I hope it comes tonight Force, I'm playing Type-0 now and it's pretty coo.
OK here we go with a short hands-on review from me based on today's experience.
First things first:
Part one of my playthrough with commentary.
Part two of my playthrough with commentary.
The only reason it's in two parts is because the demo crashed after I failed to slay Behemoth the first time (spoilers I guess XD).
Overall it was a good experience. There's probably quite a lot of the game I've yet to explore, but I tried to do a lot. You see me struggle quite badly with some goblins in a cave in the second part.
Gameplay: There's a timing aspect to blocking, dodging and counterattacking as you'd expect. You attack by holding the left stick toward an enemy and holding Square for continuous attacks, you block by holding L1 (uses MP). If there's a red target when an enemy is coming for you and you block, you have a tiny window in which to press square to parry and counterattack. I had some trouble with this but it's not too difficult. You can also warp-attack enemies just by pressing X if they're targeted which is useful for the fast ones. A pretty cool feature of this is that you can do it with objects in the environment, and warping to a high point and hanging off the sword increases the rate at which HP and MP regenerate. It can also be used to lure enemies to a different spot. The special attacks are changed with the left and right D-Pad and pressing triangle. These cost a lot of MP. The equipment menu is stunted for obvious reasons in this demo, and you couldn't switch party members in the demo either. I've already explained the health mechanic above thankfully.
I can't honestly say I had a smooth time with the gameplay. I think it's partly due to me now being used to FFXIV where I can un-zoom my camera from the character, I feel at once that Noctis blocks my view and is not centered on the screen which annoys me. He's somewhere to the left of it. I noticed this in gameplay videos and I'm sure I've mentioned it all in this thread, but I was waiting to play to see if I felt the same. I do
. That's not to say it wasn't enjoyable, just that I wish I had a bit more control over the angle of the camera. It corrects itself when you start to move instead of being static, Noctis isn't centered (I think it's for that cinematic effect). I'd really like to be able to see over the top of his head, I'm super not fussed about being able to see the soles of his shoes when he walks SE. Traversal is OK, but it's an FF game so I wasn't that fussed about traversal. Here it's slightly more important of course, with the open environments. It could be better, but it's not horrible. Actually attacking feels as slow as it looks, but it's OK because the hits feel really heavy when you're playing so it's not annoying. I thought that was going to be annoying but it wasn't. What is irritating is when half of them miss because the enemy is too fast. I quickly realised that you can switch swords and less heavy swords are obviously faster.
You accumulate EXP during the day and level up by going to rest at a camp, where you are automatically given food prepared by Ignis using ingredients that are in your inventory. Your food determines 2-3 stat boosts for the following day (more exp, higher defence, immunity to status ailments) etc. so it's a good idea to plan ahead in that respect. Had I known the cave - which takes a really long time to get through - was full of goblins casting poison, I might have taken the time to get the ingredients for a meal that protects against poison instead of using 10 antidotes. If you read this paragraph and think, holy shit it's an RPG, you'd be right. This is the kind of mechanic we want in our FF games, because it helps the world feel real while paying homage to classic FF elements.
What's good is that the environments are open, everything is pretty and for the first time in a very very very long time, this world feels alive. I think the last FF that gave me that feeling was X (though Lightning Returns does have traces of it). Given that in this case I'm talking about an area that's largely wilderness with two small outposts, I'm seriously impressed. You can listen in on conversations and physically walk into shops. These tiny things seem so insignificant, but they're what make the world feel alive.
I'm all over the place with the gameplay but lets be real that's what everyone cares about aside from the story, so if anyone has questions please ask because I don't have all night to describe it XD. Alternatively watch the vids I posted.
OOPS I forgot to mention: one thing I hated about the gameplay is that the game forces you to walk or move very slowly through some sections. This is OK to a point, but if you say fail at a boss and have to do a lengthy stealth segment (oh yeah there's stealth, it works pretty well) it gets irksome. It's mainly for cinematic effect but you can literally be walking in an open field and the game won't let you run until a certain amount of time has passed or something.
Graphics: Everything is very pretty, but it could stand to be a bit smoother. I was expecting more if I'm honest. The framerate isn't choppy but it's not super smooth either. They've definitely sacrificed the fidelity of the smooth lines for having massive areas. It still looks good so that's not much of a complaint. The characters all look pretty good. There was no CGI in the demo at all.
Story: Still really nothing solid to speak of. There's a vague plot that's discussed as you're roaming around but it's nothing concrete, and the biggest hint toward the plot is at the very end when you complete the demo, there's a small movie that plays with some artwork and voiceovers (in Japanese). I should say the demo has the choice of Japanese or English voices.
Music: Beautiful, no complaints.
Overall I have to say it was an enjoyable experience. Highlights include finding the chocobo ranch at the bottom of the map where the chocobo theme plays, and generally flying around using a bigass sword XD.
I leave you all with this: