abzy1200
Pro Adventurer
I'd honestly argue that in the OG, Clerith was an absolute bait.
It was a time where Aerith projecting feelings for Zack onto Cloud (atleast at the start) was alluded to, but Aerith's history with Zack and Zack himself were hardly elaborated upon, even including very missable scenes. So on a first playthrough of the OG, most probably wouldn't make much of it.
The devs had half the time to develop Aerith's character compared to everyone else's, and that's a huge issue because the player is supposed to warm up to Aerith the most so that her death can have the most impact it can on the player.
On a first playthrough of the OG, it does look like a romance between Cloud and Aerith. Aerith being the love interest would make her death have more impact, so they kept that charade up to get the player interested in Cloud and Aerith to maximise how tragic her death is (atleast on a first reading of the game, her death is far more tragic on a second playthrough and after Crisis Core, but you couldn't really have had this context on a first playthrough in '97). I think there's a quote from Nomura that says something along those lines, not necessarily that she's a love interest, but that they had limited time to explore her character.
Essentially, it's a textbook bait-and-switch (that many still haven't realized happened), that's why in the second half there's a sequence of events that recontextualises literally everything about Cloud's actions, revealing Cloud only has eyes for Tifa. It's why that sequence of events isn't before Aerith's death and is in the second half of the game, because by that point Cloud and Aerith's 'romance' has already served it's purpose of (atleast attempting) impacting you, and you've had your cry over their 'tragic' romance.
It was a time where Aerith projecting feelings for Zack onto Cloud (atleast at the start) was alluded to, but Aerith's history with Zack and Zack himself were hardly elaborated upon, even including very missable scenes. So on a first playthrough of the OG, most probably wouldn't make much of it.
The devs had half the time to develop Aerith's character compared to everyone else's, and that's a huge issue because the player is supposed to warm up to Aerith the most so that her death can have the most impact it can on the player.
On a first playthrough of the OG, it does look like a romance between Cloud and Aerith. Aerith being the love interest would make her death have more impact, so they kept that charade up to get the player interested in Cloud and Aerith to maximise how tragic her death is (atleast on a first reading of the game, her death is far more tragic on a second playthrough and after Crisis Core, but you couldn't really have had this context on a first playthrough in '97). I think there's a quote from Nomura that says something along those lines, not necessarily that she's a love interest, but that they had limited time to explore her character.
Essentially, it's a textbook bait-and-switch (that many still haven't realized happened), that's why in the second half there's a sequence of events that recontextualises literally everything about Cloud's actions, revealing Cloud only has eyes for Tifa. It's why that sequence of events isn't before Aerith's death and is in the second half of the game, because by that point Cloud and Aerith's 'romance' has already served it's purpose of (atleast attempting) impacting you, and you've had your cry over their 'tragic' romance.