Lifestream projects

Building for the Future – Unreal Engine 5 + PS5 & FFVII Remake

In my Building for the Future analysis article, I talked a lot about Remake‘s use of upcoming PS5 technology that had been revealed, as well as how playable Red XIII & Party-Selection features exist in a partially completed state, and dug into

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Final Fantasy VII Remake – Building For The Future

In the recently released Final Fantasy VII Remake Ultimania, the game’s Director, Tetsuya Nomura, & its Executive Producer, Yoshinori Kitase, give some comments about the future development of the “Unknown Journey” that lies ahead of the first installment of the Final Fantasy

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New FFVII Remake Screenshots, an In-Depth Analysis (Part 3)

Part 3 of the in-depth analysis of the new Final Fantasy VII Remake screenshots released in December covers screenshots of locations and the 2 new key arts of Tifa and Sephiroth.

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New FFVII Remake Screenshots, an In-Depth Analysis (Part 2)

Part 2 of this in-depth analysis of the new Final Fantasy VII Remake screenshots released in December covers gameplay-related content, be it in battle or exploration.

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New FFVII Remake Screenshots, an In-Depth Analysis (Part 1)

Part 1 of this in-depth analysis of the new Final Fantasy VII Remake screenshots released in December covers all the cutscene screenshots including Sephiroth, President Shinra, Heidegger, Roche as well as our beloved Love Triangle in the Train Graveyard.

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7 Compilation Characters Who Could Appear in Part One

With the announcement of Final Fantasy VII: Remake in 2015, speculation began to surface about whether the Compilation titles in the series would also be remade—or even incorporated into the Remake’s narrative.

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FFVII Remake [E3 2019] Enemy Analysis (Part II)

We dive into the enemies featured within the latest footage!

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