Lifestream projects
New Forums Are Live!
Today TheLifestream.net completed the transfer to new forum software, and they are live now! So: existing members come and check out the new digs, and if you’ve never signed up before, now is a great time to join the conversation!
Read moreWhere Are You FFVII Remake?
I posit that Square have returned to poor marketing behaviour and a general lack of self-awareness.
Read moreJoin Us: E3 2018 Livestream
Hi folks! It’s that time of year again. Here at thelifestream.net, we like to stream the E3 conferences every year on our and react/ chat about the conferences as they’re streamed live. We’ll be live at least 15 minutes prior
Read moreThe Potential Of: “Wacky & Whimsical” Vs. “Epic & Dark”
In my previous “The Potential Of:” series, I’ve covered methods of player disorientation, the story’s unexplored Dark Science, and how it will need to vary its utilizations of horror. Now it’s time talk about how the Remake will have to
Read moreThe Potential Of: Jenova & Horror
In the last two “The Potential Of:” editorials, I covered how the use of disorienting techniques could play a role in the tone of certain sections, and dove into details on some of Shinra’s more obscure dark experiments help to show
Read moreThe Potential Of: Shinra’s Non-SOLDIER Experiments
The Art Director of the FFVII Remake, Shintaro Takai, recently talked about what he wanted to change in the Remake in an interview with CGWorld that was translated into English by Dualshockers. One part where he speaks about the changes
Read moreThe Potential Of: Disorienting Game Techniques
In Final Fantasy VII, there are a number of times that the player is placed into a position where things are meant to be disorienting – Cloud’s various ongoing hallucinations and flashbacks, the Temple of the Ancients, the Sleeping Forest,
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