Final Fantasy XVI

Wol

None Shall Remember Those Who Do Not Fight
AKA
Rosarian Shield
Not even at TGS? Well you can convince people to buy by showing the game is alive you know...

Edit

☆オードリーAudrey☆ (@aitaikimochi) Tweeted:
The devs are joking around with Yoshi-P, and it's not DEFINITE that FF16 will not be shown at TGS. The MC are saying "Well if you're not gonna show it at TGS, THEN I WILL SHOW IT INSTEAD!" lol
Why are we here, just to suffer
 

Theozilla

Kaiju Member
You know, if they wanted to show something at TGS but weren't gonna make the deadline due to Yoshi-P's standards of wanting to give a release date....it lends me to believe they are shooting for Holiday 2022 or Spring 2023.
Holiday 2022 seems most likely to me, both because of the shopping period being high because of the holidays and because I think SE probably wouldn’t want FFXVI to have more than a 6 year gap between it and FFXV (which came out in 2016).
 

FFShinra

Sharp Shinra Shill
I very much look forward to a robust rivalry between CBU1 and CBU3 (and I hope they get better names than that eventually....) that can force innovation and creativity and get away from certain tropes....
 

Tetsujin

he/they
AKA
Tets
Not officially, but from the trailer it sounds like it'll be Masayoshi Soken.

I'm actually gonna revise my statement. I recently took a close look at all the XIV soundtracks and who contributed and arranged which track and it seems most of the epic orchestral arrangement work I thought was Soken was more often than not done by Yoshitaka Suzuki, like almost all of the final boss tracks for the various expansions or the Heavensward and Stormblood trailer music.
So now I'd put my money on Suzuki being the one who did the trailer music although I still think Soken's gonna be the main composer just because it's CBU3 :monster:
 

Obsidian Fire

Ahk Morn!
AKA
The Engineer
It is worth pointing out that Soken is still the one coming up with all the music that is being arranged that way. And some music styles and motifs take much better to being orchestrally arranged in that style than others. One of the hallmarks of Soken's music is that it can go from having epic orchestral arrangements to very simple ones and still work excellently with both.

Mortal Instants (Ammarot Theme), the Heavensward Theme, Maker's Ruin... that those themes can make for anything from epic boss fights to emotional cutscene moments with the same melody just based on the style of the arrangement is really impressive.
 

Wol

None Shall Remember Those Who Do Not Fight
AKA
Rosarian Shield
I can't see Soken working on both games without, well... dying. So my bet it's another, with him composing the main theme at least (the one in the trailer).
 

Tetsujin

he/they
AKA
Tets
Copypaste from resetera:

From the Sakaguchi/Yoshida talk at Tokyo Game Show. Just going for what the interpreter said so it's not 100% guaranteed

  • Main Scenario are complete
  • Models are almost complete
  • They just have to brush up some of the quality a bit
  • Yoshida said Square would kill him if he revealed how much time production lasted (my guess is since Heavensward so 2015/2016)
  • They started with the scenario and they didn't stop working on it. They started with a small number of people. The production period was long but they didn't want to increase manpower until they had something that was good and they decided on what they wanted to do.
  • They prioritized scenario and then divided the scenes
  • Sakaguchi asked if he could write a quest for the game. Yoshida said he could do it for FF14 instead, he replied he doesn't want to go against Matsuno and Yoko

Livestream:
https://www.youtube.com/watch?v=pBp-MMRnFV8
 

FFShinra

Sharp Shinra Shill
Good god, can you imagine, an FF17 with Yoshi P producing and Sakaguchi either directing or writing?

Or, with continued gentle prodding from Yoshi P, actually managing to convince Sakaguchi to "go against" (or with) Matsuno and Yoko for a post-Endwalker expansion.....

*ahem*

I wonder what the difference would be with models almost being complete and brushing up quality. Sounds like the same thing to me....
 

Obsidian Fire

Ahk Morn!
AKA
The Engineer
Quality can refer to a lot of things other than modeling. The combat system, anything regarding progression mechanics, etc.

Whatever is going on, it's clear they're at the "polishing" stage of game development and everything seems to be going as planned regarding production time. Which easily sticks this at "smoothest FF game development" in decades...
 

Theozilla

Kaiju Member
Quality can refer to a lot of things other than modeling. The combat system, anything regarding progression mechanics, etc.

Whatever is going on, it's clear they're at the "polishing" stage of game development and everything seems to be going as planned regarding production time. Which easily sticks this at "smoothest FF game development" in decades...
Huh, yeah Final Fantasy XI and X I guess would be the last main numbered FFs ones that could qualify as having a “smooth development”.

Though was Final Fantasy X/XI’s development actually smooth, or is there just not a lot known about them?
 
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Wol

None Shall Remember Those Who Do Not Fight
AKA
Rosarian Shield
I can't wait for the FFXVI rebrand trailer for the FFXVIIth coming - A World of Aegis Epic saga, also revealing a change of directors (word of mouth has Toriyama as the man in charge). The hype is insane today.
 
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