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0. I will ask a little about the foreign events and such,
and about elements from the presentations that occurred so far.
In regards to the setting of the city of Lestallum/Restarum,
there was a description saying that the people there were living
depending on the energy from a meteor.
Is the meteor a special thing to this world?
Tabata :
We can't deny that it's important to Noctis and his friends in
context of this specific part of the journey.
The meteor is a part of past history -
History in a similar vein to the era introduced in the book of genesis
(Trans - Yes, the Christian bible).
Many things follow from this kind of setting, but
I don't think it will be drawn out in terms of the main story.
1. At gamescon's stage event, the composer Shimomura Yoko-san said she would like to have something like a car-radio where one could listen to music while driving. Wasn't it stated that Tabata-san would consider this in coming back from the event?
Tabata :
We're considering it seriously like homework (laughs).
(trans - weird sentence, but it's suppose to mean that they're doing their homework on how to get this done)
There are two things we're thinking about/trying to do.
One, to make it possible to listen to your own MP3s and so forth,
within the game.
Two, to make it possible to listen to the FF tunes from the games
made up to this point, and tunes from other existing Square-Enix titles.
The latter is in the progress of in-house adjustment.
The former, because legalities differ from regions, is in a place were
considerations are piling up in the development.
We can do it in Japan and in America, but Europe is strict/difficult.
So, whether we leave Europa out and only implement it in these regions, or we leave it out for all regions...
Right now, we're thinking about it with FFXV's global policy in mind.
2. We still have another inquiry we brought with us back (from the
event) - there was talk about whether you would consider a theme song similar to that found in FFX-2?
(trans - referring to this question - "Will the main characters perform an opening song like in FFX-2? They are meant to be a J-pop band aren't they?)
Tabata :
Because that question got an unexpectedly good/high tensioned
response, it wasn't a situation were we could say directly "No, we won't do that",
so I did sort of take it with me as a consideration (laughs) -
but still, it doesn't fit with the world, so I quit that idea.
By the way, when we asked (got asked?) about Mooguri (moogles) the venue didn't react all that much, so we won't put that in the game (laughs).
(trans - this seems to have been said largely in jest)
3. Didn't they? I thought there was a pretty good amount of applause though?
It's not a guarantee, but did you try to measure the audience response with things like RT-numbers?
Tabata :
That might be a good idea. I don't know what form such a task might take, but I'll take it into consideration.
4. I'm sorry for increasing the amount of inquiries (laughs), but we have one more question in regards to music of the game.
There was talk of wanting Shimomura-san to do the arrangement for the FF main theme.
Is that officially going forward?
Tabata :
Of course we've asked for it. As I said on the stage, I want to hear the
"Shimomura Yoko arrangement" (of the main theme) as well.
It's just that, looking at how, even at that event, people were getting so excited, it seems the pressure has gotten to a point where she can't compose it for us so easily (big laugh).
Also, in dealing with the FF main theme, Shimomura-san is aware of
the repertoire and high level of all the arrangements up until now, so it seems she won't compose it until things calm down.
So, we're waiting for that. In Today's game-play footage, the Chocobo theme and other tunes will appear.
5. Then, let us move on to the content announcments of today's ATR
It seemed fishing is something you can do at particular/special spots, right?
Now, the size and the weight of the fish was displayed, but will there be collection element and such to it as well?
Tabata :
Yes, all of those things are set up to be recorded. There's also fun to be had trying to catch larger and larger fish.
6. How large fish can you catch?
Tabata :
What you can catch depends on the area, but... I guess you can catch fish up to about 1 meter in size.
7. In the video we saw fishing in a pond, but how about fishing at sea?
Tabata :
Right now we haven't implemented fishing at sea. But, given that we have traveling by boat in the game, I'm thinking we'd best have that too.
8. When the time comes to play the final product, I'd like to try out fishing at sea. I want to pretend that I am Matsukata Hiroki. (laughs)
(trans - this guy - http://img02.naturum.ne.jp/usr/zokuwangan/20070825212241.jpg)
Tabata :
Wouldn't we all (laughs).
By the way, there is no level-aspect to the fishing. The key to it will be
in the action, and the proper use of things like rod and lure.
It's like this in real life as well, but because the way fish struggle about is different (depending on type) reeling the bigger pray all the way in is pretty hard.
