Posts by X-SOLDIER
The Cinematic Failures of Modern FFVII’s Combat
It’s the finale of Advent Children, and Cloud raises his Fusion Sword into the air and 6 swords split away from it to surround the airborne Sephiroth as Cloud flies up from below, initiating his Omnislash Ver. 5 Limit Break.
Read moreLife, Death, & The Sefirot: FFVII’s History & Remake’s Future in a New Symbol of Reunion
Introduction to Final Fantasy VII’s Symbols During the pre-menu opening credits prelude cinematic in Final Fantasy VII, there’s an abstract symbol with seven strokes – thus having a “VII” in the middle of the words, “Final Fantasy” that differs from
Read moreBuilding for the Future – Unreal Engine 5 + PS5 & FFVII Remake
In my Building for the Future analysis article, I talked a lot about Remake‘s use of upcoming PS5 technology that had been revealed, as well as how playable Red XIII & Party-Selection features exist in a partially completed state, and dug into
Read moreFinal Fantasy VII Remake – Building For The Future
In the recently released Final Fantasy VII Remake Ultimania, the game’s Director, Tetsuya Nomura, & its Executive Producer, Yoshinori Kitase, give some comments about the future development of the “Unknown Journey” that lies ahead of the first installment of the Final Fantasy
Read more“FFVIIR Cloud” Twitter Account Created from Old G-Bike Account
Square Enix’s official G-Bike Twitter account which originally had the handle of “FFVII_GBIKE” has been renamed to “FFVIIR_CLOUD”. It’s interesting to see the “FFVIIR” being used officially in distinction to the previous “FFVII” of the G-Bike account. Additionally, a new profile bio
Read moreFFVII Remake in 2023!? Misreported, Fake @^#%$# News
As you’re all aware, we live in an era where the internet is a place where only the most solidly researched information is ever reported, and nothing is ever misreported in an intentionally misleading way just to lure in clicks.
Read moreThe Potential Of: “Wacky & Whimsical” Vs. “Epic & Dark”
In my previous “The Potential Of:” series, I’ve covered methods of player disorientation, the story’s unexplored Dark Science, and how it will need to vary its utilizations of horror. Now it’s time talk about how the Remake will have to
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