Cthulhu
Administrator
- AKA
- Yop
I yeeted on Factory Town, indie game on Steam early access atm; it tries to combine Factorio with town building mechanics.
It's an interesting take, but I'm not convinced as such; there's not really a 'drive' like e.g. Factorio, which has things like your power supply. In this game the main 'sink' is, I guess, food and products which you can sell to your villagers (who seem to have infinite money?), and the money you get from that you need to build certain stuffs. I think it would be a bit better if the food resource(s) were renewable (or like in Factorio the map was more bigger and you need to go out further to get raw materials - this may still be a thing btw, I didn't get that far yet). I'm also not feeling any pressure - nothing bad happens if I run out of food, I just lose a bit of happiness in my villagers which only means I can't upgrade my town hall / expand the thing.
So yeah, while I dig the idea it needs some work on those things, IMO.
It's an interesting take, but I'm not convinced as such; there's not really a 'drive' like e.g. Factorio, which has things like your power supply. In this game the main 'sink' is, I guess, food and products which you can sell to your villagers (who seem to have infinite money?), and the money you get from that you need to build certain stuffs. I think it would be a bit better if the food resource(s) were renewable (or like in Factorio the map was more bigger and you need to go out further to get raw materials - this may still be a thing btw, I didn't get that far yet). I'm also not feeling any pressure - nothing bad happens if I run out of food, I just lose a bit of happiness in my villagers which only means I can't upgrade my town hall / expand the thing.
So yeah, while I dig the idea it needs some work on those things, IMO.