They will.They better release it in America
They won't.and when they do, they better get rid of Ultimecias stupid ks instead of cs thing.
They will.
They won't.
Because Dissidia was a new game, while this will be a re-release of an existing game with an increased resolution. If their re-release of VII is anything to go by, they will change virtually nothing.But why? They got rid of it for Dissidia, and I don't think it would be that hard to replace the ks with cs, especially since she only has like 5 lines.
It's always annoyed me how they never bothered to fix VII's shitty localization in any of the 4 ports. They fixed a few with the PC versions, but the overall localization was still shit. I was hoping SE would finally learn to fix stupid localization decisions when they port their games. Unlikely, but one can dream. It's not like they'd have to fix m,uch with VIII anyway, the only poor localization decisions FFVIII had as far as I can remember are the aforementioned ks instead of cs thing and the lack of an apostrophe in Fisherman's Horizon.(Zell liking hot dogs instead of bread doesn't count, as that was changed for cultural reasons, which I can totally understand)
Final Fantasy IX - Newly Discovered Side Quest: The Lost Nero Family (Reward: Protect Ring!)
An immensely obscure side quest.
One could go as far as to say that in today's times, making
customers wait for years with little to no information is being
dishonest to them. We're no longer in an age where
customers are left in the dark until a product is completed. We
need to shift to a business model where we frequently
interact with our customers for our products that are
in‐development and/or prior to being sold, have our
customers understand games under development, and finally
make sure we develop games that meet their expectations.
On the basis of the progress of recent devices, moving
forward we are thinking to push into publishing games on
smart phones and tablets, which we had hitherto only
published on game consoles, in particular our strong‐point of
single‐player, story‐driven games, etc. I have already given
these instructions to our development teams, and we are moving ahead with this effort.
Until now we have published games on these devices such as
remakes of our old titles or turning our old franchises into
social games, but going forward, in addition to these efforts,
we will create new game titles of similar type.
The third initiative is “Regionality.”
While we had been making investments in the game
development under the assumption that major titles would
sell a lot worldwide, however, we have found it extremely
difficult to achieve. We created our budgets on the basis that
our games would be sold worldwide. We had not given much
consideration of the regionality of each market, and had
focused more on how to sell the major titles globally;
however, titles fitting this method are limited.
Many of the titles that we decided to cancel or reexamine
in the fiscal year ended March 2013 had been based in that way of thinking.
As the sheer amount of and diversification of game and
entertainment products is increasing, I believe it is difficult to
move forward on the assumption that many products can
cover the tastes of the entire world, and sell across the entire
world.
Of course, we will continue to invest in flagship titles that
showcase our technological prowess, pursuing high‐end game
quality, and which can earn profits on a global basis. Regarding
a number of these types of titles, we will share information
with everyone at this year's E3.
That said, we cannot reasonably finance this direction for
every single title, and we have to think about our entire
product portfolio.
This seems kind of opinionated. Are we sticking to the 'newspaper' model, or is the Facebook page considered less bound to those 'rules'?It still hasn't occurred to them that they could just, you know, make better games and give fans what they want.