Final Fantasy XV Datalog, Dossiers and Documents

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Compiled by Glenn Morrow


IN-GAME DOSSIERS


Lucis


Noctis Lucis Caelum




IN-GAME DATALOG



Cosmogony


The Hexatheon

Titan, the Archaean, steadfast as stone.
Ramuh, the Fulgurian, sharp as lightning.
Shiva, the Glacian, gentle as snow.
Leviathan, the Hydraean, relentless as tides.
Bahamut, the Draconian, unbending as iron.
Ifrit, the Infernian, fickle as fire.
Since time immemorial, they have watched over Eos.


The Oracle

In the distant past, Bahamut, the Draconian, descended to the mortal realm and graced the people of Tenebrae. From among them, he handpicked a pious maiden and bestowed upon her the power of the Stars and his trident. Using these gifts for the good of all, she became the first Oracle—she who joins heaven and earth.


The Crystal

There once lived a man, born a mortal but blessed with powers divine. Conjuring a collection of glaives, he dispelled the darkness plaguing our star. As a reward for his efforts, the gods granted him a holy Stone—the Crystal, which he was to guard at all costs, for it would one day choose a King to see us through the coming disaster and lead us to salvation.


The Ring

Before falling into eternal slumber, the Six bequeathed unto man one last treasure: a ring. Yet who among us was fit to possess this gift of the gods? After some time, the ring was transferred to the hands of a man blessed with powers divine, ultimately developing the mark identifying one fit to rule.


The Divine Host of Messengers

[Note by Glenn Morrow: In the English localization of FFXV, this Cosmogony entry was originally entitled “The Hexatheon and Their Divine Host” prior to the Royal Pack update]

It is said that, in the beginning, the Six fought side by side with mankind. Even so, the deities themselves seldom appeared before mortals, and instead sent loyal servants to convey their divine will to the Oracle. These servants are known as the Messengers, and they number twenty-four.


The Covenant

The earliest accounts of covenants are found in ancient tomes dating back to the time of the Cosmogony, some two millennia ago. According to such tomes, the rites are a means by which the Oracle summoned forth the gods, that she might make the will of mortals known unto the divine.


The Revelation

Trials by which the Six grant their blessing are first mentioned in ancient tomes dating back to the time of the Cosmogony, some two millennia ago. Revelations left great devastation in their wake, with entire cities being laid to ruin, and people saw them as tests of their faith.


15: 2 “Nadir”

O’er rotted Soil, under the blighted Sky, A dread Plague the Wicked has wrought In the Light of the Gods, Sword-Sworn at his side, ‘Gainst the Dark the King’s Battle is fought From the Heavens high, to the Blessed below, Shines the Beam of a Peace long besought “Long live thy Line and this Stone divine, For the Night when All comes to Naught.” 15:2, “Nadir”




Almanac


Hammerhead





Chronicles


Oric’s Culinary Chronicle I Entry 1: My First Mission

Some first assignment. I’ve looked up, down, and all around, but I’m loster than lost. (Nothing I ain’t used to.) Walking down a road to nowhere while it’s coming down cats and dogs. Stomach started growling something fierce, so I fed it a frog. That shut it up good—and the croaker didn’t taste too bad going down, either. Fine dining aside, the hunter life ain’t all it’s cracked up to be.


Oric’s Culinary Chronicle I Entry 2: An Egg Can Dream

Made it back to HQ hat in hand. Got a pat on the back, and boss bought dinner to celebrate my success. Said the fried egg represented me—”a hatchling hunter,” he said. Here I was, feeling down and out, thinking I didn’t bag my bounty, when it turns out I ate the critter. Maybe I’m cut out for this hunting gig after all. Hell, I could be the next big thing to come out of Keycatrich since the Wise King! (Or at least his tomb, that is.)


