Scenes you expect to see in HD

Tashasaurous

Tash for Short
AKA
Sailor Moon, Mini Moon, Hotaru, Cardcaptor Sakura, Meilin, Xion, Kairi, Aqua, Tifa, Aerith, Yuffie, Elena, Misty, May, Dawn, Casey, Fiona, Ellie
I enjoy both depictions, but I expect they'll do precisely what you're hoping for.

I doubt that'll happen. In the meantime, I'll try out the upcoming FFXV side-parallel movie and wait for six more months before the actual game comes out. Then I'll focus on KH 2.8 and then KH3 and then maybe the FFVII Remake(if they don't screw it up any further than they already have).
 

ForceStealer

Double Growth
"Already have?!" We hardly know anything about it! We have seen precisely one trailer of substance, and it covers the first twenty minutes of a ~35 hour game. I don't know why you're so convinced it's a "reboot," but if they never continue after Dirge that doesn't mean that it was. I mean it's not like they were making any moves to continue it anyway.
 

Octo

KULT OF KERMITU
AKA
Octo, Octorawk, Clarky Cat, Kissmammal2000
Even I don't think they've screwed it up.

Yet :monster:
 

Unit-01

Might be around.
AKA
Sic, Anthony
"Already have?!" We hardly know anything about it! We have seen precisely one trailer of substance, and it covers the first twenty minutes of a ~35 hour game. I don't know why you're so convinced it's a "reboot," but if they never continue after Dirge that doesn't mean that it was. I mean it's not like they were making any moves to continue it anyway.

Yes Tash, come on now, the full game is years before being released and it's already messed up?

Square knows what they are doing, they know that people want this game and they know they need to be very careful in it's production.

Did you listen to the words of the teaser?
 

hian

Purist
I think that opposing the OG to CC/AC regarding this subject is an unfair call. The OG had its share of KEWL action scenes which were not part of combat. To name a few: how Cloud enter the train car after escaping from the Shinra grunts (how's that for a theatrical back-flip?), the escape from the pillar of Sector 7 with the improvized zipline, the escape from the Shinra building with the Hardy Daytona, jumping atop a high-voltage pylon with Mr. Dolphin...

I think your characterization of those scenes is more unfair if you consider them in any way shape or form even remotely stylistically close to what was going on in the original.

Cloud's entry into the train after escaping the reactor, or his flip off the train arriving at the reactor are both physically possible.
They're not even that impressive from a technical perspective - they're low-tier acrobatics.
The improvised zip-line is also within reason, and the same can be said for the motorcycle ride.
The only really ridiculous thing here is Mr.Dolphin, which clearly falls into the category of camp/humor - another part of FFVII's trend of self-deprecation done not to show how "awesome" Cloud is, but rather to remind the player not to take this stuff too seriously.

Non of the examples you provide make your case - in fact, they all stand in stark contrast to the stuff that goes on in all the other visual compilation titles (AC, DoC and CC).

Besides, my point isn't that FFVII didn't have cool action scenes - it did. It just didn't have "kewl" action scenes - which while might not be a clear distinction to all people, is a distinction I draw between dramatic action scenes done sparingly with concern for the overall tone of the work its contained within, and cringy, generic and over-done action scenes made only for the sake of overloading the audience with an convention known to be effective.
For example - having one slow-motion scene in a film VS having slow-mo a couple of times every five minutes, or having all characters in a game look like picture-perfect J-pop models VS having one or two characters look like that, whilst being balanced out with a more visually varied cast.

I wonder if Barrets shades are night-vision? Cos otherwise it wouldn't make any sense at night/below the plate.

Actually, despite how this is a really common thing that a lot of people think when they see characters in fiction wearing shades at night, this isn't actually true.

Anyone who's worked with firearms can tell you that shades (of a certain kind) are very useful, especially in low-lit environments because they protect your adjusted night-vision from being screwed over by the muzzle-flash from your weapon.

