SPOILERS LTD Remake — It's like New Coke except ... no, it's exactly like New Coke

imach0c0

Pro Adventurer
Yeah, it just opens up for bad takes, and I’m not entirely sure it was necessary to do so… unless the goal really is to show that Cloud’s more aloof personality just doesn’t match to what Aerith is really looking for.

Even then, ehh maybe I’ll appreciate it more in retrospect. Just let my man Zack be happy lol
I think part of what also makes it confusing is the LA and HA versions and what purpose they serve. Especially if the general player has no awareness of that.
 

imach0c0

Pro Adventurer
Deep down I know it's purpose, it's just that obviously they didn't swing the sledgehammer hard enough on Aerith being confused about her feelings to get it through to people. Now I'm going to have to listen to them moan for the next 3 years about how much Aerith is head over heels for Cloud and has completely and utterly forgotten about Zack. That's where my frustration is coming from.

And yeah, I feel like it was placed before the dream date for a reason, Marlene introduces the idea of Aerith liking Cloud, and then Aerith herself elaborates a bit more on it.

Thanks, anyway.
I hear you. Shipping fandoms aside, do you have insight on what the takeaway or interpretation of that scene was from the general player base?

And no problem.
 

Ryushikaze

Deus Admiral Parsimonious, PHD, DDS, MD, JD, OBE
AKA
Tim, Ryu
Always heard this game was terrible - damn.
It has a lot of problems, yes. Ironically part of the problem is that only Vincent gets to be a badass. That may sound odd in his own game, but the entire endgame involves the OG party in a calvary charge to give him cover to do a special ops force, but he still winds up dealing with a lot of the characters he's supposed to be eluding. Even if we didn't get playable segments for like Cloud and Yuffie, there are deepgrounds who are their opposites and it would have been great to have had them assisting in the boss fights.

Put it in part 3.
Just a sudden stop, turn to the camera. Flat announce "I am in love with Zack. Cloud is in love with Tifa" turn back, resume scene as if nothing happened.

No one is innocent still, not even artists who like the Legend of Zelda.
What I'm talking about is that everyone was slinging shit at everyone all the time back in the pre-AC days. And I can't speak for the fandom as a whole, but I definitely didn't fire the first shots.

Has been since childhood and continues to do so for the rest of his life.
Maybe even beyond.

Yeah, but was the rest of the game not enough? Excluding that scene, if somebody was to think Zack was anything but a good guy it really wouldn't be Square's fault.
We got very little time with Zack, so I can understand laying it on thick.

They're at least having her make a mark on Cloud's psyche this time around.
Yeah, you can actually see the reason why everyone in the party, Cloud included, would feel so strongly about her death.

Probably why some of these people have such different reads of the game. They skipped said important scenes.
I mean we know plenty people have not yet played the game itself for lack of a PS5 or whatever. I legit believe a bunch of them are outright not watching the Tifa scenes with the absurd BS takes they have.
 

pxl_pushr

Pro Adventurer
AKA
Pixel
Yeah, drop the story of DoC, let me fight the bosses with the whole party, and toss in Omega as an optional boss and call it a day.
 

abzy1200

Pro Adventurer
It has a lot of problems, yes. Ironically part of the problem is that only Vincent gets to be a badass. That may sound odd in his own game, but the entire endgame involves the OG party in a calvary charge to give him cover to do a special ops force, but he still winds up dealing with a lot of the characters he's supposed to be eluding. Even if we didn't get playable segments for like Cloud and Yuffie, there are deepgrounds who are their opposites and it would have been great to have had them assisting in the boss fights.
Yuffie's not even playable? I thought that game was trying to show some love for less-important characters of the main cast?

Just a sudden stop, turn to the camera. Flat announce "I am in love with Zack. Cloud is in love with Tifa" turn back, resume scene as if nothing happened.
Then she kisses Zack, and then cut to UTH.

What I'm talking about is that everyone was slinging shit at everyone all the time back in the pre-AC days. And I can't speak for the fandom as a whole, but I definitely didn't fire the first shots.
Eh, not much has changed.

Maybe even beyond.
Guaranteed* beyond

We got very little time with Zack, so I can understand laying it on thick.
Even then I feel like what short time we had painted a nice picture of him.

