New Dissidia Arcade Game (NT)

Blade

That Man
AKA
Darkside-Ky/Mimeblade
Regarding the game's system, I do hope they fix the whole "Wall Collision / Floor Collision" issue from the previous game.

Characters like Cloud and Kain were pretty broken with the right setups...

Omnislash version 5: (does mediocre Brave hits... then SMACK, your character hits the ground with 9999+9998 HP damage always reducing your HP to 1).

Kain's jump had similar issues because not only could it be controlled/spammed due to the evade passive ability added to it, but it did both brave AND HP damage at the same time.

There's other moves that hit you in to the floor or walls for massive damage too, and that's the kind of game Duodecim turned in to, which kinda sucked...
 

ForceStealer

Double Growth
ilkowewkc7clj2nmfbui.jpg

I like it, it's a cool amalgam of Yoshida's and Nomura's styles. Nomura said it took him awhile to decide what to do about Ramza's nose, but eventually gave him one so that he wouldn't look too out of place with the other characters. I'm inclined to agree, he would have looked kinda goofy without one. It's still small, anyway.
I'm also excited at the prospect of Ramza's alts being his
1780939-ramza.jpg
Chapter_4.jpg
from throughout the game chapters.

Nomura also said he's pushing for Minwu.
 

Blade

That Man
AKA
Darkside-Ky/Mimeblade
If Ramza is in, I'm using Altima if she's (he's?) confirmed. Or if they decide to avoid confusion and call her (him?) Ajora. I loved Ajora's boss theme, "Trisection" was also an unforgettable theme as well.

I'm also hoping for Agrias.
 

Hisako

消えないひさ&#
AKA
Satsu, BRIAN BLESSED, MIGHTY AND WISE Junpei Iori: Ace Detective, Maccaffrickstonson von Lichtenstafford Frabenschnaben, Polite Krogan, Robert Baratheon
YES AGRIAS PLEASE OMG.
 

Kuja9001

Ooooh Salty!
AKA
roxas9001, Krat0s9001, DarkSlayerZero
Minwu, they'd probably create a brand new attack for him like they did with Zidane(Reverse Gaia).

I'd like it if Kuja's Ultima wasn't his "ex burst" and instead worked like this. The aura has to be included.
 

ForceStealer

Double Growth
I feel like EX Bursts are going to have to work differently. Since the battles are 3-on-3, you couldn't have one character stop everything for his move...unless EX Bursts hit all three opponents, I suppose.
 

Roger

He/him
AKA
Minato
I'm hoping for Delita myself. Think he'd be more interesting addition to the Warriors of Chaos group then Altima, who'd basically be another one of the destroyers.
 

Blade

That Man
AKA
Darkside-Ky/Mimeblade
Altima wasn't exactly a destroyer though... she (he?) was just trying to incarnate itself on to Ivalice through Ramza's sister Alma.

Ajora's previous history was more like the same as what Jesus the Christ went through, if memory serves... He was a teacher, had many apostles, and they were responsible for gathering up the Zodiac stones and sealing lucavi away... he just got caught up in it I think, because it turned out the Zodiac stones WERE linked to the Lucavi and he got bound to Virgo or something.

Edit: Oh wait, I'm wrong... he was an international spy???? *Cue Mission Impossible Music*
 
Last edited:

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
Well, Altima and Ajora probably weren't originally the same person. They're more like Wiegraf and Velius.

It's also unclear how much of Ajora's second life (the one remembered in legend as very similar to the story of Christ) was recorded accurately. We do know Ajora's second death (i.e. Altima's defeat by Ramza's ancestor) was accompanied by the destruction of the city of Murond. Given that and the penchant for slaughter displayed by the other Lucavi, my assessment is that they were more like Exdeath than Vayne or Delita.
 

Kuja9001

Ooooh Salty!
AKA
roxas9001, Krat0s9001, DarkSlayerZero
Boat load of info

The game shares the same title (Dissidia Final Fantasy) as the original, as the developers feel that "We wanted to show our earnestness in doing an arcade version, so we felt that not adding anything [numbers/subtitles] to the title and simply rebooting was the best choice." There’s no word yet with regards to whether this means that the story events of Dissidia are themselves going to be rebooted—in any case, the arcade version of Dissidia won’t have a story mode, although there will be allusions to a potential story mode/events that shaped the world in the characters' lines.

