MasterMoogle
Pro Adventurer
I'd argue that the illusion of choice is entirely the point.
I see what you're saying, but by giving the player the choice of molding Aerith/Tifa's feelings for Cloud, the devs undermined the stories of those characters. This, I think, is why the developers have done interviews after the fact to "correct the record." It's also why I hope the devs are reintroducing Zack into the story, because Aerith needs to exist independent of Cloud and the player's choices, especially since she's doomed anyway despite her importance to the external narrative. Conversely, Tifa's story revolves around Cloud, so it makes no sense to deprive her of that simply because the player prefers Aerith.
This is something that bugs me to this day, because I plan on going into game development. It undermines the characters to add a mechanic such as the "affection meter" into the game. It's immersion-breaking because it reminds the player that the choices of this character aren't the character's actual choices. They're the player's choices.
However, if it serves a different function than turning the story into a player-controlled branching narrative, then maybe I should judge it on those grounds. I'm still thinking about this. Honestly, I feel like books could be written analyzing and criticizing FF7's story mechanics. We arguably already have in this thread.
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