9. Will you be able to stock the fish you catch, like the meat of the Garura or other ingredients, and eat it at camp?
Tabata :
Yes, you will.
You will use the care to store things like ingredients and tools.
In reeling in new types of fish and such, there will be times when your
recipes for dishes will increase.
Please envision one of your party members taking note of a new
ingredient and going "Ignis, I want to eat this kind of food" and Ignis
replying "Okay, let's try making it then".
10. And so depending on that, Ignis's cooking repertoire increases.
Will other party members will also have some kind of special skills(systems) in a similar vein?
Tabata :
Prompto taking pictures with the camera on his smart-phone is also
an example of such system/skill.
For some reason, Prompto, thinking he wants to leave something behind from their journey, decides to start taking pictures.
The pictures you take during actual game-play will be recorded, and
it will be possible to use pictures chosen from those you have accumulated on social networking sites.
Rather than just putting systems like these into the game (as is),
we have made it so that the character's settings
are tied together with their behavior and stories.
11. And so, will Gladio have a system or setting tied to him as well?
Tabata :
FFXV has announced a collaboration with Coleman (the outdoor company), and because Gladio has loved outdoor activity since he was a kid, and as a Coleman fan, we're using a setting of him buying and collecting (Coleman products) as a starting point.
His companions know this and so they are traveling using his camp equipment
(trans - the implication here probably being that they presumably help him collect it).
Also, Gladio likes combat, and studies a lot of different fighting techniques.
So, he might say something like "I think this is a good technique",
and with that, he will present it to you in cooperation with the party, and then you'll be able to use that technique.
12. So there is a Chocobo rental system, and you can call the Chocobos by whistling, but won't you get into battles while you're riding them?
Tabata :
No, you will. Now, you won't be fighting while riding the Chocobos,
but once the motivation/stamina of the Chobobo runs out, you'll
get into encounters, and the Chocobo will run away.
11. Motivation(stamina)!?
Tabata :
The day before you ride it, in camp, the kinds of vegetables you
feed it will have an effect.
Give it good vegetables and such, and it's status will go up
and you'll be able to run away from encounters - but if you don't
(or give it bad vegetables) its motivation/stamina won't increase,
you'll be forced into battles, and your Chocobo will run away.
12. So buffs don't only apply only to its jump ability and speed,
but also in that regards.
In the ATR there was also talk about the black Chocobo -
will you also be able to summon that by whistling?
Tabata :
To be precise, because the black Chocobo is to be found in the wild,
we have not decided whether it will be possible to ride it or not.
Because it's a wild animal, and of rough temperament, it's appearance will also be a bit more wild (than that of other Chocobos).
If it were to be ride-able, it wouldn't be for rent, but you'd have to
capture it in battle.... or that's how I think it would turn out,
but we haven't gotten that far, and so we're still uncertain about
whether it will be implemented or not.
13. I see. That being said, in this world, you'll be spending quite a lot of money on the rental of Chobobos, gasoline and so forth, won't you?
Tabata :
For the sake of the journey we have to make them poor to a certain extent! (laughs)
You want new weapons, but because you don't have the money you have accept quests, or do part-work and so forth - and it's from trying to make ends meet like that where the memorable moments of the journey will be made.
Besides, if you had too much money or an endless flow of items, and it was just a journey of wild merrymaking, it would be a pretty boring game. (laughs)
14. If I may, I think I'd like to enquire about the image-visuals (concept art) of the presentation, and since Matsusawa-san
(Matsusawa Yuki. Artist. The person who's also in charge of the illustration of Regis holding the young Noctis) is conveniently present could you please give me one statement on about the theme of it?
Matsuzawa :
In this picture we're trying to express Luna's strength, her mental fortitude.
She has a rough look on her face, but this is not due her being surrounded by soldiers.
She's making that face in anticipation of the future waiting ahead.
Her eyes are not focused on the current situation, which is why she's also brushing away one of the guns with just one hand.
There's the implication that what's waiting down the line is that (much more) severe.
15. There was a secret like that (to this picture - to the story)?
While on the topic - In this picture, and in the footage of the same scene, while the impression of Luna's strength and sagacity stood out more than before -
In addition to that, the illustration also included the appearance of the black-haired woman with the bangs, Gentiana.
If you could, please tell her a little about her.
Tabata :
That's right. She's standing behind Luna, but she's not just an attendant.
At this point we can say that's she's a special existence in her own right.
