SPOILERS Ways to ruin part 2 and beyond

Ite

Save your valediction (she/her)
AKA
Ite
They could have a simplified version of the map just for the highwind flying sequences. Not sure they'd go for that though. HAS there been a game that has that sort of mechanic on modern hardware?

Creating a scale mesh of an overworld with a tiny airship vehicle to control hasn’t become any more difficult since 2000, why in the sweet hell did they huck it? Ironically, in the “data collection” age of video games, they’d probably be surprised by “hours spent flying around in circles” if they implemented something like this in a modern FF, and it would become a series staple again.

The Regalia was a step in the right direction, but that was a flying car in the regular zone, not a proper airship with rooms on a scaled world map. Abstraction isn’t the devil, Square Enix.
 

Odysseus

Ninja Potato
AKA
Ody
Creating a scale mesh of an overworld with a tiny airship vehicle to control hasn’t become any more difficult since 2000, why in the sweet hell did they huck it? Ironically, in the “data collection” age of video games, they’d probably be surprised by “hours spent flying around in circles” if they implemented something like this in a modern FF, and it would become a series staple again.

The Regalia was a step in the right direction, but that was a flying car in the regular zone, not a proper airship with rooms on a scaled world map. Abstraction isn’t the devil, Square Enix.
It's kind of amusing that games 20+ years ago could get away with things modern ones can't because it was easier to suspend your disbelief when everyone was legos.

I think the Highwind will be left in-tact though, the remake has gone far out of its way so far to include most aspects of the game so far; they know the airship was an iconic part of the original, they won't ditch it. I think that's the one big plus or remaking old games, they have to actively try to achieve what the original could do in abstraction in a high-detail space rather than just skimping on it like they could in an original game.
 

looneymoon

they/them
AKA
Rishi
The one thing I fear for the Highwind is that, in the past 10 years or so, vehicle sections have become my most hated segments in games that aren't based around vehicle mechanics.

Like... The Mako from Mass Effect was severely traumatizing guys. While things have gotten better since then, nothing has come along that has help mend the wounds it left on my soul :(
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
They could easily do it like the Setzer in Type-0 and even make that form of transportation have a unique gimmick to it. That would honestly be the best if they didn't want to make the whole Highwind to scale of one continuous open-world field. I think that would be extremely difficult even with the best hardware.

The world of Eos in FFXV was a lot smaller and a flying car is not the same as a huge ass airship. :monster:
 

cold_spirit

he/him
AKA
Alex T
Shoutout to Dissidia Duodecim for featuring a world map that plays the FF7 Main Theme when you run around as Cloud. C'mon SE, don't let that be the closest we get to the OG.

I often fantasize about a modern-day world map. Beyond the intricate detail that's expected, imagine if they implemented weather systems and a day/night cycle. And these systems could affect the battle area you warp to when you collide with a monster (no random encounters please). And you could see monsters in their natural habitat in the distance, maybe doing cool stuff like a Land Worm emerging from the desert surface.

Abstraction isn’t the devil, Square Enix.

Preach it.
 
Last edited:

Saven

Pro Adventurer
They could have a simplified version of the map just for the highwind flying sequences. Not sure they'd go for that though. HAS there been a game that has that sort of mechanic on modern hardware?

I think the modern Dragon Quest games do it pretty well. When you fly in the air, it's on another map completely different than the one you usually traverse on and there is no need to render most of the details on the map outside of the obvious things like landmarks.

As far as Chocobos are concerned, I 100% expect to be able to ride them for the Mythril Swamp. It would be a damn shame if this were to happen:

Cloud: "There's a chocobo! We can capture this to ride across the swamp!"
*fight ensues*
*loading*
Aerith: "Phew! I'm so glad we were able to get past that giant snake!"
Red XIII: "That was even bigger than Barret himself!"
Barret: "I'm getting real tired of your fat-shaming shit you damn cat-dog thing!"
 

Areega

Sephiroth's Best Friend
AKA
Ariga
Have Part 2 be a retelling of the Loveless poem, narrated by Genesis.

Have Genesis join the party.

Have Genesis in the game.

Have time travel in it. No, I do not want a time travelling Sephiroth... I really hope there's a non-time-travel explanation for everything in part 1.

Be more than 3-4 parts in the end. I'm not getting any younger...

Skip any of the towns from the original game.

Have another sewers section.
 

Fiz

Pro Adventurer
AKA
Eh?
I think the modern Dragon Quest games do it pretty well. When you fly in the air, it's on another map completely different than the one you usually traverse on and there is no need to render most of the details on the map outside of the obvious things like landmarks.

As far as Chocobos are concerned, I 100% expect to be able to ride them for the Mythril Swamp. It would be a damn shame if this were to happen:

Cloud: "There's a chocobo! We can capture this to ride across the swamp!"
*fight ensues*
*loading*
Aerith: "Phew! I'm so glad we were able to get past that giant snake!"
Red XIII: "That was even bigger than Barret himself!"
Barret: "I'm getting real tired of your fat-shaming shit you damn cat-dog thing!"
Watch this be an epic cutscene with the Midgar Zolem chasing them. ?
 

Roundhouse

Pro Adventurer
There was a chat on the server recently about how there is almost no info on Cloud's father in the og....so now, years later, SE realise this and decide that it needs to be fleshed out. But why stop there? Cloud's father will be revealed to be special in some way, and Cloud will become 'the chosen one' in a glorious retcon.
 

Fiz

Pro Adventurer
AKA
Eh?
There was a chat on the server recently about how there is almost no info on Cloud's father in the og....so now, years later, SE realise this and decide that it needs to be fleshed out. But why stop there? Cloud's father will be revealed to be special in some way, and Cloud will become 'the chosen one' in a glorious retcon.

Sephiroth: Cloud, I am your father
 

Ghost X

Moderator
Granted, Emerald Weapon's "Shape of Water"-esque daliances with Cloud's mother do keep the player guessing, as the game never ultimately answers the question, hence an often heated and deluded debate happens between teams #Claudiroth and #Clauderald for decades after, much to the detriment of community moderators' mental health and staff cohesion everywhere.
 

Ite

Save your valediction (she/her)
AKA
Ite
Granted, Emerald Weapon's "Shape of Water"-esque daliances with Cloud's mother do keep the player guessing, as the game never ultimately answers the question, hence an often heated and deluded debate happens between teams #Claudiroth and #Clauderald for decades after, much to the detriment of community moderators' mental health and staff cohesion everywhere.

1614466010463.jpeg
 

Wol

None Shall Remember Those Who Do Not Fight
AKA
Rosarian Shield
I had a dream that everyone in the party died except Aerith. The worst plot twist ever.
And then Aerith realizes she has to die for them to live and accepts her Fate.

That would be so lame. I'm scared about their "vision".

Her death impacted because of the surprise element; it wasn't a metaphysical thing, but a tragic turn of events motivated by pure evil... and nothing else. But this is modern SQ so expect it to be more convoluted than that.
 
Top Bottom