Shademp
420
Welcome to the Dirge of Cerberus: Final Fantasy VII research thread!
This thread began with me wondering if my copy of DC:International was legit (answer: it was) and then turned into in-depth Dirge of Cerberus investigations. You can enjoy the journey from post-to-post and/or you can follow the highlights linked below.
- The Dirge of Cerberus Multiplayer Archives
While not *everything* has been compiled into this one place, there is plenty to look at.
- DCFFVII Unlocked (YouTube playlist)
Primarily out-of-bounds exploration and visiting hidden maps but there is some other neat stuff in there as well. I have two YouTube accounts: "Shademp" and "Gast Faremis". This playlist is mixed with videos from both channels.
- All S Rankings playthrough (YouTube playlist)
Video series on how to achieve perfect grades in all categories. Hard mode, original Japanese release.
The playlist contains 24 videos that add up to a total length of 4 hours 20 minutes 10 seconds.
Item Lists
- Plain English item list
- Weight stats
- Item Qualities: Byte Mapping
3D & 2D graphics
- 3D Character & Object model list
- Low-res vs high-res 3D models
- Menu 2D graphics
- Viewing 3D models and extracting 2D textures, tool by daemon1
Gameplay
- How to get the Chapter 11 mid-air item case
- Midgar battle FMV easter egg
- Collection of glitches
- Shera cutscene triggers
- Phases of the moon: Dirge's timeline
- Chapter 11: Sneaking past the Bizarre Bugs
- Doing "Gatling Shower" mission the hard way
- Capsules that unlock the Antecedents cutscenes
- Tifa's OG artwork silhouette in Edge
- Ch8-1 soldier glitch
- How to defeat the three Epiolnis birds in Ch6-2
- Defeating all the snipers in Ch3-2, Japanese Original
- Defeating all the Guard Hounds in Ch2-3
- Deflecting Spit - Disappearing Sahagin
- Missilebreaker Melee - Only Melee, No Damage
- MP Consumption: List of values
- Missilebreaker Melee - 'Safe Spot' Method, No Damage
- Primitive damage graph
- Clock-based voice lines in Tutorial Mode
- HP values of bosses (outdated)
- How Stage Missions determine the number of Death Penalty Bullets you start out with (incomplete)
- How to unlock Cait Sith's line variations on the Shera
- Cardkey logic
- Arachnero AI- and strategies
- Gorgonero trick shot
- "Infinite Galian Beast" Chapter 3 glitch
- The Long-Range Adjustment Bug (Short, Medium and Long-range stats explained)
- The Mechanics of the Crystal Feelers
- Infinite Machine Gun Ammo glitch
- Duration(s) of Limit Break status (three posts)
- Item Selection Glitch (Japanese Original only)
- Stagger Mechanics of the Dragonfly GL and Dragonfly GL: Moveset and general AI
Version Differences
- Shera doors: JORG/NA vs PAL/INT
- Ending Credits JP subtitles: JORG versus JINT
- Ch11 cutscene difference: Falling debris
- Map compass + Nero effect
- "Geostima" detected
- Elevator room: JORG vs Post-JORG invisible walls
- "No Map" menu map text + EM barriers in Ch11-3
- Weird blue-green texture in JORG: Part 1
- Weird blue-green texture in JORG: Part 2
- Extra cardkey in NA version
- "Hail Weiss" in multiple languages
- JORG vs Post-JORG: Ch10-3 lighting
- Invisible ammo pickups in Ch4-4
- JP in European version
- Range stats display: JP vs ENG
- "Item Received" notification
- "Mission Complete" in multiple languages
- Difficulty modes in multiple languages
Unused content
- Death Penalty's description hinting at planned gameplay
- Test 2 Debug Mission
- Flag error: Time to write up a bug report
- Pre-release names of Vincent's guns and barrels: Part 1
- Pre-release names of Vincent's guns and barrels: Part 2
- Cait Sith stealth segment voice clips
- DoC showcase demo build
- The only unused artwork for the Art Gallery
- Railing model + online mode stuff + corrupting the game
- "Bind" status effect
- Checkpoint images and text
Out-of-bounds:
- DG Lobby
- Kalm (by SolidSnake11)
- The Shera
- Bridge
- WRO HQ
- Deepground (Chapter 10) and DG Lobby
Homebrew software:
- Playing with Open PS2 Loader, USB method
- Load times with USB method
The 64 Global Flags
- List
- Explanation
Dirge of Cerberus Save Editor
- McDirge v0.1 with source code
- McDirge v0.3 with source code and executable
- Press Document purchased
------------------------------------------------
This thread began with me wondering if my copy of DC:International was legit (answer: it was) and then turned into in-depth Dirge of Cerberus investigations. You can enjoy the journey from post-to-post and/or you can follow the highlights linked below.
