Clement Rage
Pro Adventurer
It can be, but doesn't have to be. Context is important.
I disagree. It depends on the kind of world you want to present, the kind of story you want to tell, the messages you want to convey.
Personally I wouldn't mind seeing a make-believe world in which war is considered a very low-class activity, only disposable people are warriors, and women are too powerful and important to be wasted on the battlefield. I'd love to see a make-believe world that didn't make warrior synonymous with hero.
Just a suggestion that shall we not too “over analysed and conclusive” especially concerning the game inherited world culture thing (race/sex oriented) for now? It’s just the beginning of a <5mins trailer!
From the trailer where it didn’t show any female playable character, my guess it’s dev decision to reserve her for the upcoming trailers... to give us a “wow” factor....
Remember the general crowd reactions when FF7R showing off Tifa? People had been highly anticipating Tifa’s final design and the result was... well, I think that’s a similar motive here...
You’re quite right, Leo. For my part, I’m interested to learn more about the high status woman at the war council and her quasi-Irish accent (is it deliberate? ) but for now all things are unknown — remember how similar FFXV was to the Shakespeare trailer of Versus XIII.
Last but not least, can I roughly interpret this game theme as humans factions are fighting among themselves and summon monsters are also fighting among themselves?
In the context of your dnd campaign I'd say it doesn't really matter, but I'm now wondering whether it's more sexist to keep women out of battle because "it would be senseless to slaughter women," or if it's more sexist that you think it's fine for men to be disposable meat for the slaughter.I kind of realized was partly motivated by my desire to use elven warriors as meat for the grinding, and didn’t want to senselessly slaughter a bunch of women in a game of make believe with my friends. Is that sexist?
Oh gosh I have a lot to catch up on in this thread. On representation in FF:
Gotta prologue this with a "I think XVI is going to be amazing", which I hate that I have to say first but I'm seeing fans get super defensive already, which is a bit disappointing.
No one is questioning that FF doesn't have amazing female characters. The issue is ratio and timing. First, let's consider the number of female main characters throughout the series. We have Terra, XI create-a-character, Lightning, and XIV create-a-character. We're looking at 2-4 female leads out of 16 games. That's only 25% or less depending on how one counts the MMOs. A fourth.
The second is timing. XIII launched 17 December 2009 and vanilla XIV launched 30 September 2010. The last time we had a female lead was 10+ years ago, again, depending on how one counts the MMOs. A decade.
Lastly, just gonna say it, representation is important. Not gonna argue this one.
So yeah, I feel like people expressing disappointment in XVI on this topic is a totally valid criticism. I wish fans just acknowledged this instead of deploying a straw man argument. It's okay to be critical of the game and also enjoy it, I know I will!
Yes. Yes it is. A criminal is a criminal. This mindset is why pretty girls get off way lighter than men for the exact same crime. Violence against women is terrible, but violence in general is terrible. Men can't escape abusive relationships because they're afraid to say anything due to social stigmas created by mindsets like this, it's damaging. I'm not comfortable throwing an entire half of the population under the bus in the name of being PC. But again, it's your dnd campaign, it's not like you're spreading some message to the masses or anything.When playing an Arkham game, how would you feel if the thugs weren’t all men? If you, as Batman, with your high tech gadgets and power suit, were pummeling nameless women unconscious? Is that better than making men the expendable gender?
That's... worrying.If they had names, I‘d be a lot more pacified, but they don’t.
I mean... this is where it gets tricky. Because a lot of the woman you didn't mention in the FF games might as well be Co-leads of their games, if not the actual main character. Ashe in particular is more the "Main Character" of FFXII than Vaan is when you actually look at the story the game told and not the marketing for it. Aerith is more the lead of FFVIIR than Cloud is in my opinion. Garnet gets more character growth than Zidane does in FFIX in my opinion. FFX's game is more about Yuna than Tidus, as it it's squeal.First, let's consider the number of female main characters throughout the series. We have Terra, XI create-a-character, Lightning, and XIV create-a-character. We're looking at 2-4 female leads out of 16 games. That's only 25% or less depending on how one counts the MMOs. A fourth.
I mean... this is where it gets tricky. Because a lot of the woman you didn't mention in the FF games might as well be Co-leads of their games, if not the actual main character. Ashe in particular is more the "Main Character" of FFXII than Vaan is when you actually look at the story the game told and not the marketing for it. Aerith is more the lead of FFVIIR than Cloud is in my opinion. Garnet gets more character growth than Zidane does in FFIX in my opinion. FFX's game is more about Yuna than Tidus, as it it's squeal.
Like... I think it's a valid criticism to say that the SE marketing team thinks young male protagonists are the thing to market. But when you actually play the games and look at the kind of stories being told, it's a lot more mixed than that. Most FF games are less "one person is the main character" kind of games and a lot more "these characters are all co-leads for this story". And aside from two FF games (one an offshoot of a main FF title), the "co-leads" of FF games have all been mixed groups.
However, to see who the "main character" of the narrative is, you really have to get your hands on the game and actually play the thing. No amount of marketing will ever do a good job summing up what narrative is being told and what characters are actually focused on in the narrative. It's... pretty imposible to make snap-judgments about that kind of thing with just a very short teaser.
I also think there should be more attention placed on the different between the main character of the narrative and the character's pov the player experiences the story from. FFXII and FFX have good examples of this, where the player pov character is Vaan and Tidus, neither of who really know what they've gotten themselves wrapped up in. The actual main characters are of FFXII and FFX Ashe and Yuna as it's their decisions that the plot hinges on all the time. And really their stories that hold everyone else's together.
When playing an Arkham game, how would you feel if the thugs weren’t all men? If you, as Batman, with your high tech gadgets and power suit, were pummeling nameless women unconscious? Is that better than making men the expendable gender?
No one is questioning that FF doesn't have amazing female characters.
Do we even know the (presumably) main character dude's name right now? Like, other than "Joshua," there weren't a whole lot of names being thrown around in this trailer.they had names, I‘d be a lot more pacified, but they don’t.
Others have already pointed out the consideration that arguably should be given to Ashe, Yuna, and the female characters of XI and XIV, so I won't delve in there, but you also left out FFIII.No one is questioning that FF doesn't have amazing female characters. The issue is ratio and timing. First, let's consider the number of female main characters throughout the series. We have Terra, XI create-a-character, Lightning, and XIV create-a-character. We're looking at 2-4 female leads out of 16 games. That's 25% or less depending on how one counts the MMOs. A fourth.