16. Luna is in the role of "Kannagi/Kaminagi"
(trans - In classical Japanese, a woman who communicates with the gods, serves as an intermediary between people and the gods, does exorcisms and stuff like that),
and with the power of that role, she's purifying the world isn't she? Is she doing this to protect the world from something?
Tabata :
Luna is using that power to prevent the malady of the stars
(trans - kinda similar to "the calamity of the skies" isn't it?) from progressing.
The fact is that in this world, due to the malady of the stars, with each passing day the nights grow longer.
She's trying to keep a world headed for darkness from being swallowed up by it.
17. So, will this by any chance have an effect on the game-play?
Tabata :
Yes, it will.
As you progress through the story, in terms of the system/game-play the nights will grow longer
(trans - which means longer periods of dangers monsters prowling the map).
The trailer's title "Dawn" is a vitally important keyword for this world.
18. So there was a meaning like that behind it!
Apart from that, there were some other visuals published as well with the ATR.
Young Noctis and Luna were there, but also 2 dogs were shown.
One of these dogs appeared in a previous trailer described as a
"messenger between persons".
It meant a messenger acting between Noctis and Luna didn't it?
Tabata :
That's right. However, it's not just a personal messenger for Noctis.
Its role is also to protect Luna, so more so than just a pet, it might be
in very close standing to Gentiana
(trans - I.E bodyguards).
Also take notice that we've properly introduced a white dog as well.
19. In looking at this illustration it would appear childhood Noctis
has been seriously hurt, right?
Although this is an inference from information that was published a long time ago, but is this
based on the setting of Noctis almost dying when he was young?
Tabata :
Yes.
That setting is alive and well.
You might say that because of his wounds/the accident,
Noctis and Luna were able to spend some time together.
At that time and place, Noctis and Luna exchanged a parting promise.
Years later they are engaged, but that is not related to their promise.
20. One more thing that was on my mind is the fact that Luna will join in battles. Is that in the sense that she will be a guest in the party, or is it in the sense that the player will be able to control her?
Tabata :
She will be joining the battles as a guest.
However, she won't be similar in position to other allies like Cor (Cor Leonis), and we've instead planned to make the player more involved in her fighting.
21. And so in regards to DLC -
There seems to be a very high likelihood that you'll deliver costumes, but will airships be in the core game, or will it turn into DLC?
Tabata :
From where we're standing right now, it seems we'll be going with DLC.
In that case, as I said on the stage for the ATR, we think we want
to deliver that for free.
22. There also seems to be some likelihood of Gilgamesh being implemented through DLC, but when you have characters as DLC, people will come to expect scenarios (story segments) to be included as well.
What are you thinking about things like that?
Tabata :
It's possible.
For those players who after playing the retail version of FF15, want to
dive deeper and further into the game, and for those who've been touched by the world for a long time now, we're thinking we want to prepare some
(trans - "special" ought to go here to do justice to the sentence) things for them to play with.
For that reason, Gilgamesh might be good material.
23. And with that I'll change the direction of the questions a bit, but
in events abroad and the current TGS, there has been an increase in VR products -
Do you have an interest in VR?
Tabata :
Everyone on my development team is interested in it. We want to try the various products, and we also put research into the technology.
Among other things, the video of the tech-demo called "WITCH",
developed by our Number 2 Business Division can be viewed in VR.
And actually, we even tried to put FF15 into VR, but the combat
gave us 3D motion sickness and as such was useless. (laughs)
We want to continue doing things like that, considering what whether
there is something we can with the technology.
24. That's a topic to look forward to in the future, isn't it?
To round this off, please give a final message to the fans out there.
Tabata :
It's a bit early to be saying this, but on the presentation that will
occur March next year, we're thinking we want to clarify the official
name and the specs for the game, provide a playable tech-demo,
and of course, the day of release.
(trans - note the following paragraph - might be related to the FF7 remake)
Also, it's been decided that we'll announce something that you won't have seen coming.
I'm thinking it's going to become pretty big news.
Furthermore, apart from "Coleman", we're implementing many other
tie-ins and deeply connecting them to the settings and the systems to make this world feel familiar/immersive to the players.
I want to introduce things that make the experiencing the journey through FF15 feel truly rich.
Please be excited!
(trans - nah just kidding, he said something along the lines of
"I hope/would be happy for you to have "expectations" - less awkardly put, he would like us to have good expectations of the game.)
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