Barret walks around with a huge Gatling gun attached to his arm.
If he were to fire that in a dark room without shades, he wouldn't be able to see jack shit - much let hit anything accurately.
In that sense, his new design might actually make more sense than his old one.


Oh, and to those in here who're confused -

Yes, I was joking about Cloud getting facial piercings and more belts.
That would be dumb.
FFVII arguably is the best designs Nomura ever did, before he started over-killing everything - so I'd really like him to stick to the essentials not go off and a merry trip of "kewling out" all the characters.
I'm really glad he's passing a lot of the design work off to other people. Biggs, Wedge and Jessie were really well done (I'd argue better than Cloud and Barret by a long-shot in terms of capturing their original look), so props to Roberto Ferrari.
I'd take him over Nomura any day of the week based on what we've actually seen of the game.
 

Starling

Pro Adventurer
I get that many people are worried about stuff getting screwed up but it'd be nice if everyone took the time to dial back the bitterness and give the remake a fair chance rather than assume everything is already ruined, which gets rather obnoxious after a while. Voicing concerns about stuff you're worried won't be done right is fine but try to balance it out by acknowledgimg what is. For one, that glimpse of Midgar in the trailer was great and full of details worth appreciating. They really are putting a lot of effort into the remake and I'd hate to see that dampened by cynicism that latches onto the one detail that doesn't perfectly conform to expectations while ignoring everything else.

Personally, Cloud's design is fine, though I still want the textures to improve before release. I'm not really surprised Barret looks different, considering his proportions in the OG. I mean, his hands and feet were huge. Still, he looks more like OG Barret than his ACC design does. He has the same jacket with torn sleeves, the same metal belts(?) around his torso, the same pants, the same hair, the same facial hair, the dog tag, everything's still there. All they did was give him realistic proportions while keeping his general build, gave him some shades and added some practical details like satchels and proper support securing his gun arm to his body. Compare for yourself:

Ff7-barret.png


final-fantasy-vii-remake-moviescene-cloud-barret-ready-to-fight-ps4.jpg
 

Octo

KULT OF KERMITU
AKA
Octo, Octorawk, Clarky Cat, Kissmammal2000
I think in that pic he looks a bit like Ringo Starr. "I'M WARNING YOU WITH PEACE AND LOVE!" :lol:
 

Tennyo

Higher Further Faster
They also gave Barret a shirt under his vest. He had no shirt in the OG.

I also appreciate the sleeve thing on his gun arm. Makes it look more realistic, like it's there as a support.

As for Cloud, I've said this before and I know it's an unpopular opinion, but I wouldn't have minded a complete redesign on his uniform. :monster:
 

Mayo Master

Pro Adventurer
Non of the examples you provide make your case - in fact, they all stand in stark contrast to the stuff that goes on in all the other visual compilation titles (AC, DoC and CC).

Besides, my point isn't that FFVII didn't have cool action scenes - it did. It just didn't have "kewl" action scenes - which while might not be a clear distinction to all people, is a distinction I draw between dramatic action scenes done sparingly with concern for the overall tone of the work its contained within, and cringy, generic and over-done action scenes made only for the sake of overloading the audience with an convention known to be effective.
For example - having one slow-motion scene in a film VS having slow-mo a couple of times every five minutes, or having all characters in a game look like picture-perfect J-pop models VS having one or two characters look like that, whilst being balanced out with a more visually varied cast.
Right. So where would you draw the line between what's cool and what's kewl in CC?
 

hian

Purist
Right. So where would you draw the line between what's cool and what's kewl in CC?

You really want a deconstruction of every scene in that game?

Simply put, I think the vast majority of scenes in that game reek of "kewl" - the worst offenders off the top of my head being the fight scene on top of the Junon canon, and the final showdown where Zack dies.
[and on a different note from fighting - any scene involving Genesis in any way shape or form. It's Gackt for Christ's sake. What's he doing in mah Final Fantasays?!]

These are, in my low and deeply personal opinion - like every single fight scene in AC - horribly over-done, trite, cringy and contrived anime action wank-fests with no substance or care for how fight choreography ties together with plot-progression and narrative consistency.

