Lifestream projects

The Potential Of: “Wacky & Whimsical” Vs. “Epic & Dark” in the FFVII Remake

In my previous “The Potential Of:” series, I’ve covered methods of player disorientation, the story’s unexplored Dark Science, and how it will need to vary its utilizations of horror. Now it’s time talk about how the Remake will have to

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The Potential Of: Jenova & Horror

In the last two “The Potential Of:” editorials, I covered how the use of disorienting techniques could play a role in the tone of certain sections, and dove into details on some of Shinra’s more obscure dark experiments help to show

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The Potential Of: Shinra’s Non-SOLDIER Experiments

The Art Director of the FFVII Remake, Shintaro Takai, recently talked about what he wanted to change in the Remake in an interview with CGWorld that was translated into English by Dualshockers. One part where he speaks about the changes

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The Potential Of: Disorienting Game Techniques

In Final Fantasy VII, there are a number of times that the player is placed into a position where things are meant to be disorienting – Cloud’s various ongoing hallucinations and flashbacks, the Temple of the Ancients, the Sleeping Forest,

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The Lifestream Podcast – Special Mini-sode

It’s a special kick-off mini episode of The Lifestream Podcast in which Carlie and Tennyo discuss some of their highlights for 2017 as well as their predictions for 2018. Email us at lifestreampod@gmail.com, comment on our YouTube upload of this

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More about EXP Con 2017

Closing out the new year and ringing in the new one with one more look at the best convention ever

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Lifestream Exclusive: Crisis Core Version Guide!

Have a look at our comparison guide for Crisis Core: Final Fantasy VII!

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