- The Dirge of Cerberus Multiplayer Archives
While not *everything* has been compiled into this one place, there is plenty to look at.
- How screenshots were taken in the online mode (Alt + PrintScreen)
- All seven active servers
- On-disc multiplayer items
- Online mode 2D icons: On-disc breakdown
- Menu maps from Deepground Lobby
- 3D models for NPCs, enemies, bases and flags
- The "Drop" option
- PlayOnline option: Without HDD vs With HDD
- Cloze's multiplayer recordings
- Installation screen artwork: Comparing beta and retail
- Online mode recording in the Wayback Machine
- Comparing Beta Church and Retail-era Church
- Explaining "Unit Quests" in the beta
- The "Tempsave Teleportation" trick (Cheat Engine required)
- Beta items vs 2006-online items
- NPC script remnants
- Location names in lobby: English included
- "Unit" emblems that we have so far
- Low-resolution beta recording
- More online mode recordings
-- Menu letter table & online mode options unlocked in text only
-- "Drop" option unlocked in text only
- Unlocking Cure Materia and the online arc feature of Fire Materia
Beta Version
- Start menu options
- Item List
- Beta installation screen, unlocked by krHACKen
- Beta Version - Start Menu Music
- Beta Manual: High quality scans by Tenshin26100 (three posts in a row with scans)
- All seven active servers
- On-disc multiplayer items
- Online mode 2D icons: On-disc breakdown
- Menu maps from Deepground Lobby
- 3D models for NPCs, enemies, bases and flags
- The "Drop" option
- PlayOnline option: Without HDD vs With HDD
- Cloze's multiplayer recordings
- Installation screen artwork: Comparing beta and retail
- Online mode recording in the Wayback Machine
- Comparing Beta Church and Retail-era Church
- Explaining "Unit Quests" in the beta
- The "Tempsave Teleportation" trick (Cheat Engine required)
- Beta items vs 2006-online items
- NPC script remnants
- Location names in lobby: English included
- "Unit" emblems that we have so far
- Low-resolution beta recording
- More online mode recordings
-- Menu letter table & online mode options unlocked in text only
-- "Drop" option unlocked in text only
- Unlocking Cure Materia and the online arc feature of Fire Materia
Beta Version
- Start menu options
- Item List
- Beta installation screen, unlocked by krHACKen
- Beta Version - Start Menu Music
- Beta Manual: High quality scans by Tenshin26100 (three posts in a row with scans)
- DCFFVII Unlocked (YouTube playlist)
Primarily out-of-bounds exploration and visiting hidden maps but there is some other neat stuff in there as well. I have two YouTube accounts: "Shademp" and "Gast Faremis". This playlist is mixed with videos from both channels.
- All S Rankings playthrough (YouTube playlist)
Video series on how to achieve perfect grades in all categories. Hard mode, original Japanese release.
The playlist contains 24 videos that add up to a total length of 4 hours 20 minutes 10 seconds.