Oric’s Culinary Chronicle I Entry 3: New Friends

Just as I think I’m getting the hang of hunting, they send me up here to some mountain in Cleigne to find some lost fella from Lestallum, and I got half-lost myself. No ordinary mountain, neither—this here’s a fire-spewing volcano! Climbed up and crawled through every inch of this rocky hell to finally find what I came for, a little fella curled up next to a big pool of liquid-hot magma. Said he’s been up here for two whole days. Doesn’t look like he’ll be making it down the mountain under his own power…


Oric’s Culinary Chronicle I Entry 4: Partners

The fella I helped down the mountain and I are on our way back to Lestallum—least I think that’s where we’re headed. Should only be a little further, but I feel like we’re just going around in circles. Fella said we oughta take the road less traveled and follow the river, that the fish’ll keep our stomachs filled. Sharp as a tack, this one. Said he wants to be a journalist, but I reckon I oughta make him my partner.


Oric’s Culinary Chronicle I Entry 5: Homeward Bound

Been ten days since this fella and I set out for Lestallum, and we still ain’t made it back. Cooked up that river crawler he and I cracked open. We won’t be starving any time soon, but we won’t be stuffing ourselves, neither. Fella looks gaunt as a sabertusk; just lucky he don’t eat like one. Still, it’s slim pickings out here, so I’m looking forward to feasting at the food stalls once we get back.


Oric’s Culinary Chronicle I Entry 6: Moving Out

Got back to base camp, and first thing they tell me is I’m being reassigned to patrolling some outpost in Duscae. Probably better I stay in one place—can’t get lost that way. And who knows? If I make good use of the land, I might go down in the books as a pioneer in my own right. My partner cooked me up some local Cleigne grub as a send-off. Now that’s a meal I won’t soon forget.


Oric’s Culinary Chronicle I Entry 7: Fishing and Foraging

Another fella left the outpost today. Can’t blame him, what with all the daemons roaming around. Feels pretty lonely, though. I’ve been fishing down by the reservoir when I get the chance, but there’s nothing to catch but carp. Makes a man miss the taste of that Wennath Salmon. HQ said I could leave my post whenever I’d like, but ain’t much point in leaving now. Far as I’m concerned, this is home—for better or worse.


Oric’s Culinary Chronicle I Entry 8: The Hero of Saxham

Sounds like my ex-partner’s doing pretty well for himself. Don’t even need to subscribe to his magazine since he keeps sending me copies. Ain’t so bad, though. The missus loves his recipes, and the little sprat keeps begging me to read him one of those fairy tales at bed time. Can’t say why, but all those stories remind me of Leide. Oughta take the family back home and show them old Longwythe. It’ll have to wait ’til tomorrow, though: still got a few bussemands to bust up before dawn.




Letters


Letter From Ravus 1




Reports


Mass Disappearance Report




Monoliths


Dormaneth Haven




The Ω-Files


M.E. 745-X-24th




“COMRADES” IN-GAME INFO


Characters


Nyx Ulric

Native son of Galahd who fought alongside the local Resistance before arriving in Insomnia to serve Regis in the Kingsglaive. His affinity for the royal magic and his epic exploits in combat have earned him the moniker of “hero” among his peers. Tasked by his king to see the Lady Lunafreya and the Ring of the Lucii to safety, a dire situation forced the Glaive hero to don the ring himself and channel its power at the cost of his life.


Lunafreya Nox Flueret

Before accepting the sacred charge of the Oracle, the daughter of House Fleuret was born princess of Tenebrae, where she forged a bond with Prince Noctis in her youth. In time, the two were betrothed. Though she was to meet her fiancé in Altissia, circumstances carried her into the Crown City ahead of the peace signing between Lucis and Niflheim, and she was taken hostage. Rescued by Nyx and escorted outside the city by Libertus, the Oracle roamed the world to forge covenants with the Six. Slain by the imperial chancellor upon the altar of the Hydraean in Altissia, her final act was to deliver the Ring of the Lucii to Noctis.


Libertus Ostium

Hot-blooded Glaive who grew up alongside Nyx, but traded in his badge when Regis capitulated to the empire’s terms and handed over Galahd. When the peace signing goes awry and the empire attacks the kingdom’s capital, he puts his life on the line to fulfill his promise to Nyx to see Lunafreya safely out of the Crown City.

He waited in vain for Nyx in Galahd until the darkness gathered, then answered the call for the remaining Glaives to assemble in Lestallum. Now tasked with leading the surviving Kingsglaive operatives, he fights alongside Cor and the Crownsguard against the daemon scourge.