Yeah, you can actually see the reason why everyone in the party, Cloud included, would feel so strongly about her death.
It makes Tifa's situation really messy because now, not only does she have to cope with Aerith dying, Cloud's also completely lost it and is talking to ghosts.

I mean we know plenty people have not yet played the game itself for lack of a PS5 or whatever. I legit believe a bunch of them are outright not watching the Tifa scenes with the absurd BS takes they have.
Forget about getting them to read Traces of Two Pasts.

People having not played Rebirth is one thing, but the original game is on phones for what it's worth, there's not really many excuses for not having played it.
 

Yoru

Pro Adventurer
People having not played Rebirth is one thing, but the original game is on phones for what it's worth, there's not really many excuses for not having played it.

"It's an old game and it's a bit ugly"

It's exactly for this reason that this remake was awaited more than 10 years before its initial announcement. And here we are. They're still not playing it. Because these people aren't FF7 fans. They're not interested enough to buy a console just for it. "I won't buy a console for just one game" well, I did. Because that one game is FF7. Precisely.

They're only interested in Aerith. Whether it's Kingdom Hearts, a few YouTube videos, or simply her place among the great moments in video game history. They've never been interested in FF7 as a whole. They just stopped at the pink magician's front door. They're just normies lol.
 
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abzy1200

Pro Adventurer
"It's an old game and it's a bit ugly"
This might be a hot take but the original isn't even ugly, it's very charming.

Hell, I might even prefer the original's visuals to Re;trilogy's. I say this because while some moments in the re;trilogy look great, it's sooooo inconsistent, one minute I'll be looking at a beautiful character model but then a texture behind them is completely fucked.

That contrast makes the bad stick out more and takes me out of the moment, massively.

Like the ghost hotel in the Gold Saucer for example, the lighting is terrible.

I know gamedev is hard, and I don't expect the world from employees who are already under a lot of pressure, but damn it's hard to look at Rebirth at times.
 

pxl_pushr

Pro Adventurer
AKA
Pixel
This might be a hot take but the original isn't even ugly, it's very charming.

Hell, I might even prefer the original's visuals to Re;trilogy's. I say this because while some moments in the re;trilogy look great, it's sooooo inconsistent, one minute I'll be looking at a beautiful character model but then a texture behind them is completely fucked.

That contrast makes the bad stick out more and takes me out of the moment, massively.

Like the ghost hotel in the Gold Saucer for example, the lighting is terrible.

I know gamedev is hard, and I don't expect the world from employees who are already under a lot of pressure, but damn it's hard to look at Rebirth at times.
I will die on the hill that they could’ve done a remake to look like EC with super good combat models like in ReTrilogy and it would’ve been fine.

I do appreciate all the production value of ReTrilogy, but imo the waiting period between parts is killer. I’m very curious how it all feels being played straight through and if some odd story beats stick out.
 

abzy1200

Pro Adventurer
I will die on the hill that they could’ve done a remake to look like EC with super good combat models like in ReTrilogy and it would’ve been fine.

I do appreciate all the production value of ReTrilogy, but imo the waiting period between parts is killer. I’m very curious how it all feels being played straight through and if some odd story beats stick out.
The wait between parts is the biggest gripe I have with trying to make everything grandiose. Especially when you pull cliffhangers and leave 10x more questions than answers.

It also breaks up the feeling an rpg usually gives me, instead of steady growth throughout that I can see, you're setting my characters back to zero 2 times. It doesn't feel organic.
 

Yoru

Pro Adventurer
I can understand how frustrating it is to have to wait between episodes, but I find it a bit easy to rewrite the story after the fact.

Because after that :


What people wanted is what they're giving us. A full-scale FF7, as beautiful as possible. We'd have been disappointed if it had "just" been a graphical update.

I don't think people realize just how committed Square Enix is. Even more surprising in view of all their years of struggle since the PS3 era.

Personally, I find it a little "sickening" to see this kind of statement. They give their all, are clearly full of love for their work but also for their public. I can't imagine how I'd react if I were on the staff and came across "Yeah, just give us the basic game with EC models and scenery".

I know it wasn't your intention, but I find it disrespectful.
 

abzy1200

Pro Adventurer
Yeah, I geuss I didn't really look at it through that perspective since I only played Remake a year and a half after it came out.

