I googled "ps4 beeps once and turns off" and it seems to be common. Perhaps try the potential solutions presented in the search results.
So basically, emulators?
I do hope the PS5 (I believe in it now) will have backwards compatibility with the PS4, so many great games for it, plus the publishers are really investing a LOT more money into PS4 games nowadays - less volume, more quality.
* 8K graphic supportSpeed Test for SSD said:To demonstrate, Cerny fires up a PS4 Pro playing Spider-Man, a 2018 PS4 exclusive that he worked on alongside Insomniac Games. (He’s not just an systems architect; Cerny created arcade classic Marble Madness when he was all of 19 and was heavily involved with PlayStation and PS2 franchises like Crash Bandicoot, Spyro the Dragon, and Ratchet and Clank.) On the TV, Spidey stands in a small plaza. Cerny presses a button on the controller, initiating a fast-travel interstitial screen. When Spidey reappears in a totally different spot in Manhattan, 15 seconds have elapsed. Then Cerny does the same thing on a next-gen devkit connected to a different TV. (The devkit, an early “low-speed” version, is concealed in a big silver tower, with no visible componentry.) What took 15 seconds now takes less than one: 0.8 seconds, to be exact.
Kotaku's Jason Schreier: From what I've been told, both PS5 and next XBOX are aiming for more than 10 Teraflops.
https://www.resetera.com/threads/ne...ion-secret-sauces-spicing-2019.91830/page-287
For comparison:
Xbox One X: 6 TFLOPS
PS4 Pro: 4.12 TFLOPS
PS4: 1.84 TFLOPS
Xbox One: 1.31 TFLOPS
Mark Cerny, in an interview with Wired in April 2019, stated that Sony was working on a fifth, yet-named PlayStation console that will serve as its next-generation entry. According to Cerny, the console will use AMD's Ryzen with the 7nm Zen 2 architecture, and with a Radeon Navi-family GPU which includes support for real-time ray-tracing rendering, and will still support physical media. The new console will expect to ship with a SSD hard drive, as Cerny emphasized the need for fast loading times and larger bandwidth to make games more immersive, as well as to support the required content streaming from disc for 8K graphics resolutions. The new unit is expected to be fully backwards-compatible with PlayStation 4 and PlayStation VR titles, with Cerny stating that the transition to the new console meant to be a soft one.
Hi all! Excited to share that State of Play will return for a new episode next Thursday, May 9 at 3:00pm Pacific Time. It’ll be a quick show (around 10 minutes), but we’ve got some PS4 updates we couldn’t wait to share with you.
PlayStation Worldwide Studios will be showing off an extended look at MediEvil, as well as a first look at a new title. And we’ll have other updates and announcements from upcoming PS4 games.
One note: Don’t expect any updates relating to our next-generation plans this time. Sorry!