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Final Fantasy VII Remake The remake of FFVII announced at E3 on June 15th, 2015 -- OUR WHOLE LIVES HAVE BEEN LEADING UP TO THIS MOMENT!!

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Old 06/19/2015   #1
Lex
Default Remake Interviews: Catch-all Thread

OK, I see a nightmare down the line with us going "I've heard that before, I've read that before, where did I see that". Since we like to collect interviews on the front site, please post all interviews which mention the remake here from now on. This thread will be stickied.

Try to follow this format where possible:

1. Interview with [Whoever]
2. Link to the source
3. DATE.
4. Copy and paste the entire interview behind spoiler tags (so if the link dies, we've still got a copy of it). Try to format it in a readable way.

This is for the purpose of keeping everything in one place in a nice, linear format. If this thread is updated with an interview I'll add it here.

Tetsuya Nomura
Gamespot
16/06/2015
Interview The Final Fantasy VII Remake, announced at Sony’s E3 press conference, could deviate from its source material.

When asked if the remake, in development for PlayStation 4, will follow the Final Fantasy VII narrative exactly or feature new elements, director Tetsuya Nomura gave GameSpot an ambiguous answer.

“We’ve announced an HD port version on the PlayStation 4, and then we have the remake coming to PS4,” Nomura said through a translator. “You’ll have this extremely, very, very pretty FFVII existing on the same plane. We feel that if that happens, it’s like, why have the same exact game?

“We think that if a game is on a certain platform and that platform becomes obsolete, then we’d recommend playing the new port version,” he added.

Currently, all we know about the Final Fantasy VII Remake is that it is now in production with key members of the original game’s staff on board, including producer Yoshinori Kitase and scenario writer Kazushige Nojima. Other developer details are unknown.


Tetsuya Nomura
Eurogamer
17/06/2015
Interview Final Fantasy 7's remake, announced during Sony's show at this week's E3, captured a fair amount of attention, and a few questions snatched at the end of a roundtable about Kingdom Hearts 3 with its director Tetsuya Nomura revealed a bit more.

Nomura, who was a character designer on the 1997 original, is clearly excited about the prospect. "The talks about making this remake, internally it's been mentioned on and off," he told Eurogamer's Aoife Wilson in the interview. "Sometimes we think we can do it, and then sometimes we think maybe we can't. Considering some of the original staff, like Kitase, he's acting as producer, and [Kazushige] Nojima, he's doing the script - we're all getting older! If we keep going like this, the thought occurred to us that we might have to pass this on to a younger generation, without the original developers taking part. It doesn't seem like such a grand intention, but we wanted to do it with the original members."

So why has it taken 'til now for it to happen - especially as it comes relatively soon after Square Enix disappointed fans by setting up a reveal last December before announcing the PC port of the original was coming to PlayStation 4?

"When we announced the HD port, the PC port on the PS4, we weren't sure when we wanted to announce the remake," Nomura said elsewhere in the interview. "The production was underway then, so there's no real connection between the timing of the two FF7s coming to PS4. We've announced several different titles coming to the PlayStation 4 like World of Final Fantasy and Kingdom Hearts 3."

The slow uptake of new consoles in Japan seems to be a concern, and Square Enix is making a concerted effort to make sure the PlayStation 4 is more attractive to the audience in its home country. "There's more and more titles being introduced for the platform, and we're hoping that announcing the remake of Final Fantasy 7, it'll give a boost to people wanting to buy this current generation of console. If we announced the remake after all those titles have been sold, it wouldn't have created such an impact, so that's why we decided on this timing. We wanted to reassure players that PlayStation 4 is coming out with great titles including Final Fantasy 7. That's why we decided to announce the remake."

How the new, slightly darker aesthetic sits with some of the crazier elements of the original game remains to be seen, but it seems they'll be intact. Can't wait to see the delicious sight of Cloud in a dress in glorious HD? "Please look forward to it," said Nomura as the interview came to a close.