The problem is the pacing, they dragged out Midgar 25 more hours than it originally was, and then it's 7 more years of waiting until we get into the actual, meaty, story that's present in disc 2. The story begins to pick up at the Temple of the Ancients, but then ending Rebirth there kills the momentum.

I don't think the wait would be quite as frustrating if people weren't so annoying. Time flies when you're having fun, yet there's little to no fun to be experienced where the majority of this fandom resides - Twitter.

At the very least, part 3 will open with a bang, more or less.
 

pxl_pushr

Pro Adventurer
AKA
Pixel
I can understand how frustrating it is to have to wait between episodes, but I find it a bit easy to rewrite the story after the fact.

Because after that :


What people wanted is what they're giving us. A full-scale FF7, as beautiful as possible. We'd have been disappointed if it had "just" been a graphical update.

I don't think people realize just how committed Square Enix is. Even more surprising in view of all their years of struggle since the PS3 era.

Personally, I find it a little "sickening" to see this kind of statement. They give their all, are clearly full of love for their work but also for their public. I can't imagine how I'd react if I were on the staff and came across "Yeah, just give us the basic game with EC models and scenery".

I know it wasn't your intention, but I find it disrespectful.
Yeah, that wasn’t my intention. I don’t question the commitment and love put into the project, it radiates off of how much detail they put into NPC dialogue and even the sidequests people complained about in Remake still gave character moments and worldbuilding that I enjoyed.

Before the Remake was official, if you went down the line of what people wanted from an FF7 remake, you’d get different answers. Top of the line graphics, large open world, expanded Midgar, etc was one answer but my personal answer was always something closer to the presentation of EC because it does have a similar charm.

Like I said, I do appreciate what they’re giving us. Voice acting is on point, facial and character animations are enjoyable, combat is fun, and I have a new appreciation for the various locations.

I asked for a birthday cake, and they wheeled out a 7-layer cake with sparklers and edible dioramas and scoops of ice cream on the side.
 

Yoru

Pro Adventurer
Yeah, that wasn’t my intention. I don’t question the commitment and love put into the project, it radiates off of how much detail they put into NPC dialogue and even the sidequests people complained about in Remake still gave character moments and worldbuilding that I enjoyed.

Before the Remake was official, if you went down the line of what people wanted from an FF7 remake, you’d get different answers. Top of the line graphics, large open world, expanded Midgar, etc was one answer but my personal answer was always something closer to the presentation of EC because it does have a similar charm.

Like I said, I do appreciate what they’re giving us. Voice acting is on point, facial and character animations are enjoyable, combat is fun, and I have a new appreciation for the various locations.

I asked for a birthday cake, and they wheeled out a 7-layer cake with sparklers and edible dioramas and scoops of ice cream on the side.

I understand. Personally, if you're going to do something with FF7, I'd rather have what we're seeing now than a simple birthday cake.

Because if it was just going to be FF7 "but prettier", I might as well just play FF7 OG. The game's still there.

By the way! For those missing FF7 in the coming months/years, modders are currently porting EC's 3D models into the original game.

1718371107512.png1718371096588.png
 

Sacky

Pro Adventurer
AKA
SackyBoy
I can understand how frustrating it is to have to wait between episodes, but I find it a bit easy to rewrite the story after the fact.

Because after that :


What people wanted is what they're giving us. A full-scale FF7, as beautiful as possible. We'd have been disappointed if it had "just" been a graphical update.

I don't think people realize just how committed Square Enix is. Even more surprising in view of all their years of struggle since the PS3 era.

Personally, I find it a little "sickening" to see this kind of statement. They give their all, are clearly full of love for their work but also for their public. I can't imagine how I'd react if I were on the staff and came across "Yeah, just give us the basic game with EC models and scenery".

I know it wasn't your intention, but I find it disrespectful.
I agree with this; a graphical update would have pleased older fans. But something older fans keep forgetting is New fans in which they don't do deep dive into the lore or not all of them. So yes Aeriths death would have had the same impact if it was the same because to all those people who kept saying they had to make it shocking, they really didn't. People don't care about a shocking death after its done because they wouldn't still be scrambling to explain how they can live or are alive in another world if it was about shock. But also New fans see the cinematic scale the music and the characters and its stories and become fans. Yet so much of this fandom wants to gatekeep new fans from being able to enjoy the series without reading translated books and interviews from 2005 and so on. Or tell them what you think about the story is wrong in the comments or who do you prefer Theres a love triangle you know you have to choose when there isn't a love triangle anymore. All this and they wonder why the fandom is not as popular anymore. They need to end this LTD so people can just speak passionatley about the series without being harassed or shoved a badly translated interview in which they are vague about wording in their faces everytime you say something.
 