Tetsuya Nomura is one of the people on the Square Enix side overseeing the graphics of Dissidia Final Fantasy.

Both Hazama and Hayashi expressed that Nomura is very particular and harsh in his oversight.

Hayashi expressed that, as you’d expect from a Team Ninja game, they’re placing emphasis on creating a game that runs at 60fps and features cute girls.

Hayashi’s team felt that 60fps was necessary and stuck to their 60fps goal despite members outside of the team expressing doubt over whether or not it was necessary. Hayashi explained that it makes the game glide along in a simple, stress-free way—something he considers integral to getting people into arcades day after day.

Hazama talked about how he contacted Sony (SCEJA) about getting PS4-based arcade hardware. What he got was literally an arcade machine with a PS4 inside it, albeit one that had been customised for arcade use.

The customisation itself was not explained in great detail, but we know that Dissidia Final Fantasy will be using a controller akin to a divided DualShock 4 in lieu of traditional arcade buttons and stick.

This is intentional, serving the purpose of helping traditional Final Fantasy players—who may be more familiar with controllers than arcade sticks—to get into the game.

When asked about a PlayStation 4 port, Hazama expressed that the arcade game would come first, and even after it was done the team would be preoccupied with creating additional content for it. In his own words: "At the very least, we wouldn’t release the PlayStation 4 version within a year of officially releasing the arcade version; we couldn’t [being so busy with development of additional arcade content]."

In response to concerns that the hurdle for getting into a 3-vs.-3 game may be too high, Kujiraoka noted that it’s not the case that "each character has to conform to a particular role or you simply can’t fight [effectively]". Everyone can be an "attacker" if they wish.

But he did express that there was some strategy in placing distance between players so that the battles effectively play out in a 2-vs.-1 or 3-vs.-1 fashion.

Characters have EX Skills that confer passive benefits across the party (ATK up on your party, DEF down on enemy party, for example).

There are HP recovery EX Skills, such as Lightning's Scene Drive.

EX Bursts are gone. They’ve been replaced by Summons.

In addition to Ifrit, Odin and Ramuh have also made the cut. Odin has his trusty Zantetsuken, but Kujiraoka tells players not to worry as it won’t inflict a Break in a single hit.

The method for acquiring Summons is still under consideration, and as such has not been finalised.

Which Summon you use is voted on by each party member before the battle starts.

There will be 14 characters upon launch of the arcade game, with a potential 50 or more planned.

Final Fantasy XIV’s Y’Shtola was picked because she’s recognisable, can fight, and has some individuality in her skills. Minfilia and Gaius were also considered, but the team went for Y’Shtola because she hasn't appeared in many games compared to the others and is well known.

On the inclusion of Final Fantasy Tactics' Ramza, Kujiraoka noted that the concept behind him is "Warcry Commander" with a focus on support magic. Players will choose between using Shout to strengthen Ramza himself or to strengthen the party.

Hayashi noted that at first it might be hard to get your bearings as there’s a lot of information on-screen. He recommends using the mini-map until you are able to predict attacks from the side or from behind. You can also watch the target lines as they turn red when an enemy initiates an attack against you.

You can’t guard forever, as your guard degrades with successive attacks. Block too much and you’ll experience a Guard Crush, where you’ll be dizzied.

Hitting opponents against walls won’t damage them, but how they respond to being hit against a wall changes depending on how fast they are blasted into one: you can cause a wall splat with high-speed blasts or a glancing bound with low-speed ones. How you choose to follow-up attack a walled opponent will depend on which kind of wall strike you get.

[Some? All?] close-range attacks can now be dash-cancelled akin to the way Kain could dash-cancel in previous Dissidia games. These dash-cancelled attacks are perfect for following up with another attack.