I know I'm being harsh here - but my days of thinking that kind of choreography was good ended with my teen-age years and the last movie in the Matrix trilogy and my DBZ phase. It's out-stayed its welcome as far as I'm concerned.
 

Mayo Master

Pro Adventurer
Right. So where would you draw the line between what's cool and what's kewl in CC?

You really want a deconstruction of every scene in that game?

Simply put, I think the vast majority of scenes in that game reek of "kewl" - the worst offenders off the top of my head being the fight scene on top of the Junon canon, and the final showdown where Zack dies.
[and on a different note from fighting - any scene involving Genesis in any way shape or form. It's Gackt for Christ's sake. What's he doing in mah Final Fantasays?!]

These are, in my low and deeply personal opinion - like every single fight scene in AC - horribly over-done, trite, cringy and contrived anime action wank-fests with no substance or care for how fight choreography ties together with plot-progression and narrative consistency.

I know I'm being harsh here - but my days of thinking that kind of choreography was good ended with my teen-age years and the last movie in the Matrix trilogy and my DBZ phase. It's out-stayed its welcome as far as I'm concerned.
Meh.
While I agree that the fighting scene atop the canon is gratuitously over-the-top, one could argue that it's all set in a VR environment, so one could claim it has the same amount of plausibility as some scenes of the OG.
As for CC ending, I don't believe that replicating the OG scene to make the conclusion of the story where Zack is the main protagonist would have worked; it would have been at least underwhelming or anti-climatic. IMO at then end of CC, Zack deserved to end with a bang, not being shot by 2 random grunts in an unremarkable ditch.
And what other scenes would be anime-action-wank-fests in CC, which would be deemed "kewl"? I don't know. You say the vast majority of the game reeks of it, but where? Or is it automatically "kewl" as soon as there's Genesis on screen?
You also mention that OGs scene stand in stark contrast to CC scenes, namely on the matter that the OG had camp humor and wasn't taking itself too seriously at times, and I'd argue that you get the same vibe of humor from CC as well (with Yuffie's side missions, the "fun in the sun" missions, or even the Tonberry DMW, to name a few).
So... I do maintain that saying that the OG is cool and CC is kewl is an unfair call.
 

Octo

KULT OF KERMITU
AKA
Octo, Octorawk, Clarky Cat, Kissmammal2000
Mayo Master said:
As for CC ending, I don't believe that replicating the OG scene to make the conclusion of the story where Zack is the main protagonist would have worked; it would have been at least underwhelming or anti-climatic. IMO at then end of CC, Zack deserved to end with a bang, not being shot by 2 random grunts in an unremarkable ditch.

Y'see, I don't think it was because Zack was the main protagonist, but because of all the choices they made plot wise up to that point that would have made it anti-climatic.

They decided to make it an action game - hardly an RPG at all. Then they filled it with all the actiony stuff (overblown to some and not to others) They didn't have to do that, but in doing so they ended up changing the ending from how it actually was.

Zack was no less a hero dying face down in the dirt after being gunned down by 2 grunts than he was going down in a blaze of glory and getting to give Cloud a grand speech about following your dreams.

The frustrating thing for me was, it was as if Crisis Core was designed to appeal to someone entirely new to FFVII (or even new to rpgs) It just didn't feel like they had old fans in mind when they made it.

I dunno where I'm going with this, but a lot of Crisis Core was just dumb and it could have been really good :monster:
 

Pixel

The Pixie King
I hope they don't have super sped up fights like the fight between Cloud and Kadaj in AC. In the early trailers, the fight had weight to every sword swing. But they sped it up in the final version. It just looked weird.
 

hian

Purist
Meh.
While I agree that the fighting scene atop the canon is gratuitously over-the-top, one could argue that it's all set in a VR environment, so one could claim it has the same amount of plausibility as some scenes of the OG..