Cor Leonis

A valiant protector who stood beside Regis during the king’s journey thirty years prior, and continued to serve his liege marshalling the Lucian Crownsguard. “The Immortal”‘s heroic feats in battle make him the stuff of legend—and for Noctis and his closest friends, an invaluable ally in the field.

He now bands his Crownsguard together with the Hunters, the remnants of the Kingsglaive, and rebel soldiers to stand as mankind’s last line of defense against the daemons. While he had initially set aside resources to find and rescue Noctis, he later broke up the search parties in order to commit to defending outposts, a decision that was met with misgivings from those who held faith in the gospel of the True King. Even after Regis’s magic has faded, the marshal remains unmatched in combat, though he now dedicates more of his time to training his fighters than he does to fighting on the front lines himself.


Monica Elshett

Trusted Crownsguard officer who, alongside Dustin, led Iris and other evacuees out of the Crown City during the imperial invasion. Cor then tasked her with reconnaissance, and she supplied Noctis and his retinue with critical intelligence regarding enemy logistics. After Noctis disappeared, she turned her attention to assisting refugees and fighting back the daemons.

At present, she dispatches the Glaives and hunters of Lestallum on missions, occasionally rewarding her loyal troops with a home-cooked meal. Despite a stark contrast in their respective personalities, she and Dustin work particularly well together, having partnered up on many a mission to date—a popular topic for idle gossip among the rabble.


Iris Amicitia

Gladiolus’s little sister and long-time friend of Noctis and his retinue. Some might mistake her playfulness for a lack of vigilance, but this daughter of House Amicitia can handle herself in battle—as would be expected of any in the bloodline of the King’s Shield.

As Eos entered the long night, she returned to Lestallum with Talcott and the others, and now assists Cor by assessing the damage done by daemon attacks and seeing to the needs of survivors.

Iris still remembers the time she got lost as a child and how her brother’s awkward friend, Noctis, came to her rescue. She has harbored a crush ever since, but knows their stars were never meant to align, vowing never to act on her unrequited feelings.


Talcott Hester

Grandson of Jared, loyal chamberlain of House Amicitia. The tragic loss of his grandfather forced the boy to become a man, and solidified his resolve to serve Noctis for the greater good.

The empire had driven him from his home in Lucis, and the long night chased him from his second home in Caem, leaving him with no choice but to seek asylum in Lestallum. He carries his grandfather’s notebook as a keepsake, and in it he records his correspondence with Dino, passing along vital information to the Glaives and Hunters.

The hat he wears is also a memento, given to him by Cid when the mechanic came to Caem. The cantankerous curmudgeon was always kind to the boy, and his grandfatherly demeanor helped to fill the void left by Jared’s sudden passing.


Dustin Ackers

A veteran operative in the Crownsguard who, despite having seniority over Monica, holds her tenacious defiance in the highest esteem.

He is a man always on the move, delivering Iris and Talcott to Lestallum from Caem as the darkness spread, and relaying crucial mission details between outposts. Though his appearance may be unassuming, he has proven more than capable of dispatching daemon in Cor and Monica’s absence. One particular daemon-slaying exploit impressed his brothers-in-arms, but the man himself expressed only lament at not having extracted a sample to relay to researchers.


Ignis Scientia

Noctis’s trusted friend and closest confidant. Born into a family of royal stewards, he started serving as the crown prince’s attendant from a very young age. Acting as a companion at times and a guardian at others, Ignis utilized his impressive acuity to see the prince through any trials or tribulations that came his way.

An injury incurred during the Trial of Leviathan left Ignis blinded, yet this tragedy helped him see the importance of the prince’s plight with greater clarity than ever before. His allegiance as advisor never faltered, following Noctis to journey’s end. His brother-in-arms missing in action, Ignis currently spends his days fending off the daemons while practicing the culinary arts in his spare time.


Cindy Aurum

Belle of the body shop at the Hammerhead Service Station in Leide, she inherited her grandfather Cid’s knack for tinkering without his penchant for crantankerousness. More than a few drivers have chosen to take the scenic route past the garage for a glimpse of her smile.

