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Square Enix reveals new browser RPG: Legend Worlds

by January 5, 2013 0 comments

In this week’s roundup: a new online game for Square Enix Members in Japan; Final Fantasy IV reviewed on the iOS; Looking forward to Lightning Returns: Final Fantasy XIII; plus lots from our forum.

New Square Enix Game For Diehard Fans Has A Mashup Of Final Fantasy Monsters (via Siliconera)

The Square Enix members program in Japan goes beyond yearly gifts. Players can create an avatar, write blogs, and unlock items for The 3rd Birthday. Square Enix: Legend World goes a step further and turns your Square Enix Members avatar into a Final Fantasy monster slayer.

This browser based RPG features monsters from different Final Fantasy games as enemies. Players will be able to fight the Bomb, Goblin, and King Behemoth from Final Fantasy Crystal Chronicles: The Crystal Bearers. Ring Wyrm, Cactaur, and Alraune are from Final Fantasy XII.

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‘Final Fantasy IV’ Review – An Excellent Port of a Remake of a Classic (via Touch Arcade)

Similar to the iOS port of Final Fantasy III, FFIV enjoys a number of improvements over its DS predecessor. For starters, the visuals are nicely improved, taking advantage of the higher graphical and processing prowess of iOS devices. The music has also been upgraded, with each remixed song of the classic Nobuo Uematsu soundtrack sounding exquisite. The difficulty has also been tweaked, with two difficulty modes available (a pretty unique addition for classic FF games). I’m particularly pleased with the changes to difficulty, as the game seems to require less grinding than previous versions. This change goes hand-in-hand with the ability to auto-map dungeons, a feature sorely missing from the original and a welcome addition to this version.

Discuss the iOS remake of Final Fantasy IV on the forum

What if Lightning Returns: Final Fantasy XIII is good? (via Destructoid)

This is always a difficult quality to judge in Final Fantasy games since the design philosophy behind them is to do something different every time, at least historically. Yet, just as XIII-2 seemed to have been developed largely to address all the criticisms levelled at the first game, Lightning Returns seems to be taking that same ethos of refining and improving existing systems to its next logical conclusion. Now, you have a hot-keyed and streamlined version of a battle system a lot of us never fully grasped anyway, which will give it a pseudo-real time action feel. There will at least be the suggestion or notion of freedom as related to the countdown mechanic, as well as the purported customization options.

Discuss Lightning Returns: Final Fantasy XIII on the forum

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