My problem with this are two-fold :
A.) the entire VR thing in CC is much like the ridiculous technological gap between the prequel Star Wars films and the original.
That VR thing does not belong in the FFVII universe.
B.) It's entirely consistent with the non-VR fight-scenes you see in the game and other compilation titles like AC.


As for CC ending, I don't believe that replicating the OG scene to make the conclusion of the story where Zack is the main protagonist would have worked; it would have been at least underwhelming or anti-climatic..

To which my reply would be - Maybe that's something they should have considered before making that game to begin with.

Nobody forced them to ret-con the original game, or write a story that would demand such a thing.

If we accept that Cloud is standing in for Zack in the Nibelheim flash-back, then Zack should have been relatively weak - weaker in fact than Cloud by the beginning of the original.
With that being the case, they should have just written the entire story to fit around that, and designed the game-play around that again.

Not doing this make CC an perfect example of the "DBZ problem" which riddles most Japanese shonen media -
I.E the more you overpower your heroes, the more ridiculous you need to make their challenges in order to create tension, but once you've powered up your heroes to a certain point you start writing yourself into plot-hole corners because the ordinary scenarios usually associated with story-telling revolving around overcoming physical obstacles become obsolete due to the ridiculous nature of your cast.

That's why I loath this kind of fighting in fiction. People who can practically fly and cut concrete in half are not supposed to get killed by generic soldiers, thrown into prison, or cornered in elevators period.
Yet, that's what happens, because unless you plan on making ever enemy in the hero's way a super-villain in their own right, that's what normal story-telling looks like.

If they'd just kept Zack in tune with the original game, then he'd still be, by that standard much stronger than any ordinary squad of Soldiers (with HP around 150 or whatever and a base attack enough to take out a grunt with one or two strikes), and it would still be reasonable that he'd be killed by two Soldiers or so if he was in a weakened state.

Put him into the power-hierarchy of the compilation however, with the rest of the Z fighters of that universe, and suddenly you need a 1000 grunts to take him out for it to make a semblance of sense.

Of course it would be anti-climatic to have him shot down by 2 at that point, but as Octo pointed out - that's because you've made the mistake of over-powering him to begin with, despite the fact that it's painfully inconsistent with the lore the game is supposed to be based on to begin with.
If you ask me, that's a bigger failure.


IMO at then end of CC, Zack deserved to end with a bang, not being shot by 2 random grunts in an unremarkable ditch.

"Deserved" based on what? He's not a real person.
Whatever he deserves is determined by what role he serves in the story. His original death, like a lot of the deaths in FFVII, is short and brutal. I would say that serves a much more important, significant, and indeed realistic point than an overly dramatic "Soldier's death".

After all, Zack was a person who dedicated his life to working for the Shinra, which by all accounts, thematically represents something quite horrible - a private military complex that terrorizes people for the greedy ends of its share-holders.
I'd argue that Zack's death in the original is karma - an example of the fates of people who get entangled with Shinra.

And what other scenes would be anime-action-wank-fests in CC, which would be deemed "kewl"? I don't know. You say the vast majority of the game reeks of it, but where? Or is it automatically "kewl" as soon as there's Genesis on screen?

And as I said - Do you really expect me to run you through every scene I consider cringeworthy in that game?
I've provided you several examples to give you an idea of what I consider styles that fall under that term.
If you still don't get it, that might be a short-coming on my part, but I'm getting a feeling it might also be because you haven't actually bothered to look at what sort of aesthetical choices and trends of cinematography and writing run through those scenes, and whether they are representative of the rest of the game, because you don't agree with the underlying argument to begin with, because you personally don't have a problem with any of the scenes I've already mentioned?

If the latter is the case, this is wasted argument. It's a matter of taste ultimately. I just don't like overly polished, and overly dramatic "cool" things.
To make an example -
Let's say we all agree that people doing back-flips is cool.
Now, in this world there are people who'll make that observation and go "Okay, if back-flips are cool, then if I'm gonna make a cool movie, I better have people doing back-flips all the time! Better yet, triple back-flips!"
And that's when, to my mind, it stops being cool, and starts being kewl.