The mechanic was forced to leave Hammerhead behind as the long night fell, taking refuge in Lestallum. While the grease monkey doesn’t dirty her hands in combat, she keeps them busy in logistics, moving precious cargo as missions demand.

Cindy’s knowhow, spirit, and looks haven’t faded at all over time, and along with her best friend Holly, she sets a strong example of what working women can do in Lestallum.


Cid Sophiar

Outspoken friend of Regis, he was the mechanic to the royal house before coming to own and operate the Hammerhead Service Station. While the surly, crotchety curmudgeon may be quick to snap at Noctis, “Reggie’s boy” holds a special place in his heart.

As the long night fell over Eos, he was content to have his bones buried under his body shop, but Cindy had other ideas, and dragged her paw-paw to Lestallum. Even in a city of engineers, the master mechanic’s acumen with precision equipment is in high demand, and his talent for modding armaments is invaluable in the fight to save mankind.


Dino Ghiranze

Meteor Publishing columnist who dabbles in crafting accessories and jewelry on the side. His dealings with Noctis and company have centered primarily around acquiring gemstones to feed his hobby. One could be forgiven for finding the fast-talking-and-freewheeling artisan frivolous, but the finery he forges brings succor to many devastated by daemon attacks.

Though he had forsworn his career in journalism in favor pursuing his handicraft full-time, the coming of the long night threw a wrench in his plans. With ore increasingly difficult to procure and his former boss Vyv in need of a hand, the plucky pressman returned to Lestallum to get the scoop on potential threats in Leide while scooping up whatever gems he can find locally.


Navyth Arlund

Angler whose illustrious exploits are more than mere fish tales. No danger is too great, no nook too small for the adventurous angler, but the coming of the long night nevertheless calls him to the city time and again.

While even the toughest of survivalists have been known to touch base in town, seeing the living legend leave the lakeside has proven a harrowing wake-up call to the state of the world for otherwise oblivious sportsmen.

Observing life in Lestallum firsthand has instilled the angler with a newfound respect for the Hunters, and the famous fisherman’s intrepid feats in assisting them have garnered admiration in return.


Vyv Darden

President of Meteor Publishing who has paired an amiable personal temperament with razor-sharp business acumen to construct the world’s largest print and broadcast media conglomerate.

As the long night spread, the media mogul used his influence to persuade the public to accept refugees into their cities and homes. He remains committed to the cause of defending mankind’s last outpost, transmitting vital guidance for refugees and encouraging hunter enlistment over the airwaves. His charitable works also include an irregular publication that details the exploits of Glaives and hunters in combat, an endeavor meant to inspire hope in the hearts of Lestallum.


Holly Teulle

Veteran EXINERIS technician without whose assistance the royal vessel might not have made it out of Caem. Her work to keep the lights on in Lestallum is what keeps the daemons out and keeps the town safe in turn. The weight of this responsibility once drove her to overwork, but as the long night fell, she realize she could not bear it alone, and focused on grooming her staff with an eye toward the future.

Having known Cindy for two decades, the technician has come to regard the mechanic as a baby sister, and has been as integral as Cid in shaping the grease-monkey granddaughter’s git-‘er-done work ethic.


Jeanne Labreigh

Former hunter hopeful who was downed by daemons on the battlefield, but later discovered her place in EXINERIS as an apprentice to Holly. Given to chasing pipe dreams since youth, her mentor has been instrumental in showing her the light that is the EXINERIS pipeline.

Though her wounds make hard labor off-limits, her familiarity with the weaponry she wielded in the field has endowed her with advanced understanding of the technology’s technical applications, and she has shown a particular penchant for electrical engineering. Her current duties center on generating power, and each day she seeks new ways to maximize the efficiency of precious meteorshards.


Kimya Auburnbrie

Mysterioius woman known as “The Witch of the Woods.” Once an experienced alchemist employed by Meldacio Hunter HQ, she was expelled when the higher-ups took issue with her unorthodox experimentation. Left to continue crafting concoctions alone in the Malmalam Thicket, she succeeded in producing potions designed to strengthen the daemon-dispelling power of the Oracle’s enchantments.

