* There are 'several highly advanced alien races' we'll meet in Andromeda
* Barrier can now deflect projectiles at foes
* Powers have individual cooldowns
* Blades confirmed as a craftable melee weapon (we already knew hammers)
* After a couple of encounters with the Kett, you'll be able to craft some of their technology (they use plasma guns)
* Crafting is entirely optional, not important to the story
* Based upon your dialogue choices, there can be tensions in the team
* You see planets and stars fly by from the Tempest's bridge, all windows on the ship give a view of your current location on the galaxy map
* 'Interrupts' are not paragon/renegade, but 'disarm' for example (it's a strategic choice, not a moral)
* You'll be able to understand the Kett motivations, they're more nuanced as an enemy
* There's a whole separate storyline besides the Kett
* The Kett were originally designed to be completely nude, but it was awkward in cutscenes
* All squad members have a loyalty mission (they seem to be 'a string of objectives' rather than one single mission)
* The loyalty missions will explain the squad members' motivation for leaving the Milky Way
* Michael Gamble: 'I definitely wouldn't call Andromeda an open-world game.We like to use the term exploration-based game. Sometimes that happens in open spaces, but not always. You can cruise around some of these planets in the Nomad, but it's not the traditional sandbox-type game.'
* You don't have to fuel the Tempest
* Side quests will be 'more varied and interesting than ever', says BioWare
* Active abilities/powers (like Overload, etc.) have an alternate fire mode
* There is no level cap, you can keep leveling until you run out of skills to put points into
* 5 difficulty levels, including narrative (very easy, just the story)
* Nomad's top speed is 130+ km/h
* Tempest top speed is 13 light years per day
* You can upgrade the omnitool (the blade)