Editorials

Where Are You FFVII Remake?

I posit that Square have returned to poor marketing behaviour and a general lack of self-awareness.

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The Potential Of: “Wacky & Whimsical” Vs. “Epic & Dark”

In my previous “The Potential Of:” series, I’ve covered methods of player disorientation, the story’s unexplored Dark Science, and how it will need to vary its utilizations of horror. Now it’s time talk about how the Remake will have to

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The Potential Of: Jenova & Horror

In the last two “The Potential Of:” editorials, I covered how the use of disorienting techniques could play a role in the tone of certain sections, and dove into details on some of Shinra’s more obscure dark experiments help to show

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The Potential Of: Shinra’s Non-SOLDIER Experiments

The Art Director of the FFVII Remake, Shintaro Takai, recently talked about what he wanted to change in the Remake in an interview with CGWorld that was translated into English by Dualshockers. One part where he speaks about the changes

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The Potential Of: Disorienting Game Techniques

In Final Fantasy VII, there are a number of times that the player is placed into a position where things are meant to be disorienting – Cloud’s various ongoing hallucinations and flashbacks, the Temple of the Ancients, the Sleeping Forest,

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Editorial: FFVII Remake vs. Nostalgia

With the Final Fantasy VII Remake at hand, will the Mako glow of nostalgia distort our memories of the game?

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Editorial: Change is Good – the Evolving World of MMOs

Jason Tandro discusses the ever-changing nature of massively multiplayer online games and the futility of trying do everything they have to offer.

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