For example, Lightning can dash-cancel her Blaster* Magic Attack.
*[Translator’s note: It’s not clear if the Blaster here means a gun blaster, or if it's a reference to the Blaster Optima/Paradigm which is known as "Ravager" in English versions of FFXIII. I’ll leave Dissidia fans to work that one out for themselves.]

Players will affiliate themselves either with Cosmos or Chaos and their points will contribute towards a point total towards which every other player (nationwide) is also working. There’s no word yet on whether this affiliation will affect character choices (for example, Chaos affiliates will only get to play bad guys, etc.).

Japanese arcades will have specialist staff employed to tutor people on how to play the game.

The voices for the game are all being recorded from scratch. Both Terra and Cloud are going have positive personalities this time around (goodbye, Emo Cloud).

In the Final Fantasy X stage, characters will move ever so slightly slower when standing in the sea.

There will be stage-specific animations, such as Meteor falling in the Final Fantasy VII stage*.
*[Translator’s note: It’s unclear from the wording if he means that Meteor is just "falling" or is actually "crashing".]

Stages change appearance when Summons appear or when the party’s life has fallen to 1*.
*[Translator's note: It is assumed that Kujiraoka means "1HP", he clearly doesn’t mean down to "one character", but this isn't specifically clarified.]

http://automaton.am/articles/news-bits/dissidia-details-1/
 

Blade

That Man
AKA
Darkside-Ky/Mimeblade
"Features cute girls" Oh dear... it's DoA all over again.

Well at least Monty Oum will rest happy knowing the authors of DoA are working on an FF game.
 

ForceStealer

Double Growth
There will be 14 characters upon launch of the arcade game, with a potential 50 or more planned.

Damn. Fifty?! Sweet.

The voices for the game are all being recorded from scratch. Both Terra and Cloud are going have positive personalities this time around (goodbye, Emo Cloud).

:success:
 

ultima espio

Pro Adventurer
Oh wow, I always imagined a Midgar themed stage with the Meteor crashing down in it's Omega mode.

Wonder if Eden will get lights out and fall out of the sky...
 
Last edited:

Splintered

unsavory tart
Oh nice. I always get a little wary of the "Team Ninja so ofc cute girls" because... well... it's team ninja. But they did okay with Lightning, Y’Shtola, and Terra so oh well.

I hope we get a story mode for consoles though, and a good one. At least we get a better Cloud and Terra.

I'm not sure how I feel about the lack of wall rush damage and exbursts. ... I think I like it. But we'll see how well summons are integrated into the battlesystem, it looks really broken.
 

Blade

That Man
AKA
Darkside-Ky/Mimeblade
Be specific: FFX Rikku, not X-2. =P

All things considered, I think Rikku in a sexy Al Bhed bodysuit will definitely be something Team Ninja is thinking about... :monster:

Kinda makes you wonder what other sexy costumes they have in mind... and for that matter what gender White Mage/Red Mage from FF1 are officially?

Of course, I do hope they don't go on an alternate-costume spree like they did with DoA... there's only so many costumes to appreciate before the game gets old, lol.

^That being said, I am VERY MUCH looking forward to Noctis and maybe even Stella if they finally add them post-Duscae! :D
 

Splintered

unsavory tart
Isn't Rikku, like, fifteen in X? Granted sixteen in X-2 isn't much better.

If it were up to me, I'd rather use FFX Rikku. More interested in seeing how she functions as a long range fighter throwing explosives and magic than to see her dual wielding odd-looking knives. But that's just my intuitive preference.
If they did use her over Auron or Seymore, I'd love to see her use her chemist/mix skills rather than just her dual wielding daggers.
 

Kermitu Kleric Katie

KULT OF KERMITU
Why not have both? 012 had at least 3 costumes for each character, so they could even throw in the Al Bhed bodysuit for good measure.

EDIT: Also, OMG, Ramza has absolutely no belts or zippers in his Nomura design. You wouldn't even be able to tell Nomura designed it without being told first.
 
Last edited:

ForceStealer

Double Growth
You mean like Warrior of Light, Cecil, Garland, Mateus, Cloud of Darkness, Ultimecia, Shantotto and Gabranth?
And every other character outside Squall that have exactly as many belts as their original designs had?
 
Top Bottom