Editorials

The Cinematic Failures of Modern FFVII’s Combat

It’s the finale of Advent Children, and Cloud raises his Fusion Sword into the air and 6 swords split away from it to surround the airborne Sephiroth as Cloud flies up from below, initiating his Omnislash Ver. 5 Limit Break.

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7 Compilation Characters Who Could Appear in Part One

With the announcement of Final Fantasy VII: Remake in 2015, speculation began to surface about whether the Compilation titles in the series would also be remade—or even incorporated into the Remake’s narrative.

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Where Are You FFVII Remake?

I posit that Square have returned to poor marketing behaviour and a general lack of self-awareness.

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The Potential Of: “Wacky & Whimsical” Vs. “Epic & Dark”

In my previous “The Potential Of:” series, I’ve covered methods of player disorientation, the story’s unexplored Dark Science, and how it will need to vary its utilizations of horror. Now it’s time talk about how the Remake will have to

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The Potential Of: Jenova & Horror

In the last two “The Potential Of:” editorials, I covered how the use of disorienting techniques could play a role in the tone of certain sections, and dove into details on some of Shinra’s more obscure dark experiments help to show

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The Potential Of: Shinra’s Non-SOLDIER Experiments

The Art Director of the FFVII Remake, Shintaro Takai, recently talked about what he wanted to change in the Remake in an interview with CGWorld that was translated into English by Dualshockers. One part where he speaks about the changes

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The Potential Of: Disorienting Game Techniques

In Final Fantasy VII, there are a number of times that the player is placed into a position where things are meant to be disorienting – Cloud’s various ongoing hallucinations and flashbacks, the Temple of the Ancients, the Sleeping Forest,

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