Nomura confirms action-based battle system for Remake
by Flintlock March 7, 2017 0 commentsAfter heavy speculation from fans, Final Fantasy VII Remake director Tetsuya Nomura has confirmed that the upcoming game’s battle system will be “action-based” rather than “command-based”. He also revealed some details about its cover system.
Speaking to Weekly Famitsu magazine, Nomura said:
Battles are not command-based, they’re action-based. Regarding cover actions, there are places where they can be done on the map, but they are not required. Because it’s seamless, I showed that there can be actions in response to various scenes.
The Guard Scorpion battle has map destruction and a great number of attacks that weren’t in the original, so it has become a significantly flashy battle. If you look closely, I think that you can see that there are a number of missiles are coming down.
This news is likely to disappoint a lot of fans hoping for something similar to the original game’s Active Time Battle (ATB). What are your thoughts? Let us know on our forum or in the comments below.
Source: Gematsu
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I knew it had to be action based, given all the comments made prior to this announcement. ATB, while classic, doesn’t make much sense in a game like this. I can only hope they honour long term fans by maybe including the classic battle layout in some kind of mini game. Still, at least the materia system is in …
Probably …
Not a bad idea – Battle Square with ATB would be a nice reward for fans of the original game!