Yoru

Pro Adventurer
Say it with me now, there was space between "uprezzed original" and "multiverse plot dementors to contrive cliffhangers for two parts."

I find it reductive to always point the finger at the "so-called" convoluted plot that nobody understands, but whatever.

In the meantime, we haven't missed any of the original moments. It's all there.
 

pxl_pushr

Pro Adventurer
AKA
Pixel
I agree with this; a graphical update would have pleased older fans. But something older fans keep forgetting is New fans in which they don't do deep dive into the lore or not all of them. So yes Aeriths death would have had the same impact if it was the same because to all those people who kept saying they had to make it shocking, they really didn't. People don't care about a shocking death after its done because they wouldn't still be scrambling to explain how they can live or are alive in another world if it was about shock. But also New fans see the cinematic scale the music and the characters and its stories and become fans. Yet so much of this fandom wants to gatekeep new fans from being able to enjoy the series without reading translated books and interviews from 2005 and so on. Or tell them what you think about the story is wrong in the comments or who do you prefer Theres a love triangle you know you have to choose when there isn't a love triangle anymore. All this and they wonder why the fandom is not as popular anymore. They need to end this LTD so people can just speak passionatley about the series without being harassed or shoved a badly translated interview in which they are vague about wording in their faces everytime you say something.
In my mind, I separate the story additions/expansions/changes from graphical/technical changes.

For the expansions and alterations, I love way more than I don’t care for so far. Hard to make a fully committed statement until I have all the story to look over. Stuff like going to Jessie’s house to steal her dad’s ID Card is great, and I’m glad we got it because it’s rich in character moments. Rearranging Junon and changing the ship to more of a pleasure cruise? Yup.

I’m just not the type of guy who prioritizes graphics that much anymore. I’ve come to realize that some of my favorite games stick with me not so much for graphics and flash and glamour, but for story and art direction. FF7 has both baked in, so the graphics could’ve just been a less graphical extravaganza and still stood as a crowning gem of FF’s catalog.

I know that I’m just being impatient and the exhausting discourse is temporary. New fans don’t know the major story beats to come, and are making judgements and theories from that perspective. Makes discussion hard for people who know the whole story, but even we don’t know how all this spiritual lifestream works stuff will end. It’s a bizarre position we’re all in.

Kinda talking in circles at this point, but I guess the summary is that for me, I can appreciate all that’s on display but still say that all I ever needed was the story expansions/additions/rearrangements and a presentation that was a little easier on the eyes.
 

abzy1200

Pro Adventurer
Say it with me now, there was space between "uprezzed original" and "multiverse plot dementors to contrive cliffhangers for two parts."
This is exactly how I feel. Like, I really don't feel like the whispers are adding anything so much as they're just creating conversation for the sake of keeping people talking until the next part comes out.

The Final Fantasy IX remake might give us an idea as to what the re;trilogy could have been. As I don't think that's a huge multi-part project like the re;trilogy is.
I find it reductive to always point the finger at the "so-called" convoluted plot that nobody understands, but whatever.
The problem is, the devs have literally admitted that they contrived all this bs to keep people, old and new, engaged. They essentially made changes "because"

In the meantime, we haven't missed any of the original moments. It's all there.
We haven't missed any, but we've certainly fucked up maybe the most important one so far.

And depending on how they go about the Lifestream Sequence in part 3, this could be even worse. For now, I have faith it'll end up fine and I'm worried over nothing. But the devs seem to have this obsession with bigger=better instead of just letting moments happen.

It's not enough to just have the President die like in the original, add a Jenova boss fight and "kill" Barret, 'cause fuck it! Then add a part where the party hops dimensions and fights otherworldly beings that are actually the remnants from Advent Children! It's not enough to just let Aerith die, let's make it a setpiece even though that goes against everything her death was supposed to be, because we gotta keep people talking!