After the coming of the long night, Head Hunter Dave Auburnbrie decided to reach out to his estranged aunt in hopes of repairing relations and suppressing daemonic activity. Having shifted her base of operations to Lestallum, Kimya now makes medicine to heal wounded hunters and support the remaining Glaives however she can. In turn, she has earned the respect of those around her and dispelled the misinformation that besmirched her good name.


David Auburnbrie

Head honcho at Hunter HQ responsible for recovering the dog tags of lost hunters in addition to beating back daemons and other dangerous denizens of the wild. Though heir apparent to his mother Ezma’s seat, his promotion was delayed per his lack of leadership, a shortcoming that became particularly pressing during a dog tag recovery mission involving Noctis and Kimya in Malmalam Thicket.

He maintains an essential role behind the front lines, training new recruits, gathering geographical and ecological data through dog tag retrieval, and directing provision and manpower logistics between outposts.


Weskham Armaugh

Owner and operator of Maagho, an Altissian café-on-the-water, and longtime friend of Regis. He joined the late king on his journey 30 years ago in hopes of reforging and alliance with the nation of Accordo, but an injury incurred in the field cut his travels short. During his stay in Altissia, he came into contact with Camelia Claustra, then-leader of an antiestablishment resistance force. in time, their fortuitous friendship would help reestablish conciliatory relations between Lucis and Accordo.

After the coming of the long night, Weskham set foot on Lucian soil for the first time in several decades. He has set up shop at the hidden harbor in Cape Caem, aiding immigrants seeking refuge on the continent and caring for combatants deployed to the area around the coast.


Aranea Highwind

Imperial airborne division commodore known for captaining a distinct red aircraft as well as a squad of quirky mercenaries. Even in hand-to-hand combat, she is most at home in the skies, where the dragoon gets the drop on her foes with an arsenal of aerial attacks.

Once a soldier of fortune, her commendable combat record saw her rise to the rank of commodore in the imperial army before she grew disillusioned with the empire’s daemon fixation and resigned her post. She has since dedicated herself and her squad to mankind’s plight, rendering assistance in areas ravaged by daemons and war. Now in Lestallum, the last outpost, she stands alongside Cor and all who take up arms in the fight for survival.

Never one to obsess over birthright and rank, her forward-thinking pragmatism, no-nonsense attitude, and confident demeanor strike a welcome contrast to the bleak outlook in Lestallum.


Gentiana

Divine avatar whose earthly form belies her supernatural powers. Arriving in Tenebrae on the occasion of Lunafreya’s birth, she took up residence to provide counsel to the future Oracle, and would later guide Noctis on his path.

Her words have always carried weight, and it is only because she presaged the King’s return after Noctis disappeared that Cor called off the search. Until that day, she defends the hallowed ground of Angelgard alongside the Glaives upon whom the Draconian has bestowed his grace.


Umbra

Divine Messenger who assumes the form of a dog and often travels in the company of Gentiana and Pryna.

True to his Messenger calling, the celestial canine carried a notebook back and forth between Lunafreya and Noctis as part of a tradition the two initiated as children. Man’s best friend has stood with Gentiana and the Glaives to defend Angelgard against the darkness, loyally awaiting the return of the King.


Titan, the Archaean

God of Earth, one of the Six who once presided over Eos. The Landforger was awakened from slumber by the Oracle Lunafreya.

Legends tell of the Archaean absorbing the force of the cataclysmic Meteor as it hurtled down to Eos, resulting in the meteorshards that now power Lestallum and light Lucis.

The mighty Astral now tests the worth of Glaives who stand trial before the Draconian at Angelgard in the name of defending Noctis.


Ramuh, the Fulgurian

God of the Storm, one of the Six who once presided over Eos. The Stormsender awoke to the pleas of the Oracle Lunafreya and conferred his power upon Noctis.

The Fulgurian, it is said, administers the natural laws of Eos from on high, casting judgment down on those who would harm the star. After a recuperative rest at Angelgard in the wake of the Astral War, the Lord of Lightning returned to Duscae to strike down imperial trespassers.