Crisis core, everything from it's cinematography and writing, to me seems like it was done by people who looked to what was considered cool at the time in popular media, and thought that if they just did a lot more like that, then that would make the game cool too.


You also mention that OGs scene stand in stark contrast to CC scenes, namely on the matter that the OG had camp humor and wasn't taking itself too seriously at times, and I'd argue that you get the same vibe of humor from CC as well (with Yuffie's side missions, the "fun in the sun" missions, or even the Tonberry DMW, to name a few).
So... I do maintain that saying that the OG is cool and CC is kewl is an unfair call.

Except that you're now changing my argument and moving the goal-post.
We were specifically talking about the action sequences at the point you refer to here. You can't cancel out the enormous stylistic differences in the OG story scenes featuring displays of strength or acrobatics, by pointing to silly side-quests.
I could just as well then raise you silly main-quests from the OG story-line, like dressing Cloud up as a woman, having Nanaki wear a sailor uniform, jumping on a dolphin.


CC has humor in it - it does not however have anywhere close to the same level of camp as the original so I still think that's a moot point.

The reason OG is "cool" and CC is not, is because the OG shows restraint most of the time when it comes to its serious elements, and when it doesn't, it just as often tempers it with camp as when it provides the pure drama.
CC does not do such a thing, and you know it.

You really want to make the argument that stylistically speaking the OG and CC has more in common than not?
Or that the balance between over-the-top "kewl" stuff in CC is anywhere remotely close to that of the OG?
 

Starling

Pro Adventurer
Hian, have we not already gone over the whole Zack's death isn't karma thing in a different thread? I think the problem here isn't so much your dislike of the compilation and how it could negatively affect the remake so much as the sheer bitterness and cynicism in how you're expressing it. Despite having some problems with the compilation, I simply can't get behind what you're saying when it's said like that. Try and be more constructive and less abbrassive about your arguments, as well as more open to what others are responding with.

You get mad about how over the top the fight scenes in the compilation are but the OG, like many RPGs, had you fight all manner of things that would require superhuman abilities to manage. How else does someone go about defeating Weapons, a giant mecha, the Midgar Zolom and Sephiroth? What do you think fights like that would look like outside of turn-based combat? My issue with the compilation isn't really the fight scenes but rather the poor writing, unnecessary retcons and the way it changed people's perception of the OG. There're still some things in the compilation I feel could be made into something worth keeping but it's the writing that makes me unwilling to have the remake bogged down by the compilation just for the sake of references, especially with all the continuity issues.

Going over the rest of what you brought up, the technology level issue is a common problem among prequels. As long as they leave out the lifestream internet and keep things consistent overall, they can give the remake more modern technology than the OG without much issue.

For Cloud's level in the Nibelheim flashback, I don't think that was meant to be an accurate representation of his or Zack's combat ability at the time so much as the worf effect showing you how way out of your league Sephiroth is. As a SOLDIER first class, Zack would have to be way more capable a fighter than that. In fact, Cloud as an MP was probably better than that too.

In the OG, there were fighting sounds suggesting Zack fought some MPs off screen before getting shot by the three you see. Because of this, having Zack fight other MPs isn't the problem. What I take issue with is the tone change and death scene itself not feeling as impactful as the OG one, where he gets shot, dies and that's it, no dying speech or ascending to the lifestream even though it's in the other direction. That's not a change they made due to some power hierarchy but rather because they thought it would be a more emotionally fulfilling conclusion to a game you spent playing as him.
 
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Roger

He/him
AKA
Minato
Flashback Cloud probably still reflects the level of 16 year old MP Cloud, who could have been the one facing the Green Dragon instead of guarding the truck instead of Zack. No issues there.

In the OG, there were fighting sounds suggesting Zack fought some MPs off screen before getting shot by the three you see. Because of this, having Zack fight other MPs isn't the problem.

SOME, not the entire Planet's population several times over.
 