Item Lists
- Plain English item list
- Weight stats
- Item Qualities: Byte Mapping
3D & 2D graphics
- 3D Character & Object model list
- Low-res vs high-res 3D models
- Menu 2D graphics
- Viewing 3D models and extracting 2D textures, tool by daemon1
Gameplay
- How to get the Chapter 11 mid-air item case
- Midgar battle FMV easter egg
- Collection of glitches
- Shera cutscene triggers
- Phases of the moon: Dirge's timeline
- Chapter 11: Sneaking past the Bizarre Bugs
- Doing "Gatling Shower" mission the hard way
- Capsules that unlock the Antecedents cutscenes
- Tifa's OG artwork silhouette in Edge
- Ch8-1 soldier glitch
- How to defeat the three Epiolnis birds in Ch6-2
- Defeating all the snipers in Ch3-2, Japanese Original
- Defeating all the Guard Hounds in Ch2-3
- Deflecting Spit - Disappearing Sahagin
- Missilebreaker Melee - Only Melee, No Damage
- MP Consumption: List of values
- Missilebreaker Melee - 'Safe Spot' Method, No Damage
- Primitive damage graph
- Clock-based voice lines in Tutorial Mode
- HP values of bosses (outdated)
- How Stage Missions determine the number of Death Penalty Bullets you start out with (incomplete)
- How to unlock Cait Sith's line variations on the Shera
- Cardkey logic
- Arachnero AI- and strategies
- Gorgonero trick shot
- "Infinite Galian Beast" Chapter 3 glitch
- The Long-Range Adjustment Bug (Short, Medium and Long-range stats explained)
- The Mechanics of the Crystal Feelers
- Infinite Machine Gun Ammo glitch
- Duration(s) of Limit Break status (three posts)
- Item Selection Glitch (Japanese Original only)
- Stagger Mechanics of the Dragonfly GL and Dragonfly GL: Moveset and general AI
Version Differences
- Shera doors: JORG/NA vs PAL/INT
- Ending Credits JP subtitles: JORG versus JINT
- Ch11 cutscene difference: Falling debris
- Map compass + Nero effect
- "Geostima" detected
- Elevator room: JORG vs Post-JORG invisible walls
- "No Map" menu map text + EM barriers in Ch11-3
- Weird blue-green texture in JORG: Part 1
- Weird blue-green texture in JORG: Part 2
- Extra cardkey in NA version
- "Hail Weiss" in multiple languages
- JORG vs Post-JORG: Ch10-3 lighting
- Invisible ammo pickups in Ch4-4
- JP in European version
- Range stats display: JP vs ENG
- "Item Received" notification
- "Mission Complete" in multiple languages
- Difficulty modes in multiple languages
Unused content
- Death Penalty's description hinting at planned gameplay
- Test 2 Debug Mission
- Flag error: Time to write up a bug report
- Pre-release names of Vincent's guns and barrels: Part 1
- Pre-release names of Vincent's guns and barrels: Part 2
- Cait Sith stealth segment voice clips
- DoC showcase demo build
- The only unused artwork for the Art Gallery
- Railing model + online mode stuff + corrupting the game
- "Bind" status effect
- Checkpoint images and text
Out-of-bounds:
- DG Lobby
- Kalm (by SolidSnake11)
- The Shera
- Bridge
- WRO HQ
- Deepground (Chapter 10) and DG Lobby
Homebrew software:
- Playing with Open PS2 Loader, USB method
- Load times with USB method
The 64 Global Flags
- List
- Explanation
Dirge of Cerberus Save Editor
- McDirge v0.1 with source code
- McDirge v0.3 with source code and executable
- Press Document purchased
------------------------------------------------
...I think it might actually not be DC:International.
Recently I got a region-free (aka "chipped") PS2 for the sake of playing Japanese and American PS2 games. I opened my copy of what was supposed to be DC:International, released in 2008. The box and manual was all in Japanese.
Upon starting the game however, nothing is in Japanese. I knew that voice acting would be in English, but subtitles and menus are all in English. In gameplay recordings found online, the text for DC:International is in Japanese. What's going on here?
Something else is amiss. The default OK button is Circle/O while the default CANCEL button is Cross/X. This is opposite of what's the case in my European edition of DC. I can't change the controls so that cutscenes are skipped with the X button and the OK button is always Circle no matter what I do.
The default settings are
Jump - Circle
Melee - Cross
These can be changed, thankfully, but not the previous ones mentioned.
The game-select screen has no "International" subtitle and the year written is "2007", when I'd expect it to be 2008.
To repeat myself... What's going on here?
Recently I got a region-free (aka "chipped") PS2 for the sake of playing Japanese and American PS2 games. I opened my copy of what was supposed to be DC:International, released in 2008. The box and manual was all in Japanese.
Upon starting the game however, nothing is in Japanese. I knew that voice acting would be in English, but subtitles and menus are all in English. In gameplay recordings found online, the text for DC:International is in Japanese. What's going on here?
Something else is amiss. The default OK button is Circle/O while the default CANCEL button is Cross/X. This is opposite of what's the case in my European edition of DC. I can't change the controls so that cutscenes are skipped with the X button and the OK button is always Circle no matter what I do.
The default settings are
Jump - Circle
Melee - Cross
These can be changed, thankfully, but not the previous ones mentioned.
The game-select screen has no "International" subtitle and the year written is "2007", when I'd expect it to be 2008.
To repeat myself... What's going on here?
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