The mighty Astral now tests the worth of Glaives who stand trial before the Draconian at Angelgard in the name of defending Noctis.


Leviathan, the Hydraean

Goddess of the Seas, one of the Six who once presided over Eos. The tempestuous Tidemother rose to the call of the Oracle Lunafreya.

The empire’s assault on the proud serpent provoked the Hydraean’s wrath, conjuring a maelstrom of destruction that ravaged Altissia and devoured countless lives.

The mighty Astral now tests the worth of Glaives who stand trial before the Draconian at Angelgard in the name of defending Noctis.


Shiva, the Glacian

Goddess of Ice, one of the Six who once presided over Eos. The somber Forstbearer heeded the prayer of the Oracle Lunafreya to grant Noctis her blessing.

Roused suddenly from hibernation in Ghorovas Rift, the Glacian brought the chill wind of death to bear on half the imperial army before suffering her own corporeal demise. She is the true form of the spirit incarnate in Gentiana, using both her celestial form and material body to cure Eos of the Starscourge.

The mighty Astral now tests the worth of Glaives who stand trial before the Draconian at Angelgard in the name of defending Noctis.


Bahamut, the Draconian

God of War, one of the Six who once presided over Eos.

The Draconian’s bonds to the Lucii run deepest among the Six, and his image adorns the insignia of the Kingsglaive. On Glaives who would atone for the sins of the past (namely the misdeeds of those who betrayed the very crown that gave them power), the Blademaster bestows his grace and might—but not before they swear fealty to Noctis and prove themselves worthy of the honor.


Regis Lucis Caelum

113th monarch in the line of Lucis and father of Noctis.

For three decades, the wise and merciful ruler held back the imperial onslaught, maintaining the Wall with his royal light, and shedding it upon outsiders so that they might defend the Crown City, thus forging the Kingsglaive. That weapon would eventually be plunged into his back, as traitorous Glaives colluded with the empire to undermine the peace, sabotage the Wall, and assassinate the king. As the Wall fell, so would the crown, and so, too, would Lucis.

As the king passed, his gift of light faded from the Glaives—yet in time, the light would return.




Documents


Unaddressed Letter

Long time, no see, Hero. How’ve ya been?
Betcha never thought I’d pick up a pen and paper, huh? Well, think again, pal.

I know we promised to meet up in Galahd, but it’s looking like a reunion isn’t in the cards for now. You may have already noticed, but the daemons have done a number on our fair hometown—and on every other village in the vicinity, as it were.

Thankfully, Lestallum has managed to escape more or less unscathed, so I’m trying to start a new life here. This city is just about the only place able to produce power, so I’m doing what I can to help them keep going. It ain’t much, but every little bit counts, right? I have a feeling it’ll be a little while before we can route electricity to Galahd, but I’m not gonna give up until we do.

Be sure to drop by if you’re ever in the neighborhood. You’ll always have a place to stay with me. We can grab a beer and a couple of skewers. I’ve been waiting to hear about what happened back at the Crown City.

See ya around, Hero.

Libertus


Top Secret Orders

ATTN: Comrades

Operation: Repatriation is scheduled to commence tomorrow before daybreak.

Once Regis discovers Lady Lunafreya is abord the imperial aircraft, he will order the Glaive to retrieve her. With the Crown City left defenseless, the empire will strike, finally putting an end to this long and hopeless war.

His Majesty accepted refugees into Insomnia and provided us a new home. For that, I am grateful. Yet His Majesty also allowed the empire to come in and destroy the home we left behind. For that, I will never forgive him.

The path you tread is yours alone to choose, but I, for one, choose to continue fighting for Galahd. If they brand me a traitor, so be it. My allegiance lies with my home and my people—and I hope yours does, too.

For hearth and home,

Luche Lazarus


Research Log: Nidus

While making the rounds this week, inspecting my lovely little croakers as I always do, I noticed something strange: a rise in plasmodium-inflicted froggies. The rate of infection was considerably higher in certain areas, so I decided to take a closer look in hopes of finding out why.