None of this is going to make sense to new players, and making them wait another 3 years for it to maybe make sense is pushing your luck for how much people actually care imo. Sales are going to be lower for part 3 than Remake and Rebirth, pushing away as many people by making it convoluted on purpose by having people remember details from a game they released 7 years ago by the time part 3 comes out isn't the play here. I don't necessarily have a problem with them doing a grand multi-project with extravagant graphics, it's when you pair it with this bullshit they added it gets much less tolerable because now the wait is an excruciating mix of anxiousness and excitement. If the game was still one experience the new story developments might not have been as bad, because it wouldn't be as sprawling.

The Lifestream Sequence will be the stand out moment for part 3, just like Aerith's death was for Rebirth. And it's 100% also going to get this "if we make it bigger, naturally it'll just be better!" treatment. My guess is Aerith and Zack fighting off Sephiroth while Tifa does her thing with Cloud, which I can tolerate, hell I might even think it's cool! But for now, I'll stay conservative with my expectations on how they're going to execute it.

Not saying the game is perfect either.
For what it's worth, I think they get the post-Aerith death sadness right, unlike in the original where the moment happens but because there isn't voice acting we can't quite see the party's grief past that one cutscene.

Cloud and Tifa having their development pushed back a little to make it more organic is also very nice.

And as @pxl_pushr said, the expansion to Jessie and the other members of AVALANCHE are appreciated.

But it's the big moments they get wrong. I also think they dropped the ball on Aerith as a whole.

I think the re;trilogy is going to suffer from these cliffhangers once all three parts are out and you can play them in rapid succession. Because then the cliffhangers won't even land properly.

And just fyi, I am still looking forward to part 3. I don't hate everything about it, I still enjoyed the majority of my time with Remake and Rebirth.
 
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Yoru

Pro Adventurer
The problem is, the devs have literally admitted that they contrived all this bs to keep people, old and new, engaged. They essentially made changes "because"

Again. Calling it bullshit isn't fair.

There's a difference between keeping people's attention with well-thought-out elements and just throwing anything out there for show.

That's the only thing I've "criticized" you for, because as for the rest, I completely agree with you.

But just because something's different and it's not clicking with you at the moment, I find it a bit dishonest to immediately shout "nonsense!"
 

pxl_pushr

Pro Adventurer
AKA
Pixel
This is exactly how I feel. Like, I really don't feel like the whispers are adding anything so much as they're just creating conversation for the sake of keeping people talking until the next part comes out.

The Final Fantasy IX remake might give us an idea as to what the re;trilogy could have been. As I don't think that's a huge multi-part project like the re;trilogy is.

The problem is, the devs have literally admitted that they contrived all this bs to keep people, old and new, engaged. They essentially made changes "because"


We haven't missed any, but we've certainly fucked up maybe the most important one so far.

And depending on how they go about the Lifestream Sequence in part 3, this could be even worse. For now, I have faith it'll end up fine and I'm worried over nothing. But the devs seem to have this obsession with bigger=better instead of just letting moments happen.

It's not enough to just have the President die like in the original, add a Jenova boss fight and "kill" Barret, 'cause fuck it! Then add a part where the party hops dimensions and fights otherworldly beings that are actually the remnants from Advent Children! It's not enough to just let Aerith die, let's make it a setpiece even though that goes against everything her death was supposed to be, because we gotta keep people talking!

None of this is going to make sense to new players, and making them wait another 3 years for it to maybe make sense is pushing your luck for how much people actually care imo. Sales are going to be lower for part 3 than Remake and Rebirth, pushing away as many people by making it convoluted on purpose by having people remember details from a game they released 7 years ago by the time part 3 comes out isn't the play here. I don't necessarily have a problem with them doing a grand multi-project with extravagant graphics, it's when you pair it with this bullshit they added it gets much less tolerable because now the wait is an excruciating mix of anxiousness and excitement. If the game was still one experience the new story developments might not have been as bad, because it wouldn't be as sprawling.

The Lifestream Sequence will be the stand out moment for part 3, just like Aerith's death was for Rebirth. And it's 100% also going to get this "if we make it bigger, naturally it'll just be better!" treatment. My guess is Aerith and Zack fighting off Sephiroth while Tifa does her thing with Cloud, which I can tolerate, hell I might even think it's cool! But for now, I'll stay conservative with my expectations on how they're going to execute it.


