----------1. Levelling Up/Crystal Strength.----------
Levelling is the most straightforward part of the whole thing, so I won't spend much time thinking about it. Use chocobo feathers if you like, or just play through the chapters on the world map, and visit the Events tab to do the daily "Pursuit of (Color) Crystals" quests and you'll be progressing nicely. While you're doing so, pay attention to Squall's ability, Solid Barrel, and later, Renzokuken. These have a basic form, and they'll be upgraded by passive abilities later. Think about how they might buff/debuff him, or how they might work when other characters buff/debuff him. Knowing how to play your character is vital to your success, especially at higher levels and in co-op quests.
Crystal Strength comes through using that character's colored crystals. Squall uses black crystals, you'll get them from the "Pursuit of Black Crystals" quests as well as the "Golden Cactuar" daily event. After spending
211 black shards, you'll get Squall's Crystal Strength up to 20 and unlock his second special ability, Renzokuken. You'll want to devote all crystals of your main character's color to them, you get a lot, but those high levels start really costin' ya. Don't sweat it and use the crystals as you accumulate them.
----------2. Passive Abilities----------
Every 5 level-ups and 10 crystal strength levels, you'll get a passive ability. These have to be equipped in the character screen. These cost CP (similar to
Final Fantasy IX) and you'll find that you won't have enough CP to equip all your passives - you can increase your CP by upgrading your equipment (below). When equipping a passive that affects one of your abilities, such as
Solid Barrel Extension, you'll notice that it alters what the ability does - usually by providing a buff. It's pretty rare to come across a passive you don't want to equip, but it's a good idea to know what the special ones do.
----------3. Weapons----------
Squall can use any greatsword-type weapon that isn't a Unique for another character, so sure you can give him the Buster Sword if you want, but what you really want to do is collect Squall's "affinity" weapons. Every character has a silver affinity weapon (in Squall's case, it's
Revolver) , a base gold affinity weapon (Squall has two:
Twin Lance and
Fury Blade), a Unique gold weapon (
Cutting Trigger), and an EX-weapon (
Shear Trigger). The affinity ability of each weapon is in the weapon description, but the real fun begins when you limit break it. To level up a weapon to it's max potential, you'll need to limit break it three times.
Materials Needed: Limit breaking a weapon requires either 4 copies of the weapon (total)
or 1 copy of the weapon and 12 power stones. You can purchase a power stone every Monday with Dissidia Points (the shop is frustratingly only available on the home screen) and if you do your daily quests you should get enough Dissidia Points to be able to afford a power stone every week. Whether or not you are using duplicate weaponry or power stones, you'll need 100-200 higher power orbs and 40,000-100,000 gil. Per weapon. So level up the one you plan to use first, and level up the worse weapons later.
Why Limit Break weapons?: In addition to raising the weapon's level cap, each Limit Break increases the amount of CP the weapon gives you to use on Passive abilities. If you limit break a weapon 3/3 times and level it up to its maximum level, it's called "MLB-ing" the weapon. Each weapon that is MLB'd teaches you its affinity ability permanently, so that you can equip it from your Passive menu even when you don't have the weapon equipped. In the friends menu, you'll often see users write "all wpns max" or "all mlb" which means that character is using every weapon passive
at the same time. Pretty dope.
How to MLB A Weapon: In the Enhance/Realize screen, select the weapon you'll be upgrading. If you're using duplicates, select the duplicates, if you are using power stones, you can select them from the Limit Break tab. Then, auto-select orbs from the orb tab, and tadaa, your gold weaponry will become blue! (or your silver weapon will become gold).
Ex-Weapons: As you may well know, Ex-Weapons give you an Ex-Ability - a third attack option that functions similar to a numbered
Final Fantasy's limit break system. Until recently, you could only get them in the Draw banners. Some of them are available in the token shop, but that could just be for a limited time.
----------4. Armors----------
Every character has a silver armor (Squall:
Balamb Garden Uniform) a base gold armor (
Lion's Belt) and an advanced gold armor (
Lion's Necklace). The advance gold armor is only available to you in the Armor Token shop,
after you've MLB'd the base gold armor. MLB-ing an armor is much the same as a weapon, although armor grants you more CP than weapons as a general rule.
----------5. Realization----------
In truth, because this just came out for GL today, and we don't even have the means to MLB them yet*, I'm only including it because they are related to weapons and armor. Don't worry about this for now, I've been hoarding every currency in the game and I couldn't even fully "Realize" a single piece of equipment, even if the game would let me.
*The new chocobo board just rolled out, omgaisudfbaewuicbnaweu brb gotta mlb force stealer...
----------6. Artifacts----------
You gain artifacts from the World of Illusions quests (and really, other than Ifrit, Shiva, and Ramuh, it's the only reason to use your World of Illusion stamina). Artifacts can be equipped as armor (hah!) but they suck worse than bronze armors so don't do it. If you MLB an artifact, it teaches you a special artifact passive. Aside from the basic-style passive abilities such as increasing Max BRV, Atk, or Def, each character has a list of unique artifact passives. You can learn up to 5 artifact passives and you can equip a maximum of 3. As a general rule, don't bother mlb-ing silver or bronze artifacts, better to use those as fodder for mlb-ing gold artifacts. When you get a passive, it will either look like "MAX BRV +200" or "Low BRV Attack Up**" The best ones are orange, but you can settle for less at first.
(sidebar: be warned, artifacts are the most gacha part of this game. Not only do you get them from the stamina-based World of Illusions quests, mlb-ing them costs lots of gold, and you'll waste so. very. much of it on bad combinations or sub-par numbers. But, imo, its better than making characters gachas, and they've made three great improvements to it recently. The first is adding the Gold-to-Blue artifacts, because you're almost sure to get a good one, even if it's not the one you were looking for. Next is increasing the total knowable passives to 5 - having two spare slots to play around with is a lot of fun. Third is putting silver and golds in the token shop. Now, I actually have a lot of fun combining artifacts, rolling the slot machine, humming over which old ones to replace. Anyway)
----------7. Summon Boards----------
Don't even attempt these before you've levelled and mlb'd, and you should either have a good Quistis or have Quistis friends. This is, at the moment, the endgame content along with.....
THE ABYSS
----------8. Blooms----------
These were the newest thing before Realizations, and are still exceptionally rare -- you'll get a token every month or so. Neither Squall nor Lightning can benefit from them yet. Hoard your tokens until you're really sure you want to use them.