What I discovered, however, was truly startling. This frog was unlike any I’d ever seen. I’m not even sure it would be appropriate to consider it the same species! It seemed more daemonic in nature than anything. What’s more is this baby was not alone. No, ma’am—that little monster was surrounded by its daemon friends.

Naturally, my curiosity got the better of me (as usual), so I had a look around. In doing so, I noticed a peculiar protrusion poking up from the soil nearby. My hypothesis? This mound is where the plasmodium bacteria fester—the root of the rapidly-spreading infection. I have thus decided to refer to this nest as the “nidus.”

If that nidus is the point from which all the daemons are spawning, then there’s a very good chance that destroying it could help stem the spread of the Starscourge itself. Of course, that’s a bit too much for this biologist to handle on her own. I’ll leave that Titanian task to the Hunters!

– S.Y.


Research Log: Magic Pot

Although amphibiology is my area of expertise, I know a thing or two about every aspect of the animal kingdom. This girl didn’t graduate top of her class for nothing!

One behavior that always fascinated me about small mammals is the practice of hoarding. Grains, nuts, prey—you name it! They pack their cheeks full of food and bring it back to their nests to gnaw on in the comfort of their own homes.

I bring this up because of a strange species of daemon I encountered the other day. What fascinated me most about its hoarding habits was the method by which it gathered goods. Instead of using its mouth, it stored items in what looked to be some sort of vase!

What’s more is that it seemed to have a penchant for particularly expensive goods—luxury items, if you will. For better or for worse, I didn’t have a gil on me, so I handed over a lovely little froggie I had picked up while walking around. (I did so with much reluctance, I might had, but some sacrifices must be made in the name of science!)

With that, the croaker went into the pot, and the daemon disappeared. Where he went, I may never know. At least he left with a smile on his face!

– S.Y.


About Angelgard

In the waters south of Galdin Quay lies a two-pronged island, famous for its unique topography—the Umbral Isle of Angelgard.

As its name would imply, the island is purported to have higher connections. Said to be the spot where the gods gather and where the power of our star is centered, Angelgard is treated as sacred ground. Commoners such as myself are, naturally, forbidden access to the isle. Not e ven the royal family is permitted to alight on its divine shores.

Despite its now-sacred status, Angelgard served as a prison-on-the-water in antiquity. Criminals were exiled to the isle; there, the thunder god Ramuh passed judgment upon them, smiting the unrepentant sinners. While many are quick to dismiss this history as a mere morality tale, accounts of Lady Lunafreya traveling to the island to forge a covenant with the Stormsender suggest his divine presence is, indeed, fact and not fiction.

No man among us is truly free from sin. This scholar of history suspects our lives might be better spent on the Umbral Isle begging the gods’ forgiveness. Yet if we are not allowed upon the islan’ds shores, have we any real hope of attaining absolution?


About the Royal Vessel

Many in Lucis have heard word of the ship that served the royal family, but yet few know what an important role it played in our shared history.

For many years, the Accordo Protectorate’s alliance with the Kingdom of Lucis remained hidden, most notably from the Niflheim Empire. Said partnership was made possible through the efforts of a young King Regis, who sailed the Cygillan with a few of his closest comrades—and the ship that carried them was none other than the famous royal vessel.

After slumbering in the harbor beneath Cape Caem for nearly thirty years, the ship set sail once more. This time, Prince Noctis was at its helm, heading to Altissia to wed his betrothed, the Lady Lunafreya of Tenebrae. Unfortunately, tragedy befell the town, and the boat was swept beneath the waves and lost at sea.

Even with the coming of the long night, efforts to recover the royal vessel have not ceased. Hunters searching for the ship hope that its retrieval might help move our world toward a brighter future, much like it has before. This scholar of history, however, remains skeptical.


About the Kings of Yore

For nearly two millennia, the Kingdom of Lucis has been led by an unbroken line of sovereigns, with the late King Regis Lucis Caelum as its 113th.

The rulers of yore expanded Lucian territory through a variety of means, gradually extending the kingdom’s sphere of influence to include the regions of Cavaugh, Leide, Duscae, and Cleigne. The four provinces are peppered with royal tombs, each one erected as a memorial to the king or queen who claimed that land in the name of Lucis.

