These are things I can think of right now. Realize I still haven't seen everything this game has to offer (I get distracted by grinding very easily), so if any of this is redundant/no-brainer let me know, and where to find it in-game:
-There has to be an easy, effective way to arrange meetings for all group story missions. We already know how caustic random arrangements can be outside of the free company on the duty finder. There were a few times I've wanted to junk my subscription because of that. It's a mood killer, which means we can lose members because of this. I shouldn't have to look at a youtube play to make sure I get everything right before jumping in and getting it done, like it's a chore required to access the rest of the game.
-Since everybody has different things going on at different times in their lives, we could make the 'rotational group of leaders' thing a staple. It would be great if we had an accessible list of leader goals and guides posted in game. Leaders could stay as long or short as they want, so long as arrangements were made for someone to take their place. As we know, this thread is here in case assigned leaders really need to voice concerns, but we need to figure out how to handle concerns in game, which leads to--
-We're going to be having houses soon, and they're going to start with free companies first before single member houses. Perfect for group lodge meetings.
-The houses are also going to cost a ridiculous ton of money. We need to set up a treasury system of some kind. Levequests are great for generating $$$ and we could drop some of our shares into the team chest. Small bonus reward items could be given back to members after so much donation, if we can keep account of it all somehow. Company goals on what the money is funded toward need to also be stated clearly.
-Until FFXIV's staff makes a duty finder just for arranging missions inside the free company, we need to make use of the mognet. Members find themselves with a mission requiring group play, they can send a letter to the leaders stating class/mission/good times for play, then leaders can check mail daily and post or arrange missions.
-This is why I wish there was a bulletin board of some kind so all members could see it at any time. The only thing I can think of is the intro message people see when they log in. (Spammers have a habit of preventing people from seeing requests in the chat, but the intro message is always seen by everybody.)
-We also have the team/member vs. battles coming up to think about. Again, should there be an in-game reward system in place for winners?
So overall:
Our main goal should be to make this game as accessible as possible. Community play should be easy to come by, because that's what an MMO is.
Maybe members assigned to leadership positions are given different, specific roles. There should always be a treasurer, mail admin, community chest leader on staff. These jobs can always use more people administrating.
So I think this hierarchy should always be in mind:
-Regular members: want to casually play the game can rely on the FC for rewards, supplies, and arrangements
-Leaders: members that play long enough and want more responsibility in managing the FC
-Admin: Among the leaders, there should be one leader admin per job duty. Admin are responsible for communicating with other admin when concerns arise.
WELCOME TO MY BIG POST