Starling

Pro Adventurer
It's debatable whether Cloud took part in the fight or guarded the transport. Since Cloud spends that part of the flashback talking about how much stronger than everyone Sephiroth is and the worf effect requires that you be nerfed to hell so Sephiroth can dominate all the fights, it's likely Cloud was at least a bit better than that even back then. The power divide between you and Sephiroth is more important than how well you can handle the enemies in this case.

As for the number of MPs sent to kill Zack, I'd say about 20 well equipped MPs would be the limit to make sure Zack's not going to survive without getting absurd, especially if you let more than 3 survive but have those be the ones who linger to make sure Zack's dead before leaving. Does anyone know how many are in the actual cutscene? It looks to be around 40-50.
 

Roger

He/him
AKA
Minato
It's debatable whether Cloud took part in the fight or guarded the transport. Since Cloud spends that part of the flashback talking about how much stronger than everyone Sephiroth is and the worf effect requires that you be nerfed to hell so Sephiroth can dominate all the fights, it's likely Cloud was at least a bit better than that even back then. The power divide between you and Sephiroth is more important than how well you can handle the enemies in this case.

As for the number of MPs sent to kill Zack, I'd say about 20 well equipped MPs would be the limit to make sure Zack's not going to survive without getting absurd, especially if you let more than 3 survive but have those be the ones who linger to make sure Zack's dead before leaving. Does anyone know how many are in the actual cutscene? It looks to be around 40-50.

There's around 60 in the shot where Zack is facing them down, but you initially pan over their forces and see that most of them are hidden behind the cliff wall and aren't visible in the shot with Zack. Also, there's at least one helicopter in the cutscene that does airstrikes in the battle. Would you not agree that alone exceeds the "he fought a few more MPs off screen" idea.
 

Starling

Pro Adventurer
Definitely. I was defending fighting more than just the three rather than the quantity given in the CC cutscene and ensuing fight. They didn't need quite so many to make it a hopeless fight, especially since the whole thing is scripted. That too is from how they went about what they thought would be an emotionally satisfying way to end the game and gave the DMW time to break down slowly while you tried and failed to beat them all. The helicopter would've been better off with a few snipers, though the whole thing works better with ground troops only.
 

Flare

Pro Adventurer
AKA
Flare
For CC's ending, here's the final battle scene in-game:
ITXffDA.jpg
And in the cg scene:
latest

zack_readies_to_face_the_shinra_army_by_herozackffvii-d801xoh.jpg

I never thought it was super over-the-top in a bad way, because I think Shinra is taking a necessary precaution in killing the man that was almost at equal strength to Sephiroth. Who in the OG is ridiculously powerful anyways (impaling the Midgar Zolom on a tree should tell you something).

Also 60 MP's or thereabouts and a few helicopters isn't the entire Planet's population several times over, though I'm sure that was sarcasm. :awesome:
 

Starling

Pro Adventurer
True, Sephiroth probably would warrant the kind of response Zack got, though in the end Zack didn't actually beat him. Either way, a smaller number of MPs is better suited to keep the tone of the original scene.
 

Tashasaurous

Tash for Short
AKA
Sailor Moon, Mini Moon, Hotaru, Cardcaptor Sakura, Meilin, Xion, Kairi, Aqua, Tifa, Aerith, Yuffie, Elena, Misty, May, Dawn, Casey, Fiona, Ellie
"Already have?!" We hardly know anything about it! We have seen precisely one trailer of substance, and it covers the first twenty minutes of a ~35 hour game. I don't know why you're so convinced it's a "reboot," but if they never continue after Dirge that doesn't mean that it was. I mean it's not like they were making any moves to continue it anyway.

Which is why I had hoped that they would continue the Compilation or at least remake Before Crisis, but then again, with Nomura, whatever he says means the complete opposite.

And in regards from what I've been learning each time with the FFVII remake, it feels more of a reboot than connecting and somewhat re-fixing the storyline of the original game to fit with the Compilation.

Even I don't think they've screwed it up.

Yet.

