.
I think people who claim the ending came out of nowhere feel that way because, well, throughout the game they were putting all their effort into pretending the Whispers didn't exist at all.
In my first playthrough, because I actively engaged with them, when I got to Whisper Harbinger I was rubbing my palms together and thinking "Finally!"
The amount of magic shit that happens in the final chapter alone isn't proportional. We don't have really idea of how time-shenanigans work at all, so while the ghosts alluded to something they ultimately build up to nothing at all or offered any concrete awnser or set of rules, just a KH boss. That's why everything that happens feels random and convenient (without a clear set of rules, anything can happen). Then we have the amount of insane unjustified anime skills, we can now cut trains and fly. It's just spectacular imagery without any substance or emotional gravitas.
I despise the ending because it's in clear contrast with the quality and execution of previous chapters. It's ironic that they fall apart when trying to deviate from the original in my view (honestly it's no surprise, just look at the compilation's quality compared to OG, while good it doesn't reach the same heights). I hope this trend doesn't continue.
So Q1 2024, means roughly a four year wait in-between games. A bit longer than most of us expected, but I'll give it a pass since we're going to finish at 3 parts.
I remain tepidly optimistic. I don't mind changes if they're actually good (hell house boss fight, more dialogue/scenes, etc) but I was not a fan of destiny ghosts and potential alternate timelines. We'll see I guess. I look forward to new information in the coming year.
Yeah but the spectacle in og escalated at a coherent pace. In remake you begin jumping debris or simply falling to jumping between floating roads and cutting trains in middle with ease lol. It goes from 0 to 100 in an absurd short time, it's not congruent to their skills five minutes before that. And then you go into 3 different dimensions and a lot of magical cryptic shit happens, it's like the developers had a sudden hangover. Way too over the top in everything, almost zero emotional depth.Meh, I chalked the crazy anime action up to the party being in the Singularity. No more ridiculous and over-the-top than the planet spawning giant monsters or the boss rush in disc 3 or Safer•Sephiroth destroying planets, imo. As far as the time and destiny stuff, I think we know what we need to know for the time being and whatever we don’t know will be revealed when it’s time for it to be revealed. We’ll see how I feel about it in when all is said and done.
I think these are all well stated. Folx shouldn't be hung up that they aren't getting a remake. Frankly, we're getting so much passion from the creators, new content, and a culmination of all their ideas, I'm loving the ride. Remake far exceeded anything I could have hoped for. I'm so glad I still get to experience the mystery and unknown certainties of when I first watched my older brothers play FF7 as a young child. I could read, but I was bad at it. I had to get good to keep up with what was going on (they wouldn't read it to me. I was around 10.) FF7 hold so much for me, emotionally, that the Remake recreating these scenes I loved and making me relive that experience, too? Yes please.I'll reiterate some parts here:
It never felt like this to me, that it was random or convenient. In part because it's so much the norm of Advent Children. I think in a real part, I've felt every FF is crazy cinematic and over the top but the gameplay simplifies it for the experience. I figure that power is there in the Singularity, gravity is probably different, help the physics of that world are obviously different during the Singularity. It's not like we see Cloud fall to the Church and in the next scene is leaping all around the plate with fantastical abilities. He uses a grappling gun.That's why everything that happens feels random and convenient (without a clear set of rules, anything can happen).
...
Then we have the amount of insane unjustified anime skills, we can now cut trains and fly.
I think part of this for me is that characters "leveling up" has always been a function of the gaming for me and not of the story. I never believed that Cecil is "levels" stronger during the final confrontation, only that he now has magic holy powers. It's not explicitly canon that the characters keep finding newer and more powerful weapons either. Cloud is still very nostalgic of ther Buster Sword and has a new sword, but we don't see the characters bust out a bunch of legendary weapons or something. We don't have a group of characters traveling the world and power leveling. The characters do what they can because, I feel, they could always do it. They're breaking their limits in AC but not because they leveled up over a two month period.Yeah but the spectacle in og escalated at a coherent pace. In remake you begin jumping debris or simply falling to jumping between floating roads and cutting trains in middle with ease lol.