Little Towns - Basically gotta make sure you feed your people every turn, while building structures to complete goals and earn victory points, with any money you have left at the end also contributing to victory points, etc. I feel it requires strategy and understanding to properly enjoy, and probably wouldn't have a lot of replay value, but I only played it the once, so am not sure if I got the adequate level of perspective to comment.
The Grimm Masquerade - I suspect Masquerade is the franchise, and Grimm is like a skin of it, for lack of better description. Anyways, basically everyone is given a character with strengths and weaknesses, and you gotta try and prevent people from giving you 2 trait cards that are your weakness and/or hoping they don't guess who you are. If you collect 3 trait cards that match your strength, you win the round. You couldn't hide what cards you have either, so memorising your opponents actions isn't a component of the strategy. You can spend 2 matching cards to use a special power card that might give you an edge over other players, re: information, but that's it. When myself and some friends played, usually the round was finished before anyone managed to collect their strength cards, because you also have to identify who you are
not upon getting 2 of the same type of trait card (as this would rule out that you're not a particular character with said weaknesses). I'm really bad at these kinds of games, because I am a bad liar, so when people speculate about who I am, I tend to give it away through giggle fits, etc
. Also why I suck at poker
.