Nomura confirms action-based battle system for Remakeby Flintlock March 7, 2017 2 comments
After heavy speculation from fans, Final Fantasy VII Remake director Tetsuya Nomura has confirmed that the upcoming game’s battle system will be “action-based” rather than “command-based”. He also revealed some details about its cover system.
Speaking to Weekly Famitsu magazine, Nomura said:
Battles are not command-based, they’re action-based. Regarding cover actions, there are places where they can be done on the map, but they are not required. Because it’s seamless, I showed that there can be actions in response to various scenes.
The Guard Scorpion battle has map destruction and a great number of attacks that weren’t in the original, so it has become a significantly flashy battle. If you look closely, I think that you can see that there are a number of missiles are coming down.
This news is likely to disappoint a lot of fans hoping for something similar to the original game’s Active Time Battle (ATB). What are your thoughts? Let us know on our forum or in the comments below.