Borderlands GOTY.
I have to say that I am having fun playing this, because it does shoot and RPG very nicely and it's a fun world to play in. There's a level of self-awareness in the game which unfortunately takes a back seat against the plot, and I was really quite looking forward to the humour in the game. What comedy there is is nice, but I was really hoping that it would be more at the forefront to make it a refreshing change of pace for sandbox apocalyptia. Things like introducing boss fights ("
SLEDGE: P.S YOU GUYS AREN'T FRIENDS") have such a pleasant flippant tone to it that it feels like they could have had more of that in the game and the writers were held back by an environment that was still Fallout-3 depressing despite the vibrance.
All this said, the developers didn't seem to be able to know a
difficulty curve if it bit them in the dicks. This is partially because of the concession the game makes to accomodate a persistent multiplayer-attached-to-singleplayer experience, so the story progression is hampered by the general level requirements in the game. Even compared to similar games like Diablo 2 (in terms of SP/MP structure), the enemies scale horribly. In the beginning, the enemies outside the gates are your worst nightmare, but a few hours of questing and levelling later and you can walk past them and ignore them while they attack fultilely in your general direction losing nary a shield point.
And unfortunately it also makes side quests mandatory. The side quests themselves aren't incredibly bad or anything, but most of them are fetch quests or kill x amount of y, and there's an awful lot of two and fro going on that puts an edge of monotony into them. There are certain things like an arena facing up against waves of monsters, which is something fresh, and most quests themselves generally do feel like they have some sort of purpose (like cleaning raptor shit off a turbine with a rocket launcher,
), so it's not inherently bad.
The issue is when the player is obligated in an unspoken way to perform these in order to stand a chance with progressing with the main story. Most entries for quests will have something along the lines of "you
should be level x in order to proceed through this quest" and as far as stories go it does break the flow of the narrative a bit. Alternatively, I would imagine co-op multiplayer wih the quest would be fairly possible even if you were under the required level, although this brings up the question of whether or not the singleplayer should make multiplayer cooperation mandatory in order to progress, if you are underequipped to do the job alone.
But I like Borderlands. I almost love it. I was smiling a big dumb grin and laughing along with the intro because it set up the atmosphere so effectively. Pandora felt like a world I could really immerse myself into and have a chuckle at the same time, but there's a few things bogging it down that I really hope they could fix for a sequel.