Tetsuya Nomura
Kotaku
17/06/2015
Interview These days, HD remakes are pretty common! They usually are the same games, but with spiffy new graphics and, often, optional and updated controls. The big question is whether or not this is a straight-up remake. From what Square Enix’s Tetsuya Nomura tells Famitsu and Dengeki Online, it’s not.

“I can’t get go into details,” Nomura said, “but this is not a simple remake. Let’s say for argument’s sake that we only pretty up the graphics for current gen hardware, I don’t think that would surpass the original version.”

(Note: Here Nomura actually said “next gen hardware,” but he is referring to the current gen.)

It seems that if the game only featured better graphics, then the difference between this remake and the upscaled port would merely be cosmetic.

“The original version is a game that came out in 1997, and if you look at it today, you can feel how dated the graphics and the game system are,” Nomura told Famitsu. “However, that’s also part of Final Fantasy VII.” Nomura added that even today, the game continues to get support and that is unlikely to change.

However, it sounds like like the remake will feature evolved gameplay. Again, here’s Nomura:

“We haven’t shown any gameplay yet, but since we’re updating them quite a bit, please look forward to that,” Nomura told Dengeki Online. (Note: The word Nomura used, 進化 or “shinka,” can also mean “evolution” or “progress.” He didn’t say 変化 or “henka,” which means “change” or “variation.”)

For a title like this, even if you only redo the graphics, I don’t think you get something that’s exciting.”

So, what does that mean?

“Since we now formally revealed Kazushige Nojima’s name for the scenario, there will be more plot devices in the story, so I think you can also look forward to that.”

Ah, perhaps maybe they’ll be adding to the story, fleshing certain parts out or adding more backstory? That I can see making this more than a simple high-def remake with pretty graphics. I hope this doesn’t mean certain parts of the original story, however, will be written out...

“So,” Nomura told Famitsu, “if you are going to do a full remake, you have to take a different approach and make something that suits the times.”

According to Nomura, Square Enix is planning to reveal more about this remake later this winter—at the very least, the game’s formal title. So, yes, yes, look forward to that, too. Expect it.


Tetsuya Nomura
Engadget
17/06/2015
Interview After announcing that the PC version of FFVII was coming to PS4, why announce the remake now?

Tetsuya Nomura​: The PC port, honestly, wasn't really on my radar. I thought it was already on sale. Regardless, there's really no relation between the PC version and this remake. Why now? This week at E3 we announced several titles coming to the PS4: not only FFXV, Kingdom Hearts 3, and World of Final Fantasy, but [also] a new Star Ocean and more. Rather than announce the remake after those titles went on sale, we wanted to give gamers something that would make them happy -- open them up, perhaps, to buying into the PS4.

You've called it a remake, but what's going to change? Will the story change?

TN: Hah! Well, that's something that literally... [He gestures to his open laptop].

The trailer was vague; it felt like it could well be a sequel, or even a prequel.

TN: That's exactly why I wanted to have the word "Remake" into the trailer -- precisely to clarify that. At this point, I can't talk to specifics. Or at least, I'm not allowed to talk about the specifics. But the original is out again: The "HD" PC version is coming to PS4 already. We don't need two of the same thing. Even if we beautified and upgraded the visuals -- something that's bound to happen. If it's a full remake, then of course, we want to take a different approach. If we actually just upgraded the visuals -- there'd be no need for me to direct it.

Well, I can't honestly say. But things will change.

Just the price?

TN: [Laughs] We can't comment on pricing. We haven't even mentioned the true title of the remake.

Is there a comparable remake in gaming, movies?

TN: If I say anything, then that could reveal too much. If I say, "It's a bit like this," you'll suddenly think: "Ah well, then that's going to turn out just like that." In the trailer, at the end, I try to reference that: "The reunion at hand may bring joy, but it may bring fear. But let us embrace whatever it brings."

