Continuing from the previous article, we have further translations of the Famitsu scans, done in part by myself and in part by Hitoshura.
We received get more information on several of the different optional functions in the game. First is the ability to record battles, including being able to edit and control the camera, and to save it as an AVI file that you can share. Another point was when you enter into the Online Lobby, there is the chance of randomly receiving an “Artifact Item” which you can rename to activate special effects. In the examples, the same sword may be named the Blood Sword by one player, then be the Earnest Ice Sword for another, and be renamed the Falcon Sword by yet another. When viewing an Artifact Item on the equip screen, it will show a list of all of the previous owners and who renamed it along the way.
We also have our first look at the Command Battle System. It can be used for those who are more adept at action RPGs than fighting games. Attacks on Brave points will be referred to as the general “Fight” command, while attacks on HP will called “Certain kill.” There are other options for running, long-distance attacks, and summoning.
Next is the Museum function, which is exactly what is says, allowing the viewing of character profiles including artwork and in-game model, summon profiles (the picture of Ultros/Orthos confirms that he is a summon in this game), a theater for viewing scenes from the game, the ability to change your player icon and look over your game-play records, and watch battle videos.
The PP Catalogue allows you to buy extras with your accumulated PP. These include unlocking Chaos characters (at 500 PP a piece), alternate costumes, maps for quick-play mode, background music, effect boost symbols, and player icons for your Friend Card. From the scan, there appears to be over 300 different icons or so.
Also, an excerpt from the interview – When directly asked if there would be an FFXII character, the staff was as evasive as ever, instead talking about why they decided on Shantotto. When they did touch on the subject Nomura stated, “Shantotto was just one surprise, and someone from XII would be fun…” Either way, the staff did confirm that there will be no characters from the FFXIII games, since the teams from those games are still developing them and the designs for their abilities.
Finally, under the break, we have assorted clips of the dialogue taken from the screenshots.
Shantotto: “Right, the future is something one has to seize by force!”
Terra: “I want to go help them, but when I think what might happen if I lose control of my power again…”
The caption notes that Terra has a great deal of anxiety over her powers as an Esper
Cecil: “… My brother is powerful.”
Emperor: “Due to your little disturbance, that ‘Bartz’ has escaped.”
Bartz: “It’s filled with really tough-looking guys. And anyway, just look at it!”
Squall: “That even if we’re apart, we’re still fighting together!”
This is the second part of a line, so if it seems a little odd that’s why.
Zidane: “You’re showing off too much, Squall!”
Sephiroth: “Fighting me won’t get you the Crystal.”
Warrior of Light: “Have you finished talking?”
To Ultimecia.
Frioniel: “Mine isn’t something so noble. Just a sort of vague, childish dream.”
To Cosmos, when asked his reason for fighting.
Frioniel: “… I see. Like father, like son.”
To Tidus, after Frioniel fought Jecht.
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