---The Music is something you just need to STOP and listen to... I'm not even kidding (especially the Title Screen).
---Other than frame-rates and a few bugs, traversal is as it always was in games like these... fun and interesting.
---The design of everything is very realistic... something few games I've played ever go for.
---Coleman is an actual "blade maker" company, in case anyone wanted to know!
---From the blocks to the snacks, to the toy Cars... it felt like Alice in Wonderland for me. It reminded me of all the fun I had as a child, too. Even the "small perspective" reminded me of my childhood!
---There's a few areas in the Dining Room that suggest previews of things to come... like a cave of books to explore, a staircase, and huge mountain to climb leading up to the table.
---The design of the Nightmare Goblins in particular and their behavior is so playful and fantastic... you get the impression they're straight out of myth, even if they're enemies.
---The water is so crisp and clear, and there's even frogs to watch move around!
---There's an area in the courtyard where, if the weather is raining, you can hide under an alcove and not get wet! You can watch the ground and surrounding areas get soaked and hide from the rain! It's beautiful!
---The monsters you transform in to make such interesting noises and sounds, their attacks are interesting, and gives you a lot of unique takes on the bestiary to come!
---In the final area, there's lots of sectors to run around in, even if you're not fighting the boss... from the pools by the "infamous stairs" to the fenced doors and drive-ways.
---Little nice effect is that if you Warp-strike to a lamp post, you actually break the lamp and the lamp will be lying on the ground as a casualty of the damage during the battle.
---I don't think I need to mention the Astrals... the Summons are something I look forward to interacting with IMMENSELY!!! (pun intended)
---The Iron Giant itself is really interesting to watch... besides being a classic beast to fight... it has so many unique attacks, and you have to really know what it's doing and attack patterns to learn how to fight it... I think that's going to be an ongoing feature to monsters this time... learning their habits and how best to dispatch them in strategy.
---Even if it's just a short demo, the story built in is touching, and really leads in to the story of a King and his love for his son.
---Carbuncle's "emotes" are hilarious... he has a funny reaction when you decide to fight the Iron Giant again!
---Speaking of Carbuncle, I think as a bonus for clearing this demo, he'll be added to your Astrals List in the main game if you do a save transfer! FREE GFS!!