Final Fantasy XVI

Strangelove

AI Researcher
AKA
hitoshura
hearing 'gamer pride' reminds me of the 'git gud' stuff and i'm going to be mean here but

it's a video game, get some actual accomplishments to feel pride in

you beat this game on ultra hard nightmare difficulty no-deaths/no-damage/no-items? cool. you want a cookie for that? what does it matter if someone else beats the game on an easy mode with an invincibility item or auto-combos or something. you still beat it on hard or whatever, how is that harmed by someone being able to play an easier version. it's just beating a game, it's not a big deal

i have completed every soulsborne game i've played, but i would play the hell out of an easy mode version. because i like the experience as a whole more than just the purely mechanical difficulty of succeeding in combat. (although i did complete dark souls 1 by having the last boss get trapped in the geometry so i could just whale on him lol) when i got stuck playing hollow knight i absolutely googled "hollow knight [boss] cheese" to see if there was some sneaky way to get past bosses, i wanted to see more cute little bug people rather than try the same boss 14 times.

i've never seen the resistance and hostility go the other way, no one who endorses an easy mode is going "also there should be no higher difficulty levels." it's about having a range of options, even if you're never going to use them because someone else might. this just feels like pointless gatekeeping. actually on second thought make every game easier, i've got a backlog to get through.

i think i went off the point there

i'm willing to reserve judgment until the game is actually out, but the first impression isn't great. i don't think the idea of these options as accessories is a bad idea, but i do if it's limiting it. why not do something like what bayonetta did, which had a special accessory to make combos automatic on lower difficulties but it used its own dedicated equipment slot iirc so you could use the normal number of accessories in addition. just have a separate category of rings for these, and then a regular set for general ones so it doesn't come across like you're punishing people for needing help.

or just make them menu options, i don't get the issue tbh. let people customise how they play the game. if there's an option in something to turn off prompts that require repeatedly mashing a button and instead holding it down, then i am switching that right on. even though i didn't need them for accessibility reasons, i turned on a bunch of options for the last of us part 2 and it made the experience better for me. i hope more devs will keep adding and expanding those.
 

Wol

None Shall Remember Those Who Do Not Fight
AKA
Rosarian Shield

turns out the Eikon battles are way more complex than the Garuda fight implied.
 

Lulcielid

Eyes of the Lord
AKA
Lulcy
The only thing complex is the set pieces, mechanically Ifrit moveset doesn't anywhere near close to Clive normal form.
 

Wol

None Shall Remember Those Who Do Not Fight
AKA
Rosarian Shield
Really can't stress enough how well the Burning Questions session was handled, in a transparent and funny way.

The only thing complex is the set pieces, mechanically Ifrit moveset doesn't anywhere near close to Clive normal form.
I didn't necessarily mean more complex than his normal form, though I don't think that should be ruled out either considering that you see his normal UI now even in Eikon form, which means the scale of complexity is progressive.
 

Lex

Administrator
PAX stream now uploaded (Twitch shit the bed during the livestream)


I've watched this a few times over the last couple of days and I'm happy to see they continue to be transparent and address all these criticisms head-on.

Now if only he would delay the release of the next raid tier in FFXIV so groups wouldn't be progging during its release window ;-;
 

Wol

None Shall Remember Those Who Do Not Fight
AKA
Rosarian Shield
These last two showings won me over completely . Incredible!
 

Lex

Administrator
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Still looking amazing, the whole presentation was great. Felt like it was way shorter than 20 minutes but it wasn't!

Go compare the change in voice direction for this guy in the awakening trailer vs. now, it's interesting.
 

hui43210

Lv. 25 Adventurer
AKA
Topper3000
Yeah, I take back my pessimism from before, I'm 100% sold on this game now. Great to see the accessibility options today as well.
 

MoLe_BlAdE

Lv. 25 Adventurer
I so want to be hyped for this, but for some reason I'm just not sold yet.

I'm getting serious XII and XIV vibes and neither of those were really my cup of tea.

I personally feel like I'd end up getting too lost. The menu's look really overwhelming.

It is however an absolute visual masterpiece. I hope we see a bit more of it in the coming weeks that might tip the scales!
 

Lex

Administrator
FFXVI will not be released in Saudi Arabia for unknown reasons at the moment (other than "Square Enix refused to make the necessary modifications"), but potentially it's because there's a gay character or relationship (this is conjecture, but the commonly held most likely root cause at the moment). They sometimes ban games for excessive violence and/ or nudity but there are certainly games with violent/ sexual content that have been released there, and I can hardly see XVI giving something like Dark Souls a run for its money in the violence department.


Isn't that fascinating
 

Lex

Administrator
So Andrea was okay but not the FFXVI character lol
Probably because Andrea isn't explicitly anything in the game beyond a camp man. From the potential leaks, XVI goes quite a bit further.

VII:R is a perfect example of "forgivable" queerbaiting. They went further than you'd expect Square Enix to go while maintaining a kind of homage to the racy ideas of the original, but there's actually nothing of substance in there, it's all inferences. Which is perfect for maintaining a T rating (as was their goal).
 
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