Strangelove
AI Researcher
- AKA
- hitoshura
hearing 'gamer pride' reminds me of the 'git gud' stuff and i'm going to be mean here but
it's a video game, get some actual accomplishments to feel pride in
you beat this game on ultra hard nightmare difficulty no-deaths/no-damage/no-items? cool. you want a cookie for that? what does it matter if someone else beats the game on an easy mode with an invincibility item or auto-combos or something. you still beat it on hard or whatever, how is that harmed by someone being able to play an easier version. it's just beating a game, it's not a big deal
i have completed every soulsborne game i've played, but i would play the hell out of an easy mode version. because i like the experience as a whole more than just the purely mechanical difficulty of succeeding in combat. (although i did complete dark souls 1 by having the last boss get trapped in the geometry so i could just whale on him lol) when i got stuck playing hollow knight i absolutely googled "hollow knight [boss] cheese" to see if there was some sneaky way to get past bosses, i wanted to see more cute little bug people rather than try the same boss 14 times.
i've never seen the resistance and hostility go the other way, no one who endorses an easy mode is going "also there should be no higher difficulty levels." it's about having a range of options, even if you're never going to use them because someone else might. this just feels like pointless gatekeeping. actually on second thought make every game easier, i've got a backlog to get through.
i think i went off the point there
i'm willing to reserve judgment until the game is actually out, but the first impression isn't great. i don't think the idea of these options as accessories is a bad idea, but i do if it's limiting it. why not do something like what bayonetta did, which had a special accessory to make combos automatic on lower difficulties but it used its own dedicated equipment slot iirc so you could use the normal number of accessories in addition. just have a separate category of rings for these, and then a regular set for general ones so it doesn't come across like you're punishing people for needing help.
or just make them menu options, i don't get the issue tbh. let people customise how they play the game. if there's an option in something to turn off prompts that require repeatedly mashing a button and instead holding it down, then i am switching that right on. even though i didn't need them for accessibility reasons, i turned on a bunch of options for the last of us part 2 and it made the experience better for me. i hope more devs will keep adding and expanding those.
it's a video game, get some actual accomplishments to feel pride in
you beat this game on ultra hard nightmare difficulty no-deaths/no-damage/no-items? cool. you want a cookie for that? what does it matter if someone else beats the game on an easy mode with an invincibility item or auto-combos or something. you still beat it on hard or whatever, how is that harmed by someone being able to play an easier version. it's just beating a game, it's not a big deal
i have completed every soulsborne game i've played, but i would play the hell out of an easy mode version. because i like the experience as a whole more than just the purely mechanical difficulty of succeeding in combat. (although i did complete dark souls 1 by having the last boss get trapped in the geometry so i could just whale on him lol) when i got stuck playing hollow knight i absolutely googled "hollow knight [boss] cheese" to see if there was some sneaky way to get past bosses, i wanted to see more cute little bug people rather than try the same boss 14 times.
i've never seen the resistance and hostility go the other way, no one who endorses an easy mode is going "also there should be no higher difficulty levels." it's about having a range of options, even if you're never going to use them because someone else might. this just feels like pointless gatekeeping. actually on second thought make every game easier, i've got a backlog to get through.
i think i went off the point there
i'm willing to reserve judgment until the game is actually out, but the first impression isn't great. i don't think the idea of these options as accessories is a bad idea, but i do if it's limiting it. why not do something like what bayonetta did, which had a special accessory to make combos automatic on lower difficulties but it used its own dedicated equipment slot iirc so you could use the normal number of accessories in addition. just have a separate category of rings for these, and then a regular set for general ones so it doesn't come across like you're punishing people for needing help.
or just make them menu options, i don't get the issue tbh. let people customise how they play the game. if there's an option in something to turn off prompts that require repeatedly mashing a button and instead holding it down, then i am switching that right on. even though i didn't need them for accessibility reasons, i turned on a bunch of options for the last of us part 2 and it made the experience better for me. i hope more devs will keep adding and expanding those.