Said mausoleums were once imbued with charms intended to ward off evil, but given the present-day daemonic presence reported at some of these graves, this scholar of history suspects the spells have begun to wear off.


About the Royal Sigils

Members of the Kingsglaive benefited greatly from the magic of the late King Regis. With the passing of their liege, so too went their powers.

Yet the abilities afforded them were not unique to Regis: they belonged to all members of the royal bloodline. When the Lucian rulers of yore departed from this world, they left their powers behind, sealed inside their respective tombs.

Theorists suggest the magical energy trapped within those walls was at last set free when the Oracle Lunafreya awakened the sea goddess Leviathan from her slumber. Given that the Glaives have seen a resurgence of their royal powers, this scholar of history is inclined to agree.

Now, some Glaives carry around badges bearing the insignias of the kings and queens of old. Each sigil is said to possess a unique power evocative of the regent to whom it once belonged. One could say the rulers of the past have found a way to lend their strength to the warriors of the present.


About the Kingsglaive

Special task force of the late Lucian monarch, the Kingsglaive served King Regis until his untimely end. He lent them use of his magic; they, in turn, let him their prowess in combat. Together, they fought to defend the kingdom from all who would do her harm.

Though indebted to their liege, not every Glaive pledged their loyalty. On the even of the treaty-signing between Lucis and Niflheim, a fction of rebels conspired with imperial operatives to sabotage the peace proceedings. The empire set their scheme into motion the following day, and the royal delegation was all but helpless against the imperial ambush. The chaos that ensued spread outside the Citadel, setting Insomnia ablaze and sending all hopes of an armistice up in smoke.

The politics that motivated the insurrection that day hold little relevance at present. Our entire world has been overrun by daemons and plunged into night eternal. The surviving Glaives seem to recognize the severity of our situation, and have put past grievances aside in order to fight together—no longer for “hearth and home,” but for the well-being of all mankind.


Letter to Ezma

Sister Dearest,

Many years has it been since we’ve corresponded.
How many, I do not know. Perfect siblings you and
I have not been. But as they say, into a mighty tree
the crooked sapling does grow. Perfect one does not
need be, my sister. Told this to your son, I did—and
wise you would be to heed these words as well.

Very precious your time must be, but for me I hope
a moment you could spare. A pair of potions for us
I will brew, and talk the night away we shall—just
like when you and I were little girls.

Where to find me, you already know. Waiting I will be.

Your Witchy Sister,
Kimya


Hero Highlights: Ignis Scientia

From legendary warriors whose names decorate
the annals of Eos to up-and-comers eager to
make their mark, this column highlights the
heroes of our past, present, and future.

This week, we’re taking a look at Crownsguard
officer Ignis Scientia—as well as taking a taste
of his delicious home cooking!

As advisor to the king, Ignis has used his
tactical acumen to keep His Majesty from harm
on many an occasion. Even when he lost his
sense of sight, it only inspired him to work
harder to overcome the obstacles before him.
Truly a paragon of perseverance!


Hero Highlights: Prompto Argentum

From legendary warriors whose names decorate
the annals of Eos to up-and-comers eager to
make their mark, this column highlights the
heroes of our past, present, and future.

This week, we’re taking a look at King Noctis’s
BFF Prompto Argentum. No one knows His Higness
quite like he does!

While he may not have the impressive physique
of other Crownsguards, he’s got personality in
spades. Whether it’s fixing up machines or leading
refugees to safety, he does everything he can
to lend a helping hand. Oh, and did we mention
he’s absolutely adorable? What a catch!


Hero Highlights: Gladiolus Amicitia

From legendary warriors whose names decorate
the annals of Eos to up-and-comers eager to
make their mark, this column highlights the
heroes of our past, present, and future.

This week, we’re taking a look at Crownsguard
officer Gladiolus Amicitia—and can you blame
us!? He’s one handsome hunk!

This Shield of the King knows his way around
the field, putting those strapping muscles
to good use. Move over, Marshal Leonis—there’s
a new hearthrob in town! And Gladiolus isn’t
all brawn and no brains, either. He’s actually
an avid reader!