People will wonder how far the game will change and exactly what is going to change. Sure, at first there's the joy that the game's returning, but then the concern that what you liked in the original may change or disappear completely. People have different demands. But if we take everything literally the same, we're turning into the HD port again.

So you could flip the genders of say, Yuffie?

TN: Nothing that drastic! But there will be changes. More than me, [Producer Yoshinori] Kitase and [scenario writer Kazushige] Nojima are more concerned about what gets changed. I'm not too worried about that. I'm often happy to cut out parts. Before meetings, the pair of them often discuss what's happening. It's very likely that not everyone is going to like everything.

The trailer seemed pretty serious in tone. Will the occasional humor the original game carry through?

TN: The comedy or the lighthearted parts -- I like those. I don't want to change it that much. But we can't have these upgraded, beautiful 3D models of Cloud and Barrett, still lining up in a row, jumping forward to attack an enemy, then jumping back to wait for their next turn. That would be bizarre. Of course there will likely be changes there. But if we took away parts like the lighter moments of the game, then it would no longer be FFVII.


Shinji Hashimoto (Executive Producer)
IGN Article | IGN Video
18/06/2015
Interview The PS4 version of Final Fantasy VII isn't just a simple remastering of the original, but instead will be an entirely remade version of the beloved PS1 game.

In an IGN interview, executive producer Shinji Hashimoto told us that the team tasked with bringing the JRPG classic to Sony's modern console is looking back at the original to see what needs to be changed.

The game will be more than just an update, in other words. It will be a full-blown remake. "We're putting in a lot of careful thought to meet" the expectations of fans, Hashimoto told us.

When asked why the time for a remake was now, Hashimoto said conversations had happened over the years, but schedules of key figures, including director Yoshinori Kitase and character designer Testuya Nomura, conflicted.

However, Hashimoto said "timing worked for this now."


Tetsuya Nomura
Kotaku (from Weekly Famitsu)
24/06/2015
Interview
In an interview with Weekly Famitsu, remake director Tetsuya Nomura stated, “Actually, quite a while ago, I tried to start up the project [to remake FFVII], but at the time it didn’t come to fruition.”

According to Nomura, it was Square Enix Exec Shinji Hashimoto who approached Nomura and the original FFVII director Yoshinori Kitase about the new project. “Mr. Hashimoto was involved with the advertising and marketing of the original, so like [Mr. Kitase and myself], VII has a strong place in his heart.” Nomura explained.

Nomura is currently helming Kingdom Hearts III, so it’s surprising that he would take the reins of another high-profile project when the one he’s still developing as of yet has no release date. It turns out Nomura himself was surprised by the fact that he was directing the FFVII remake.

“As preproduction went along and I offered my opinions on what I thought should be done, Mr. Kitase would asked me how the individual elements should be adjusted in fine detail.” Nomura recalled. “It was very perplexing. Then one day, as I was checking the internal company presentation video it said ‘Director Tetsuya Nomura’ at the end.”

Apparently this was news to Nomura who had assumed that Kitase would be reclaiming the director’s chair for the remake of his game. “So I called up Mr. Kitase and said, ‘It says that I’m the director for some reason.’ To which he replied, ‘If course it does.’” Nomura said with a nervous laugh.

The “’I thought you were going to direct!’ ‘Well I thought YOU were going to direct!’” episode was something that happened in the initial stages of the project’s inception and Nomura has stated that he is presently well aware of and well into his position as director.
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Last edited by Lex; 06/24/2015 at 11:09 AM.
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Old 06/19/2015   #2
The Twilight Mexican
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The nightmare I see down the line is hearing nothing for almost a year. =P

Anyway, good idea with this thread, Lex.
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Old 06/19/2015   #3
Lex
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Do we have a word limit on posts? If so, I should probably have reserved another two or three post spots for future use.
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Old 06/19/2015   #4
Jason Tandro
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That's... freaking brilliant Lex. Might help to have an offline backup in like an Excel Sheet or Microsoft Access of somekind. Maybe you could even have a Database of info accessible from the front page at some point.