They screwed up with Cloud who's face now looks more like Lightning and a woman than himself. They changed Barret's look which sucks, and nothing so far even comes close to even a tiny bit of content from the Compilation titles.

"Already have?!" We hardly know anything about it! We have seen precisely one trailer of substance, and it covers the first twenty minutes of a ~35 hour game. I don't know why you're so convinced it's a "reboot," but if they never continue after Dirge that doesn't mean that it was. I mean it's not like they were making any moves to continue it anyway.

Yes Tash, come on now, the full game is years before being released and it's already messed up?

Square knows what they are doing, they know that people want this game and they know they need to be very careful in it's production.

Did you listen to the words of the teaser?

I did, but it still felt more like a reboot when I first saw it. It looked nothing like the original game or the compilation titles. Plus, with Nomura as director, it'll be a decade of FFXV all over again. They should've sticked him as producer and the original director as director again, not the other way around. At least Kitase would direct people in the right direction.
 

Octo

KULT OF KERMITU
AKA
Octo, Octorawk, Clarky Cat, Kissmammal2000
Surely its lightning who looks like Cloud. I mean I dont think remake Cloud looks that different to AC/compilation Cloud. Barret looks pretty much as expected. Even if the shades at night make him look a bit of a dickhead.

I'd have preferred if the compilation had retained an anime style, would make the overblown action scenes easier to stomach. But that said Im kind of used to it now.

And the look of Midgar was much closer to the OG than it was in the compilation. You definitely get a real sense of atmosphere.
 

ForceStealer

Double Growth
Which is why I had hoped that they would continue the Compilation or at least remake Before Crisis, but then again, with Nomura, whatever he says means the complete opposite.

And in regards from what I've been learning each time with the FFVII remake, it feels more of a reboot than connecting and somewhat re-fixing the storyline of the original game to fit with the Compilation.

Before Crisis is terrible. We can laugh at Square for confusing themselves in supplemental materials about whether or not SOLDIER predates Sephiroth, or roll our eyes at Deepground being way too big to bbe feasible. But Before Crisis makes straight up contradictions into major plot points. See: Dinne. Or pays so little attention to the world that it thinks we could believe that Junon's cannon has any hope of hitting Midgar. I still have no idea why you even want SE to acknowledge its existence.

And what you've "been learning each time," by "each time" you mean "the two times we've received information?" And secondly, the original should not be fixed to fit the Compilation. And I'm one of the few people around here that likes the Compilation. But it was the Compilation's job to fit with the original game, when it failed to do that, too bad. But not altering the original does not make it a reboot. It makes it a remake.

They screwed up with Cloud who's face now looks more like Lightning and a woman than himself. They changed Barret's look which sucks, and nothing so far even comes close to even a tiny bit of content from the Compilation titles.

I disagree, Lightning looked more like him in the other Compilation titles.
final-fantasy-7-remake-cloud.png

That looks nothing like Lightning. But you don't have to like his look, that's fine, opinions and all that. But this isn't the final release game, who knows how much the models will change between last December and release.

But giving Barret a pair of freakin sunglasses does not constitute "changing his look." Come on now. He looks so much more like the original Barret than Advent Children Barret did. Get outta here.

I did, but it still felt more like a reboot when I first saw it. It looked nothing like the original game or the compilation titles. Plus, with Nomura as director, it'll be a decade of FFXV all over again. They should've sticked him as producer and the original director as director again, not the other way around. At least Kitase would direct people in the right direction.

Yeah, like Octo said, it looked much more like the original Midgar looked. Secondly, enough with the Nomura nonsense. XV's taken so long because Nomura was working on other stuff and they rebuilt it from the ground up. Or are you trying to suggest that every Kingdom Hearts game took a decade to come out?
Thirdly, Kitase wanted Zack to fight freakin Jenova in the Nibelheim Reactor room and still thinks the opening of Dirge explains where Yuffie and Vincent were during VII's closing FMV. Sorry, Nomura has much better credits in recent years than Kitase. KH may have an insane excuse for a story, but they are almost all solid, fun games that run and play well.
 
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