For what it's worth, I think they get the post-Aerith death sadness right, unlike in the original where the moment happens but because there isn't voice acting we can't quite see the party's grief past that one cutscene.

Cloud and Tifa having their development pushed back a little to make it more organic is also very nice.

And as @pxl_pushr said, the expansion to Jessie and the other members of AVALANCHE are appreciated.

But it's the big moments they get wrong. I also think they dropped the ball on Aerith as a whole.

I think the re;trilogy is going to suffer from these cliffhangers once all three parts are out and you can play them in rapid succession. Because then the cliffhangers won't even land properly.

And just fyi, I am still looking forward to part 3. I don't hate everything about it.
I’m personally trying not to make a decision about Aerith’s death until I see how it’s being used in the grand scheme.

In the moment, we’re denied the feeling of the original scene in its shocking simplicity, but much like other changes earlier in the story, there could be a reason besides shock and circumstance.

For example, is all this in service of explaining the weird tone shift on the way up to NC? Are they keeping it, but now using that tone to make us feel uncomfortable much like the party feels with Cloud’s mental state? IF the answer is yes to all that, then my criticism dulls considerably.

In between releases, in this odd position of discomfort, it’s easy for me to be harsh on changes when I’m working with an incomplete picture of things. We really are living as if we stopped playing OG after disc 1, with disc 2 being mailed to us in ( maybe ) 3 years.

Unknowns requires us to put our faith in them to stick the landing, and SE has had mixed results for too long for me not to be a little concerned.
 

Yoru

Pro Adventurer
What seem like poor cliffhangers to us today may just be mere exposition once we have all the elements revealed, and not ruin the pleasure of replaying the games one after the other once everything is out.
 

Yoru

Pro Adventurer
Unknowns requires us to put our faith in them to stick the landing, and SE has had mixed results for too long for me not to be a little concerned.

The fact that it's their biggest license, a last-chance project that you can't miss or you'll lose interest in your historic brand; not to mention that it's a project that's been maturing for literally over 10-15 years, still gives me more hope than any other project from their studios.
 

abzy1200

Pro Adventurer
But just because something's different and it's not clicking with you at the moment, I find it a bit dishonest to immediately shout "nonsense!"
I’m personally trying not to make a decision about Aerith’s death until I see how it’s being used in the grand scheme.

In the moment, we’re denied the feeling of the original scene in its shocking simplicity, but much like other changes earlier in the story, there could be a reason besides shock and circumstance.
What seem like poor cliffhangers to us today may just be mere exposition once we have all the elements revealed, and not ruin the pleasure of replaying the games one after the other once everything is out.
Eh, no matter what part 3 does, they've still essentially robbed new players of experiencing Aerith's death.

It's not Cloud's deteriorating psyche I have a problem with, it's the million different boss fights that came after her death. Like, STOP! This goes back to the bigger=better I was talking about.

And again, it's not just Aerith's death they messed up, it's Aerith as a whole, I feel she isn't being done justice. She was largely absent from Rebirth, her role only really picking up at the very end. And she isn't going to have much more time in part 3.
 

Xannis

Rookie Adventurer
I’m very curious how it all feels being played straight through and if some odd story beats stick out.
So I did this. Started Remake Chap 1 -> End Straight to Rebirth Chap 1 -> End.

It's....well it's ok but it's disjointing based on the way I play. Just some examples and these were Chap Select Hardmode.

  • Remake combat felt SLOW AS HELL. Funny but I used consider HP + almost a requirement for Remake Hard Mode. Replaying it felt like I'd been swinging with bat weights and I was able to completely drop the HP + orb.
  • Had a lot of muscle memory issues. I can bet LOTS of players don't fully explore the Synergy Defense Skills like Counterfire and Iron Defense in Rebirth but I did. Found myself instinctively using the shortcuts for them in Remake which of course do nothing.
  • My L1 + shortcuts for Cloud are completely different.
  • The different camera angle is hard to get used to between the two.

Anyway, it was ok but honestly not great. I'm a fan of a lot of the combat changes they made to Rebirth and just kept wishing those mechanics were in Remake. Makes Remake hard to replay which sucks because I really like Remake and I really like doing replays.
 
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