But again, this is what I love about the fandom. Something earth-shattering happens and we turn into a research team worthy of Harvard.
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Old 06/19/2015   #5
Flintlock
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Did Nomura give four separate interviews or are those sources all reporting different parts of the same one? If it's the former, they seem awfully short, like they only got to ask one question each.
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Old 06/19/2015   #6
Dolorian
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Ok, there is another...

Shinji Hashimoto (Executive Producer)
IGN Article | IGN Video
18/06/2015
Interview The PS4 version of Final Fantasy VII isn't just a simple remastering of the original, but instead will be an entirely remade version of the beloved PS1 game.

In an IGN interview, executive producer Shinji Hashimoto told us that the team tasked with bringing the JRPG classic to Sony's modern console is looking back at the original to see what needs to be changed.

The game will be more than just an update, in other words. It will be a full-blown remake. "We're putting in a lot of careful thought to meet" the expectations of fans, Hashimoto told us.

When asked why the time for a remake was now, Hashimoto said conversations had happened over the years, but schedules of key figures, including director Yoshinori Kitase and character designer Testuya Nomura, conflicted.

However, Hashimoto said "timing worked for this now."
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Old 06/19/2015   #7
Lex
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They're all different pieces of information. We can reasonably assume reps from these sites all got a chance to ask a question or two of him at E3, maybe at a short press conference.
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Old 06/19/2015   #8
Lex
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Dolorian wrote: Ok, there is another...

Shinji Hashimoto (Executive Producer)
IGN Article | IGN Video
18/06/2015
Interview The PS4 version of Final Fantasy VII isn't just a simple remastering of the original, but instead will be an entirely remade version of the beloved PS1 game.

In an IGN interview, executive producer Shinji Hashimoto told us that the team tasked with bringing the JRPG classic to Sony's modern console is looking back at the original to see what needs to be changed.

The game will be more than just an update, in other words. It will be a full-blown remake. "We're putting in a lot of careful thought to meet" the expectations of fans, Hashimoto told us.

When asked why the time for a remake was now, Hashimoto said conversations had happened over the years, but schedules of key figures, including director Yoshinori Kitase and character designer Testuya Nomura, conflicted.

However, Hashimoto said "timing worked for this now."
OK that whole video aside from the first 30 seconds is about the remake XD.

What we should really do is write up a transcript.
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Old 06/19/2015   #9
The Twilight Mexican
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Lex wrote: Do we have a word limit on posts? If so, I should probably have reserved another two or three post spots for future use.
There is a limit, yeah. I'm pretty sure I'm one of the only people to ever hit it.

Sorry for snagging the second post.
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Old 06/19/2015   #10
Flintlock
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Lex wrote: They're all different pieces of information. We can reasonably assume reps from these sites all got a chance to ask a question or two of him at E3, maybe at a short press conference.
Makes sense, but it's funny how they only report the answers to (presumably) the questions they asked. You just know that if a TLS rep had been there we would have reported every single word that came out of his (or his translator's) mouth.
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Old 06/19/2015   #11
Lex
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For sure. We'd probably go one step further and make a chart of his facial expressions while he said each word.

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Old 06/19/2015   #12
X-SOLDIER
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http://www.siliconera.com/2015/06/19...ect=no&oswrr=1

Silconera did a translation from a Japanese site interview on 4gamer. Might be worth having Hito or someone glance over the original: http://www.4gamer.net/games/305/G030589/20150618060/




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Old 06/20/2015   #13
Pixel
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This isn't really an interview, but has some info from Adam Boyes, head of third-party developer relations at PlayStation, about keeping the remake a secret for over a year.
http://kotaku.com/keeping-the-final-...-se-1712587923
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Old 06/20/2015   #14
X-SOLDIER
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Adam Boyes on keeping the secret for over a year: http://kotaku.com/keeping-the-final-...-se-1712587923




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Old 06/20/2015   #15
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I'm confused. That's literally the same thing that Pixel posted...
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